Lt. 'Killer' M.
Deity
- Joined
- Dec 5, 2001
- Messages
- 7,475
NopeOriginally posted by Mad Bomber
I do not believe that a unit can retreat from another fast unit, regardless of whether the move is 2, 3 or higher (in mods)

Are you sure that all culture buildings are destroyed?
Yep.
The unis needn't be fortified IIRC, just not moce at all.Originally posted by hbdragon86
For Battlefield Medicine to work, the damaged unit must be fortified for one turn, correct? I need clarification.
culturally linked starts: use them or not, as you please... it can get very tiring to always start with the same neighbours.....