Newbie Questions - Ask here and get Answers!

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From the F.A.Q.:

the full formula (this is from Sorenson, who is responsible for this programming):

P=[(F+T)*Cc*H*(Cte/Cty) - G]/D

where:
P = probability that it will flip this turn
F = # foreignors, with resistors counting double
T = # working tiles under foreign control (out of the max of 21, no matter what the cultural boundaries are atm)
Cc = 2 if foreign civ has more local culture than you, 1 otherwise
H = .5 for WLTKD, 2 for disorder, 1 otherwise
Cte = Total culture of the foreign civ
Cty = Total culture of your civ
G = # garrison units
D = factor based on relative distance to capitals

Now reorganizing this gives the required garrison as:
G = (F+T)*Cc*H*(Cte/Cty)

As you can see there is a nice set of extra factors there. Now when you take a city Cc is likely to be 2 for a long while. And then there is the culture ratio. And this is a true ratio so it could be 1.1:1, 2:1, 5:1 depending on how much culture each of you has

The national culture factor is probably the reason why some seem to have no problem with culture flips and others do. Since if you have strong national culture, this value might be approaching 1/2, which can keep the garrison down at a 1:1 ratio. However, if conversley the AI civ in question has double your culture, you are going to need 4 units for every foreignor and tile to prevent a flip.

Have fun calculating!

The short answer: a lot more.
 
Pah! My answer is far more comprehensive. Besides funky lay out, it even has a link in it!
Now, back on topic before Padma comes over;)
 
Globetrotter: you had a peace that included an alliance. Killing off the common enemy 'breaks' the alliance (idiotically) and thus also ends the peace :(
 
What is the best type of map to use if you want as LITTLE hills and trees?

I hate getting heaps of trees and hills on my starting position, especially those trees that produce no sheilds.
 
You mean jungle. The older the world is, the less mountains it will contain. If you choose arid or temperate instead of wet, it will contain less jungle.
 
I'm probably re-asking a familiar question but...

What do the numbers after my civilization name and government mean?

There are always 3 of them, and they always add up to 10?
eg: Egyptians (Democracy) 4.5.1

Is it my batting avg, OBP & SLG???
 
TopCat: before you wonder about other sutff, check out the FAQ thread. Then read some stuff in the war academy - a very good start into Civ3 ;)
 
Topcat: don't be afraid to ask obvious questions in this thread. I asked how I could see what government an AI was in just two months ago :rolleyes:. But reading the FAQ is the best start at CFC of course :)

EDIT: by the way, the answer on my question was: use the 'f3 key' ;)
 
Originally posted by Aggie
Topcat: don't be afraid to ask obvious questions in this thread. I asked how I could see what government an AI was in just two months ago :rolleyes:. But reading the FAQ is the best start at CFC of course :)

EDIT: by the way, the answer on my question was: use the 'f3 key' ;)

Very true. I've been playing for 2 years, and I only realized you could see the govt type in the military advisor a few days ago. I had no idea how to change which civ you were looking at either.
 
......on defense gives you a 25% bonus and NOT 50%! ;)

(Almost 18 months LATER!)

I wondered why all those veteran horsemen were doing so well against fortified regular spearmen!

Should have subscribed to this thread months ago!
 
This might have already been answered
I have been playing premade maps, primariy Europe, but they always overlap and the nation on Britain can colonize Russia first :eek: :confused: Help
 
@Alex the Great:

Sorry I can't answer your question, but I like your sig... :lol:
 
Alex,

You can edit the maps. Just make sure there's lots of ocean between Britain and Russia.
 
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