Newbie Questions - Ask here and get Answers!

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Advantages of PTW over Civ3:

1. You can move identical, OR all, units in a stack.

2. You can perform the operation entirely with the mouse! :)


P.s. I can't get shift-J to work in Civ; please enlighten me. :confused:
 
Uh, I don't recall shift-J works in vinilla Civ... can't remember this function was added in a patch or PTW? Me confused too. :confused:
 
In vanilla civ3:
press shift-j when worker is active to let him autoclear jungle (ALL tiles in cultural borders); worker is getting active again when all tiles are cleared (so you don't have to search for them later in game)
 
Originally posted by morkaphi
Uh, I don't recall shift-J works in vinilla Civ... can't remember this function was added in a patch or PTW? Me confused too. :confused:

Stack movement was added in 1.29 vanilla.
 
The confusing key...
vanilla civ3 (wichtich!), not PTW:
j = stack movement (goto cursor appears, showing number of turns to move to destination):
For all units of SAME type in a stack, that will become active during turn. Fortified units not affected; however, units of a chosen type in the stack that have already been moved with no (or not enough) movement points left will follow to destination during next turn(s). Stack movement works for any type of unit (air units get rebase function).
shift-j = autoclear jungle, see post above (hmm... or just use a nuke)
 

Originally posted by heliogabalus

Hello everybody.
I need a quick how-to for waging an honorable war.
Can you actually declare war at any time and without provocation and suffer no ill effects on your reputation, if you are careful not to have units in the opponents territory and don't move any into their territory during the turn of declaration and have no active treaties with them?

Originally posted by billindenver

Absolutely NOT. If you declare war when any of the following exist, you get a rep hit:
1) You have units in enemy territory
2) You have an existing trade agreement
3) You have an existing peace treaty
4) You have an existing MPP or MA with the civ

How do I get away without the reputation hit, then, if I have an existing peace treaty? Do I have to bait them into declaring war on me by being obnoxious, asking for tribute and moving units menacingly?


Originally posted by Hurricane

You don't need to wait until the next turn. Just make sure you have declared war before you move into enemy territory. And by the way, all wars (even these so called honorable wars) will make the AI:s attitudes worse against you. But that has little effect overall and almost no effect on trading.

But isn't there a difference between the AI's attitude towards myself being bad and my reputation being scratched? As far as I have gathered, you can get everybody furious by just being a bastard and still have an unsullied reputation. (perfect reputation: necessary for others to trade with you. correct?)

Thanks for those answers!
 
I think you'll have to use the editor for that...
Maybe you need to as this in the creation & customization part of the forum. That's where the people are who know their way around the editor....
 
heliogabalus,

by heliogabalus
How do I get away without the reputation hit, then, if I have an existing peace treaty?

If you define an existing peace treaty with a certain civ you want to pick on
to be that treaty you signed during the last 20 turns (number of turns when to expire is
then shown behind this agreement on the active treaties table on negotiations screen),
there's no way to get you into a war with them without getting a reputation hit.
Period.
As you haven't been at war at them for at least 20 turns, any *regular* peace treaty will
surely continue to exist automatically, but it will be terminable instantly. You
won't get a reputation hit by declaring war (assuming you follow billindenver's & Hurrican's
statements and, as a side note, pay very close attention to any deals you signed up with
a third party your opponent had MMP'd with).
Here, a *regular* peace treaty is supposed to be a deal not combined with any gpt payments
or someting like that.

You're right about that attitude/reputation thing. I think you misunderstood Hurrican's
post because you just did not... disagree, but pronounced it in other words.

by heliogabalus
...
if you are careful not to have units in the opponents territory and don't move any into their
territory during the turn of declaration
...

Hurrican just underlined that you can move units into enemy's territory in the very same
turn you declare war (no rep hit), just mind chronological order.


Now "This is a lot growing, Madame", so just
brief: keep units on neutral territory -> no (#) behind any deals -> declare war -> kick off;
 
Ok heres a nice retro question for yas:

If I own the Great Wall and a city of mine with a wall grows to size 7 do I 'lose the effects of the wall' as the manual says or not?

I ask cos a 'city' (size 7-12) gives 50% defense bonus whereas a Great Wall enhanced wall should give 100% bonus, therefore should give benefit to a city; unless getting to size 7 just switches the wall off.

Help plz!
Ponder.gif
 
Originally posted by Tacit_Exit
Ok heres a nice retro question for yas:

If I own the Great Wall and a city of mine with a wall grows to size 7 do I 'lose the effects of the wall' as the manual says or not?

I ask cos a 'city' (size 7-12) gives 50% defense bonus whereas a Great Wall enhanced wall should give 100% bonus, therefore should give benefit to a city; unless getting to size 7 just switches the wall off.

Help plz!
Ponder.gif
Size 7 switches the wall off. That's why many people don't bother with walls at all, except in your most vulnerable cities. However, if the size falls back below 7, the walls are in effect again.
 
Originally posted by billindenver

Size 7 switches the wall off. That's why many people don't bother with walls at all, except in your most vulnerable cities. However, if the size falls back below 7, the walls are in effect again.
Really?
So in this circumstance, the city growing actually reduces the defense value?
 
a size 7 city and a walled city provide the same defense.

great doubles double city defensive values, so it will help cities as much as walled towns. If the GW didn't become obsolete when it does, think of how strong a 13+ metropolis would be :eek:
 
you can't build nukes until you have the resources, and the technologies, regardless of whether the Manhatten Project is completed or not.
 
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