King_Lewis
Warlord
Yeah only I seem to only have to buy like 3 and the rest I trade crappy ones for the better ones I dont have so it seems to work, I just wish theyd have enogh money to GIVE me in a deal
Yes, no, and yes.Originally posted by Dran
Does this mean another palace instantly springs up (ie. without having to manually build a new one) ?
If so, is the location of the new capital random or does the game use some sort of reasoning to pick the spot ?
And would this same process apply to me if I lost my capital ?
Originally posted by billindenver
Then, they disband their own capital, and allow the Palace to skip to another city in their empire, and rebuild the disbanded city. You lose the culture bonus of the Palace, but gain a more centrally located palance.
No, I am near positive that it doesn't.Originally posted by algore
Hi,
When one selects Random for Civ choice does it include none? Thanks in advance!
I think they mean that the other civ will never force you to automatically leave; instead they will just "ask" you to leave, which you can just ignore without them really getting that mad.Originally posted by hbdragon88
I read in the Military Academy that Explorers rarely get asked to leave, as in the link "Using Explorers Revealed." And they can pillage, too. But when I built and Explorer, I was asked to leave! Um, any answers? I run 1.29.
Scouts do not treat all terrain as roads, but explorers do.Originally posted by hbdragon88
Also what's the point upgrading Scouts if they do the same distance as Explorers?
Why don't scouts add a pop? Umm, well, they don't take away a pop, do they? And why should they? Other units don't, and they too are your people.Originally posted by hbdragon88
And if they are YOUR people then why don't they add a pop? I am curious to know...
Originally posted by algore
Hi,
When one selects Random for Civ choice does it include none? Thanks in advance!