Aoleleb
Warlord
- Joined
- Jun 30, 2007
- Messages
- 160
I like world spells, I really do. The Warcry of the Hippus turns their badass horse army into a REALLY badass horse army. The "For the Horde" of the Clan gives you more orcs to pillage and ransack with. The "Revelry" of the Balseraphs gives you a free golden age!
But there's three that drive me (and probably some other people, judging from the recent "For the Horde" thread) bonkers. The Elohim, Amurite, and ESPECIALLY Illian worldspells. I'm all for world spells with big effects, but for the sanity of the player, they should probably be limited to big boosts for the civilization, not horrendously dibilitating effects ala Stasis that make it so you just hit "end turn" fifteen times just to get it over with.
So, I have made this thread for people to suggest new world spells to replace ones they feel are unthematic, or just plain don't like.
My Suggestions:
Elohim: I'd say a boost to disciple xp, ala Malakim "Religious Fervor", but that's too much like religious fervor
Most definitely something for Disciple units.
Elohim (The Santuary Version): A boost to all units' defensive strength for 30 turns, like Sanctuary, but not quite.
Amurite: Boost to Arcane units xp, reverts all mana nodes back to raw mana, and adds a mana node in your borders for every 2 or 3 cities you control. (Might need rebalancing)
Illians: I'm not quite sure what to do for them, but I hate Stasis with a passion, and really would like to see a change here. Maybe some sort of Terrain effect, like spreading Crystal Plains. The Illians are already quite strong, they don't need a spell like Stasis (power-wise)
So what does everyone else think? Any worldspells you'd like to see changed?
But there's three that drive me (and probably some other people, judging from the recent "For the Horde" thread) bonkers. The Elohim, Amurite, and ESPECIALLY Illian worldspells. I'm all for world spells with big effects, but for the sanity of the player, they should probably be limited to big boosts for the civilization, not horrendously dibilitating effects ala Stasis that make it so you just hit "end turn" fifteen times just to get it over with.
So, I have made this thread for people to suggest new world spells to replace ones they feel are unthematic, or just plain don't like.
My Suggestions:
Elohim: I'd say a boost to disciple xp, ala Malakim "Religious Fervor", but that's too much like religious fervor

Elohim (The Santuary Version): A boost to all units' defensive strength for 30 turns, like Sanctuary, but not quite.
Amurite: Boost to Arcane units xp, reverts all mana nodes back to raw mana, and adds a mana node in your borders for every 2 or 3 cities you control. (Might need rebalancing)
Illians: I'm not quite sure what to do for them, but I hate Stasis with a passion, and really would like to see a change here. Maybe some sort of Terrain effect, like spreading Crystal Plains. The Illians are already quite strong, they don't need a spell like Stasis (power-wise)
So what does everyone else think? Any worldspells you'd like to see changed?