Newbie Questions - Ask here and get Answers!

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Originally posted by pdescobar
Grille, does that mean if you have deals which are past the 20 turn limit but still going (RoP or resource swap for instance), you don't have to explicitly cancel them before declaring war? I've always done that just to be safe...
Well, I'm not 100% sure when you have such past-20-turn deal and you simply pick out that "We grow tired..." option on the negotiations screen. I *think* it doesn't matter anyway.

But your war will be honorable if you follow the order I posted above. Then, if you click on "active" deals, you would certainly first pick those past-20-turn ROPs (and such) and deny them, then renegotiate peace (and deny peace).
(edit: that you meant by explicitly canceling I guess - end edit)
That's certainly honorable, assuming your units are at home.
You might also check "always renegotiate deals" in game prefs. This way, you don't have past-20-turn deals (except for peace treaties, of course) going on - you either have a deal going on or you don't.
 
I tried the always-renogotiate when it first got added but I do not want the RoPs constantly renegotiated and I saw no way to exclude that, so I haven't used that option since. As for the explicit cancelling, yes that's what I meant and I will probably always do it that way; I was just curious if it was actually necessary after your comments.
 
Yeah, the "always renegotiate deals" option does sometimes have disadvantages, especially for a peace treaty with an included gpt payment and the intention to "restart" the war after 20 turns. Although you might just deny the refreshment of such a treaty after 20 turns during the "automatic" inbetween-turn-negotiation, it's somewhat unhandy since the ai could do the first strike. If I plan to restart the war, I uncheck that option in prefs. In a recent game, I signed such a peace treaty (and unchecked "always..." 2 turns before it expired):
peace - peace
ROP - ROP
29gpt
That treaty went past 20 turns (25 or so) and I restarted the war by clicking (denying) on this deal, not getting a rep hit (I signed other ROPs later, each civ knew each other). The ROP here did not stand alone, so I assume that I didn't cancel it explicitly. Thus, I *think* any past-20-turn deal can be canceled (quasi automatically) honorably by declaring war.
 
Hello,

As a color-blind player, I find the Color Blind Help option in the patched version quite useful, but it only helps for cities, not for units.

Now I noticed in the editor you can change all the colors, when creating a scenario. I was wondering, is there also a way to change the default colors for normal games?

Thanks in advance.
 
kintaro, Welcome to CFC :)

There are 2 ways to change the colors. The easy way is to use the editor. (The hard way I'm not even gonna go into unless you explicitly ask for it ;) ) The game has 32 different civ colors to choose from and you can assign them to whatever civs you wish. To do so, you would open the default rules file(*) in the editor, choose the edit rules option, go to the Civilizations tab and in the lower left-hand corner you can define which of the 32 colors you want each civ to use.

(*) The default rules file is called civ3mod.bic for vanilla civ3 or civ3X.bix for PTW and is located in the same directory as the respective game executables are located. You are strongly advised to make a backup copy of the rules and put it in a safe place before making any changes. You can also save your changes to a different filename which you would then use by choosing "Load Scenario" instead of "New Game" on the main menu instead of changing the default rules, which is the method I would choose myself.
 
Hi, just 2 more questions:

How do you offer MPP or a military alliance?

How does the diplomatic screen with human players work?

Thanks again!
 
1) There would be an option (like gold, technology, cities) inside of the diplomacy screen that you can click on and it shows the Mutual Protection Pac & Right of Passage. The miliary alliance and Trade Embargo has there own tab you can click on.... which shows all the civs you can make a Military Alliance & Trade Embargo against.

2) The Dilpomacy screeen with human players ia bout the same, just that you can't see anything they have. You put what you want to offer up and they're put up what they want to offer for that..... or either way around. There's a chat box to make it easier also.
 
Regarding the "honorable war" discussion above.
How long does it take for your reputation to be restored if you declared war "dishonorably"?
Thanks
 
Q: The output of my scientists and taxcollectors is not added to the city output but to the output of the nation.
Is that correct?

(civ3vanilla)
 
The output of the taxmen you can find by looking in the top left corner of the F1 screen. Scientists are not shown anywhere, so you must manually count them (yes, I know, it sucks). Each taxmen and scientists=1 gold/beaker and is not multiplied by banks/libraries, etc.
 
Thanks Bamspeedy.
However it would be more logical if it was added to your city output.

eg: the univeristy in your city will help the scientists in that city.

(edit: this is ridiculous there the ouput of entertainers IS added to the city)
 
You need to have an embassy with the Civ you want to get a MPP with, and you also need nationalism (or the AI does).

Hope that helps :)
 
You need nationalism for an MPP and writing for an MA. You need an embassy for an MPP; I think for an MA as well but not positive. Once you have the techs and an embassy, on the diplomacy/trade window, MA has its own "Military Alliance" section and MPP appears in the "Diplomatic Agreements" section
 
Originally posted by vincenzo
Regarding the "honorable war" discussion above.
How long does it take for your reputation to be restored if you declared war "dishonorably"?
Thanks

Lost reputation is lost forever. :(
 
Originally posted by Ultraworld
(edit: this is ridiculous there the ouput of entertainers IS added to the city)

Entertainers have no output; it isn't added anywhere! All they do is make people happy (or content).

edit: Hurricane is referring to DyP because un-modded civ3 doesn't do what you described - but some mods do, DyP being the most prevalent of them.
 
re: color blind for units,

You could always spend the extra time to right click them and check the nationality (even though I know that's a pain to do).
 
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