Yes, it's not years, but turns. However, it's commonly called years since by the time it's built you tend to be (but not always are) in the 1 year = 1 turn mode.
Originally posted by Guacamole
I think I accidently automated a worker who is now going around and irrigating all the land that I built mines on. This isn't totally a problem since I can see what land he has done afterward and that sometimes he (seemingly purposefully) hides himself in a stack of units working on a road or a mine. Is there some way that I can track this rascal and other automated workers down when I have gobs and gobs of workers without clicking on each worker?
When you draft, does it make one citizen go from happy to content or content to unhappy or does it varry? Also, you lose 1 person each time you draft right?
The UN vote is most definitely *not* every 20 turns. It is based on turns, but is more like every 11 or 12. I saw the exact number referenced within the past month on a post in the GOTM forum where timing of multiple victory conditions was discussed, but I read that forum very sparsely and without the search I have no chance of finding it again.Originally posted by Shabbaman
Ah, good question, and I was expecting that one. Honestly, I don't know, but I believe it's 10 years or something. According to the FAQ it's 20 turns.
Remember that MPPs last 20 turns, so if you make peace after 10, you can be dragged right back into the war on the next turn, ruining your reputation.Originally posted by vincenzo
How do I go about making allies? ROP? Trades? GPT? I have read here that MPP's are risky, so I am leery about that. Thanks
Think of science this way: you are researching a technology that requires 100 beakers. Assuming you can afford it, at full (100%) science you makeOriginally posted by vincenzo
Oh, on the research question. Since research is never more than 40 turns, it seems you are getting some free research if you continue to lower your science even more. So I thought about lowering it way down, getting a few turns free, then raising science.