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New Wonders 1.23

Verificado

Chieftain
Joined
Feb 15, 2017
Messages
14
Verificado submitted a new resource:

New Wonders - Additional World Wonders mainly taken from Civ 5.

Added the following wonders

NEUSCHWANSTEIN - +1 amenity, +2 gold and +2 culture for all cities.
PENTAGON - 30% discount on all unit upgrades. Unit maintenance reduced by 2 Gold. +2 culture. 3 pts great general.
STATUE OF LIBERTY - +1 Wildcard policy slot. +5 culture.
PRORA - +4 amenity. +4 housing. +2 culture.
KELDUR HALL - +1 Food and +1 Production to all Tundra tiles for this city. +2 housing.
KREMLIN - +5 City Defense...

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Speaking for new wonders: Is it possble to implement new art, including 3D models for wonders. I haven`t seen any topics regarding wonder art modding.
 
can I use this in my mod too please, game really lacks in wonder's by a lot, would be great if i could use it.
 
i used the vanilla wonders artdef. You can use it cof125 but it's still far from being complete. It' not yet properly balance. I'm newbie in modding and open for suggestion for improvements.
 
Teah alright thank's I can try to help balance it out ill play with the bonuses of the wonders a bit.
 
what kind of art? need to fix mosque of djenne, the free mosque is not working, also i doubt the effectiveness of it's pressure buffs.
 
So I've tried this in few games and few issues:

- Koutobia Mosque has a base cost of 1 Production which means that whoever beelines for that tech will immediately get it on the next turn.
- The placement requirements don't seem to work .. Despite saying that the Koutobia Mosque can be built only on Desert and floodplains, I still was able to place mine on any tile. Some wonders are too OP because their restrictions don't work which means you can build them anywhere.
- On turn 2 you get a notification that unmet player has completed the world wonder Palace .. but Palace isn't even a wonder. I added bunch of other mods too so this may not be the fault of your mod but this mod seemed most likely.
 
Thanks for sharing this. :) FYI I did compatibility testing between this mod and Quo's Combined Tweaks. It appears to work fine. The new wonders acquire the ability to Culture Bomb, and you earn Influence Tokens with City States for building them.

However, one thing I noticed about your mod, that may be an expansion for the future, is that Catherine's wonder discount trait doesn't apply to the new wonders, and the various policies that boost wonder production don't seem to work either. That's because the game uses an irritating way of boosting production for wonders (each one has to be individually listed modifier by modifier by any policies/traits that boost them--kind of annoying). In theory, once/if you fix this, the QCT mod should also provide correct boosted amounts.
 
The koutoubia issue is the test code that i forgot to remove but i already uploaded the fix for that. The palace thing is not happening on my game so i don't know why. The wonder discount for specific era is not yet been done.
 
Yeah the Palace thing was happening even after I disabled this mod so never mind .. Has to be caused by something else. It doesn't really affect anything anyways .. It's just a notification.

I hope you manage to include the wonder discounts when using policies and the like though.
 
Mausoleum of Halicarnassus does not provide the +1 production to quarries and gives the +2 gold to all quarries (except for modded in resources but that's an issue with the resource mod)
 
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