Newbie Questions - Ask here and get Answers!

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Sir Clive:

When Sun Tzu completes, any barracks you currently have on that continent become maintenance-free. You can still sell them afterwards if you wish, as right-clicking the barracks in those cities will still give you that option, or you can choose to leave them in case you lose Sun Tzu since they aren't costing anything anymore.
 
Originally posted by Dr Alimentado
You can go and sell your barracks/granarys before you complete the wonder and you'll make a small profit on it. (1/4 of shield cost in gold IIRC)
Actually, you sell the city improvements for dirt cheap prices, such as 2 gold for a barrack IIRC.

Originally posted by Dr Alimentado
Once it's built you won't be able to do this though as all existing barracks/granarys become freebies.
I am afraid this is incorrect. You can sell your barracks/granarys/hydro plants anytime, even after the wonder is built.

If you go to the city screen, right click on the city improvement you want to sell. If you build the improvement yourself, you will be able to sell it. If it's a freebie that comes with the wonder, the "Sell" option won't show up. :)

EDIT: beaten :D
 
If it's a freebie that comes with the wonder, the "Sell" option won't show up. :)

EDIT: beaten :D

Yes - that appears to be right - I just completed Sun Tzu - I didn't sell any Barracks before it completed. The rax in the capital (which was there before) can now be sold (for 2 :confused: ) but one that has appeared in an outlying town as a result of ST does not give a sell option.

Thanks to everyone who answered for your responses !
 
Originally posted by vincenzo
1. Are there any articles written or threads on naval operations?
Not only on warfare, but other operations too.
I've looked in the war academy, could not find anything.

2. The AI civs never seem to have more that a few dozen gold. Where does it go? Are they rushing productions with every piece of gold they get? How can I ever sell them anything for a lump sum?
Thanks

1. IMHO, the building of naval warfare highly depends on personal preferences. I don't like Civ3's system of naval warfare, as the AI fully knows what and how many ships I have. If I have a strong navy, the seas are like my own playground and the AI doesn't bother to build ships (or they hide from me). On the contrast, without a quality navy, AI ironclads group along the coast line and bombard my terrain improvements like crazy. I consider both ways stupid, or maybe it's my stupidity that my games usually go either of the ways. :p

If not talking about the naval walfare, I'm not sure what "naval operation" refers to. :confused:

Are you asking about things like suicidal galleys, guarding your coasts, blocking AI trade routes, or...?

2. AI rarely saves. They usually spend their gpt on research, entertainment, and/or payments to other civs. The most money I have seen was about 5,000 gold owned by Greek, who was a superpower in that game. Apparantly Greek had no way to spend the money as they led in tech and owned almost every lux. I would say it's a very difficult thing to sell anything to the AI for a *satisfying* lump sum. Selling them things for gpt and cripple their researching will also rack up a lot of money for you. :)
 
One aspect of "naval operations" is efficiently convoying troops from one landmass to another. This gets into lots of issues (using chains of transport ships and at-sea transfers, when it is better to load/unload at a port vs. loading/unloading to/from non-city spaces, how to estimate how many ships you will need to get a certain number of troops from A to B in a certain period of time, etc.).

In my limited experience, these "naval logistics" questions come up more often than "naval combat" questions, for the reasons others have mentioned.
 
Depending where you build your wonder that provides free granaries, barracks, research labs, (did I leave out any free stuructures?) you may want to keep the "scratch built" ones rather than sell them for small amounts of gold.

If hard times, or the dogpile come and for some reason you lose the wonder city and can't take it back right away, you might be glad to still have a few cities with the hand built barracks, etc, so you can benefit from the hand-built structures. With barracks you can build what it takes to get it back. I am thinking veteran troops here, but it could be possible that other situations would make you glad for granaries or labs you didn't sell.
 
Thanks for the info.
1. Can I speed up a small wonder by chopping forests?

2. There is a mountain with 7 gold but it is squeezed between some existing AI cities I captured.
Is there any reason not to stick a city in there even though there will be big overlap?
Is there another way i can get that gold?
Thanks
 
There's nothing wrong with overlap, except that as you add more cities you get more corruption not just in the cities you add, but also in existing cities that are farther away than the new city.

The only way to work a resource for food/shields/commerce is to have it in a city radius. So the only alternatives are to squeeze in a city, or to abandon and relocate one of the existing cities, or not work the tile at all.
 
I've looked all over and can't find the answer for this. In Civ2, you received a bonus to your score if you played on higher difficulty levels or barbarian levels. I was wondering if the same was true for Civ3.

And another question. I just won the game accidentally through Domination in my first time playing. Does that mean I can no longer win any other way such as conquering and that my score won't change anymore? It's only the mid-1800s and I'd probably get a higher score if I crushed the small continent that's left.
 
Maxtor127: Yes, difficulty plays a role. Your base score is multiplied with the difficulty level, where Chieftain is 1 and Deity is 6 (or 7?). Barbarian levels don't play a role as far as I can remember.

If you have won the game, you can continue, but the score won't change anymore, that is true. If you want to avoid Domination, then you can always switch it off before you start the game. It is still possible to win with other means. Cultural, diplomatic and space victory are obviously available. Conquest is too, but a bit more tricky. Since domination requires 2/3 of the land mass and population, if you raze cities you win (instead of adding them to your empire) then you won't own 2/3 of the land, but you may well wipe out all opponents (i.e. conquest victory).
 
I don't know why but a yellow ball is now at the top left corner of the info window... it just appeared out of nowhere and has been there ever since... i don't know what it means or what its function is... it must mean something... so i'm wondering what it is and what its purpose is
 
The yellow ball (the sun?) indicates the degree of global warming. If the global warming gets worse, it will turn red, and even bloddy red when at its worst. :)
 
IIRC the sun should appear in a game when you've built a factory, iron works or have a "metro" status reached somewhere.
 
Is there a way to automate workers to have them build railroads on all tiles being worked by citizens?
Thanks
 
No. :(
Would be a nice feature for the new expansion. :)
You can order workers to build a rail road from actual location to a certain tile, but that's almost all you can do about it. (I don't know the keyboard shortcut, but it's mentioned correctly in the manual and somewhere in the pedia).
Workers on shift-a would build railroads everywhere, but they would also do jobs on non-improved (and eventually non-worked) tiles. I guess you knew that anyway.
 
Thanks for the info.
I have pop saying it is too crowded now when there are only 12 citizens.
What do I need to do to allow 20 citizens?
I have all the usual happiness things, temples, sistine, coluseum.
I only have 4 luxuries, tho. Is that it?
Thanks
 
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