Newbie Questions 2 - post them in THIS thread please!

I checked the FAQ section of the site and the reference section of the site and couldn't find a link to acronyms - perhaps someone could steer me to one.

Oh, and BTW, what is ICS???

Thanks.
 
You can find a good summary of the acronyms on the other civ site.

ICS= Infinite City Sprawl, that is the strategy to build a huge number of cities close to each other. This is closely associated with REX, Rapid Early Expansion.
 
Originally posted by Oddible
I checked the FAQ section of the site and the reference section of the site and couldn't find a link to acronyms - perhaps someone could steer me to one.

Oh, and BTW, what is ICS???

Thanks.

Infinte City Sprawl (building your cities very close togehter - 1 tile inbetween each city). I haven't built up the nerve to try it yet. ;)
 
Originally posted by gugalpm
What does the blitz ability do?

It lets you attack more than once (I think the same amount of times as the units' movement points). It also makes armies a bit more useful.
 
Have only played 3 times but have read all of the reference material, many strategy docs, and many threads. I'm sure I missed it, but I can't find specific information regarding the impact of the special citizen types. I understand the general impact, but can anybody clarify the specific impact of tax collector and scientist? Any opinions on the value of each would also be appreciated. Thanks.
 
IIRC
a tax collector gives 1 gold per turn uncorrupted
a scientist gives 1 beaker per turn
 
A taxman adds 1 gold, a scientist adds 1 beaker. The 1 beaker/1 gold do not get multiplied (benefit from) by libraries, banks, etc. However, they are immune to corruption.

So in your capital, and nearby cities you will probably want to balance the mining/irrigation so that all 20 tiles of the city (if you aren't overlapping your cities) are being used and you have just an excess of 1 or 2 food (so you have some spare food in case of brief starvation due to pollution). This way you get maximum shields, which are more valuable then a couple of specialists. In your high-corrupt cities where extra shields would be lost anyways because of corruption, you might as well irrigate everything to get specialists, since they are corruption immune. If you get enough specialists in those super high corrupt cities they should easily pay for the aqueduct (if needed), temple, and hospital. Hopefully your marketplace will be paid for by getting Smith's trading company.
 
Bamspeedy I prfer Shift-I because then if the workers really screwed up They only kill one city which I can then fix quickly. Move to new city and Shift-I

Macro-management

whoops Might be Ctrl-shift-I. I don't have my game here. Shift-I is irigate I think.
 
Originally posted by crgiii
I understand the general impact, but can anybody clarify the specific impact of tax collector and scientist? Any opinions on the value of each would also be appreciated. Thanks.
I'm sure some of this stuff you already know, but here goes:

Each taxman adds one gold to your treasury every turn.

Every tech needs a certain number of beakers to be "collected" over time, and then its research is complete. Each scientist adds one beaker to your "collection of beakers" every turn.

Note that these benifits are NOT affected by corruption and waste.

Both of these are not very much at all. When a citizen is laboring in the fields, it will produce a certain amount of commerce every turn depending on the terrain type that it is working, sometimes one or two or maybe three or four. Where this commerce goes (tax, science, or luxuries) is determined by your TSL rate. The citizen's terrain of course may also produce food and shields. When you make that citizen a specialist, you take away all those benefits and replace them with one gold or beaker. In almost all cases this is not worthwhile. And therefore in most cases you should never make your citizens scientists or taxmen. Some exceptions are: if your city is barely producing anything at all due to corruption and/or you really really need gold or science, and the terrain-working/specialist switch brings you a benefit in the gold or science.
 
Originally posted by Pygzilla
Bamspeedy I prfer Shift-I because then if the workers really screwed up They only kill one city which I can then fix quickly. Move to new city and Shift-I

Macro-management

whoops Might be Ctrl-shift-I. I don't have my game here. Shift-I is irigate I think.

MIRCO-MANAGEMENT rules! Anyone who has so many workers as to put them on Shift-A or Shift-I is totally - well, a little wacked. The most workers I ever had was 15 - and that was to fight the exploding pollution. After the urgency disappeared I added them to some cities.
 
15? What map size were you playing? Besides, the more workers you have, the sooner you get EVERYTHING done, so the sooner you can join them back into your cities. People still worrying about each and every little gold piece in the industrial-modern era are a little whacked. If saving just a few gold/turn makes the difference between winning or losing you should go down a difficulty level, IMO.
 
How do you attach images? I know how to post downloadable files, but I just don't get how to post pictures so that they appear in the post.
 
Bambspeedy:


I agree with you that 15 is Way to few workers, but I disagree with you on the statement on corruption. I have found that if you slowly move your capital after industrialization that you can eventually get most if not all of your cities to become capable producing cities in your empire. This is not to say that there will be no corruption, only that it will be managable if you keep moving your palace out to the more outlying areas. (remember that the police station is for more tham WW reduction, it also reduces corruption) I find myself moving my palace 3-5 times per game, with minimal increase in corruption of my core cities. The cp's I lose on the palace move is worth the increase in productivity of my colonies. (the former palace seems to act as a smaller FP, its still visible on your areial view of your city and it seems to help a little with corruption nearby cities in ciies)

HBdragon:
What size do you play on tiny or small. I can't imagine plaing on anything larger with only 15 workers. In my last game I just won I played on a large world, and had 92 workers at my peak (not including my multitude of slaves) . They were still laboring to reduce the radioactivity of my nukes when I blasted off to Alpha Centauri in 1470. (i did have over 100 cities, most of which were able to produce a mech infantry in less than 5 turns)
 
willj:

post them as usual via easy upload, then type [img*]http://www.civfanatics.net/uploads2/filemname.jpg[/img*]

without the *s

you can thus link to several pics in one post, too :D
 
(the former palace seems to act as a smaller FP, its still visible on your areial view of your city and it seems to help a little with corruption nearby cities in ciies)

If that is the case, then that is a bug. Probably should be considered an exploit as well. Moving your palace can be a good strategy in some situations, but your ex-palace is not supposed to be giving you corruption benefits. I would try and get people to study this some more to make sure this is really what is happening. Probably you should mention this in Alexman's corruption article in the strategy articles forum and he might test it and find out exactly how much the ex-palace helps in reducing corruption, if it does at all.
 
Originally posted by Lt. 'Killer' M.
willj:

post them as usual via easy upload, then type [img*]http://www.civfanatics.net/uploads2/filemname.jpg[/img*]

without the *s

you can thus link to several pics in one post, too :D
OK, Killer, sorry if this is a stupid question, but are you saying that after you upload the pic you type that exactly (without the *s)? And it's the same for every pic? Then how does it know which one you want? :confused: I bet I sound kind of stupid, but I don't quite get the "easy" upload system. I tried uploading a pic and then typing in what you said (without the *s) in another thread, but it just showed that box with the red X in the middle. And the pic isn't too large.
 
You need to find your file in the uploads file list of files. I usually click on the date that the files were uploaded as this makes it easier to find, because my file would be the most recent one uploaded (click on the date twice). When you see the name of your file, I right click on it and select 'properties'. In properities it will list a link of the file. Copy the link, go to your post, hit the IMG button and paste the link into the box that comes up.
 
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