Newbie Questions - Ask here and get Answers!

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Don't paratroopers have the same range as helicopters? If so then just airdrop them instead of loading them into helicopters. You must have an airport in the city before executing an airdrop.
 
but to load paratroopers or other foot units into helipcopters, just have a soldier in the same square as the helicopter and clcik "load." You can only load 1 infantry type per helicopter.
 
Originally posted by heliogabalus
Hello everybody.

I need a quick how-to for waging an honorable war.

Can you actually declare war at any time and without provocation and suffer no ill effects on your reputation, if you are careful not to have units in the opponents territory and don't move any into their territory during the turn of declaration and have no active treaties with them?

You don't need to wait until the next turn. Just make sure you have declared war before you move into enemy territory. And by the way, all wars (even these so called honorable wars) will make the AI:s attitudes worse against you. But that has little effect overall and almost no effect on trading.
 
Not sure if this is a newbie question, but I think that this is the best place to get solid answers. Better than in the normal GD-forum.. :

Does de AI have the same problems with a reputation hit as the human players? Example: does the AI lose the ability to trade gpt with another AI after canceling a military alliance (one-sided) or after a ROP-rape?
 
Very hard to confirm...
It *seems* to be easier to sign up MA against ROP-raping civ (but this is also affected by military strenght, deals, so...).
Bad rep *could* be balanced by certain ai trade rates, they might carry on making gpt deals. I've seen rep-hit-civs with low treasuries being on an avarage tech level with only 1 or 2 lux owned, and diplo screen or certain resource-based units showed trading activities; treasury empty due to lux/tax sliders or because of gpt deals? - They could have got resource etc by very small lump sums, resources, demands/donations, but this is very cheap then.
My overall guess is that rep hits won't cause those problems the human player would have. Maybe the reputation of trading ai's is just compared (two *devils* trade like two *unblamables*). If my guesses were (at least partly) right, I wouldn't complain. That's because the human player himself ignores any rep hits the ai has. I trade off almost anything to a *devil* for gpt. Being neutral, I even donate during war important resources like rubber to a certain civ just to keep the other side busy. So a rep hit should not be so dangerous for the ai. BTW, my moral goes up when I detect some treaty-breaking (>UN).
 
I was wondering how you get the foreign advisors screen to show lines for evey civ? For me it only shows lines for whatver civ I have highlighted.
 
And, I believe you must also have an Embassy in each Civ whose "lines" you want to see! ;)
 
I've been playing Civ3 since it came and just found out the other day that the "Fortified" defensive bonus is 25% NOT the 50% it says in the Strategy Guide! :crazyeye:
No wonder those veteran horsemen were doing so well against fortified regular spearmen! ;)

And the Guide is a little imprecise about Walls in the Summary:
They are only effective for "towns" sized 1-6. Above 6, they have no effect.

Are there any other defensive bonus changes?
 
Eman you are best to find all the "correct" stats on this board, I have never read a strategy guide, and I remember when I read the manual before my first game I thought to myself that I really didn't learn anything from it, it was so vague. I think they wrote the manual before they finished up the game, and then there are the patches to consider :)
 
..........sabo10. It's BEST to check on the CFC site.......kinda like a FREE Strategy Guide! :goodjob: :goodjob:

Of course, I bought the Strategy Guide in 2001 before I knew CFC existed and just had it FIXED in my mind that fortification was a 50% defensive bonus! :crazyeye:

MY BAD!
 
Originally posted by EMan
And, I believe you must also have an Embassy in each Civ whose "lines" you want to see! ;)

I'm pretty sure that's not the case. In my current game, I'm playing for a conquest win and am only establishing the embassy shortly before I declare war. I still see plenty of 'lines'.

Renata
 
Renata, you get a line between two civs if you have an embassy with either one.

It makes sense when you think about it. :)
 
Hey fellas,

It's a been a long time since I've played since, so I back to newbie status by shear virtue of abstenence. In any case, I just updated my civ game with the latest patch.

Here's my question - I wish to move my military units as a group, instead of one unit at time. Is there a way this is possible now? I don't want to form them as an official "army", but I'd like to move them as one unit to avoid moving one hundred individual units to the same square. Kind of like RTS games. Is this possible, or am I doomed point and click for each individual cannon fodder -er, unit.

thanks

-j
 
Originally posted by Jezner
-j
It's in your initial, didn't you get it already? :lol:
Seriously, use "J" and "shift-J" to move your troop as a group. :)
 
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