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Stupid newbie question.

I played a game last night. I had a war where I captured 11 cities. Signed a peace treaty. Couple of turns later 5 of the captured cities in one go flipped back. Slightly miffed I reloaded at the turn b4 the peace treaty and did everything the same EXCEPT I took all but one of the units out of the cities that I thought were going to flip.
None of them did. Is this a fluke?
 
mad-bax: the way the random number gets inplemented in flips is.... let's say... weird. i have often seen what you describe, obviously, moving the unit changes the random number sometimes....
 
I know this has been asked and answered before, but I can't seem to find it back : what is the order in which things (production, treasury, ...) is calculated at the beginning and/or end of a turn ?

For instance, I noticed on the 'Babylon deity settlers' site that when a city grows, the newly produced shields are directly added to the work in progress. But I suspect this isn't the case for gold and food.

Can anyone provide a link ? Thanks.
 
Lt 'Killer' M.

Thanks for the reply. It is interesting that it is purely down to the random number generator. I wondered whether the statistical probablility of a flip was affected by the strong garrison annoying the foreign population. If this were the case then it could affect tactics, effectively giving you (on average) a number of turns grace to get some culture built.

Thanks for clearing it up.
 
It is the other way around, in fact. A lot (really a whole lot, actually) can suppress the chance of a flip. You can find the exact formula in the faq, me thinks.
 
Thanks Shabbaman and Lt 'Killer' M. Both those threads were very helpful. Thanks for the new strategies,
 
Originally posted by mad-bax
Stupid newbie question.

I played a game last night. I had a war where I captured 11 cities. Signed a peace treaty. Couple of turns later 5 of the captured cities in one go flipped back. Slightly miffed I reloaded at the turn b4 the peace treaty and did everything the same EXCEPT I took all but one of the units out of the cities that I thought were going to flip.
None of them did. Is this a fluke?

I usually after capturing a city, immediately get workers to connect with roads. This will bring in resources and luxuries, rush a temple and leave 3 - 4 units to quell the resistors. This works quite well so long as you only capture a couple of cities at a time as it is quite expensive. (I think rushing a temple costs 240?) I leave injured units in the conquered city to recoup, with at least 1 uninjured good defender in case of surprises. I find that this works well on the lower levels but i've yet to try it on the harder ones.
 
Sir Eric: if you rsuh from scratch, it costs double. So: rush a worker, then right away change to Temple, then rush that. You only pay double for the workers 10 shields, not for the entire Temple.
 
Is there a thread on this forum's history?

Who started it and why? Who is the owner?

Just curious!
 
tfpost.jpg


It was a SotD some months ago, I believe.

EDIT: ha, anarres, you're wrong:D
 
One last question about flipping.

In despotism my own newbie method of getting quick culture is to include a few workers in the stack that attacks a city, capture the city, wait for resistance to end, add the workers and whip a temple. Whether this is good or bad I don't know, It's just what I do.

In monarchy I can't do that. I need gold. The short rushing method described by Lt. 'Killer' M. works and minimises the amount of Gold req'd. But is there anything you can do if you're short of money? I guess what I'm trying to ask is what is the statistically most advantageous condition for a newly captured city without improvements? How can I generate breathing space?

I expect that the answer is "tough luck" don't go to war when you're skint.
 
adding workers to rush is considered an exploit....

you can do little to get around the money problem, go tech brokering or do minimum research and do pointy stick research (i.e. extort the other civs), thus save your income...

remember: road all used tiles, marketplaces everywhere, use gold tiles and so on to max your income!
 
@whoever

bah. I just used the 'profile' button, then used my amazing powers of deduction to guess that Thunderfall had an ID of 1.

FWIW, you are wrong Shabba :p :)

Thunderfall started this incarnation of CFC on the 24th October 2000, according to Lefty:

http://forums.civfanatics.com/showthread.php?postid=604931#post604931

Note that Lefty also says that the boards were running under a slightly different format for a few months before that too...
 
Originally posted by Stapel
I really would have guessed it was older!
It WAS older by some time. TF already had the website up before he set up the forums towards the end of 2000.

There's a thread like this awhile back in Site Feedback... Or maybe OT...

Or you can check with some of the real 'oldbies'. :)
 
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