hbdragon88
haunted by blackness
It gets destroyed like aircraft and ships, I assume. I may be wrog.
I can confirm that the captured ICBMs are destroyed. I had just been engaged in a nuclear exchange in my PBEM, and in one of the many skirmishes, my forces had razed a border city. There're 2 ICBMs in there, and they're destroyed...Originally posted by WildFire444
@cromagnon: In the last GOTM, i attacked the Germans and there was a nuke in their city which i had just captured. Except that i had destroyed it so i am guessing that since I hadn't had the tech yet or uranium, it wouldnt let me keep it.
Originally posted by Knight-Dragon
Hmm, or maybe it's because I razed the city, then they got destroyed?![]()
I have the tech alright, 'cause I launched the nukes first and totally devastated Arabia.Originally posted by Globetrotter
I guess t'is because you don't have the tech, no?
It happened to me several times...![]()
Originally posted by Catt
I have a whole series of questions on radar towers and their effects that I'm hoping either (1) someone has tested objectively, or (2) someone heard definitive answers via a Firaxis chat or otherwise (beta testers?). Some questions I have strong guesses as to the answer, but certainly no definitive answers.
We're told that radar towers ("RT") give combat bonuses of 25% for units within a 2 tile radius. Thanks to Arathorn for adding additional questions to my original 6and now on to the questions:
1. Does the bonus apply to a unit attacking from "RT+2 tiles" into an adjacent tile that is "RT+3 tiles?"
2. Does the bonus apply to bombardment attacks and defenses?
3. If yes to question 2, does the bonus apply to a bombardment from "RT+1" where the target is "RT+3?"
4. Does the bonus apply to naval units?
5. Does the bonus apply to air units? And if so, where does the air combat "take place" -- is it the city square in which a fighter on AS is stationed or is it the attacker's target tile or even elsewhere?
6. Does the bonus apply to non-units (i.e., city improvement, city population and terrain enhancement defense values)?
7. Do the benefits "stack" if you have more than one Radar Tower in an area? (e.g. 2 "in range" gives a 50% bonus)
8. Do the benefits work outside of your cultural boundary or are they limited by culture?
9. What is the defensive value of a radar tower, as a terrain improvement? (obviously only applicable for defense vs. bombardment)
10. What is the interaction of the answer to questions 6 and 9?
I can certainly make what I think are educated guesses about the answers, but am really looking for something definitive and iobjective (i.e., testing or direct Firaxian comment). Thanks!
Originally posted by ERIKK
Two quick questions:
Q1
Can someone tell me the stats of the Stock Market?
Stock Market:
Cost: ?
Culture: ?
Upkeep: ?
The Effect: ?
Prerequisit: economics
Q2
City Wall has an upkeep of 1 g/p/t, right? According to the info center is has 0 upkeep but IMO this is false. Am I right?
Originally posted by Shabbaman
The stock exchange costs 200, and has an upkeep of 3. Don't expect any culture from it, but it doubles gold production in the city where it's build (just like banks, and it's cumulative too!)
The prerequisite is The Corporation advance, not economics!
No, walls are free to upkeep (unless of course the icon in the city screen is wrong)Originally posted by ERIKK
Q2
City Wall has an upkeep of 1 g/p/t, right? According to the info center is has 0 upkeep but IMO this is false. Am I right?