Newbie Questions - Ask here and get Answers!

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Ultraworld,

Turn off "Respawn AI" option when you start a game, it is on the Game Options screen with "Regicide", "Accelerated Production" and other such stupid options. ;)

If you want to turn it off in the game itself there is a way, but it involves downloading a utility program called C3MT (available at poly and maybe here). Can't tell you more though since I don't use it.
 
Turn off "Respawn AI Civs" at the start of the game. They only respawn if there is room on the same continent and at least five squares without any units in their new location. Or try to live with it, I kind of like it now.

edit: and arannes won:)
 
Resources are allocated to their initial squares at the start of the game, so don't hold off chopping down the woods!
 
Nothing, even if you can't see it yet on the map (due to missing tech if it's a strategic resource).
Same rule applies to jungle and by global warming transformed tiles.
 
It says the Hoover Dam brings the effect of Hydro Plant to all cities on the continent. Is that all cities with a river, or really all cities?
Will it actually show a Hydro Plant in the city screen of each city?
Thanks
 
Originally posted by vincenzo
It says the Hoover Dam brings the effect of Hydro Plant to all cities on the continent. Is that all cities with a river, or really all cities?
Will it actually show a Hydro Plant in the city screen of each city?
Thanks
HD brings hydro power to (really) all cities on continent.
And yes, the hydro plant is on each city screen then.
 
Originally posted by RegentMan
If you post a horrible post and it gets deleted, does your post count go down? Or does it stay the same?
It goes down. Anytime a post is deleted, even if it is just part of cleaning up ancient archives that are no longer needed, the posters in question lose from their postcount. Some of our most senior posters have seen an overall decline in their post counts because archives from years ago have been purged to make room for new stuff.
 
A couple questions confirming the wording of the editor related to barbarian combat:

1) Does the Great Wall's "Double Combat Strength vs Barbarians" property apply on both offense and defense? And does it apply for naval combat?

2) Do the different difficulty levels' "Attack bonus against Barbarians" (e.g. 800% for Chieftain) only apply to the player attacking barbarians and not for defending against them? Again, is it the same for naval combat?
 
Thanks for the Hoover Dam info.

Is there anything that can be done, other than irrigation and railroads, that will increase the food output of a tile? There are city improvements to increase production and commerce of a city, but I have not seen any that increase food output.
I am constantly finding cities in hilly or mountainous areas that cannot go above 14 or 15 citizens.
Thanks
 
Vincenzo, in a word: no.
A granary will help to reach the max sooner, but once there, that 's it. Make sure the food is an even number so the population does not constantly drop and grow in cycles.

On the Hoover Dam: I believe a hydro plant has no effect if there is not also a factory in the city. I guess that 's what you get when something 's free! But, I am not sure of this, perhaps one of the more enlightened readers of this thread can answer this question for me?
 
Yes,the hydro plant does require a factory, according to the civilopedia.
But, I built the Hoover Dam and even though I am seeing hydro plants in my cities, the old coal plants are still shown.
I thought a hydro plant would replace the coal plants.
Do the coal plants still create pollution, and is it ok to sell them off?
Thanks
 
Vincenzo, feel free to sell them off. They aren't going to work as long as you own Hoover but they still cost maintenance. Not actually sure if they are still polluting, though.
 
pdescobar, Since the editor wording (in the difficulty section) says attack bonus against barbs I take it to mean just that, not defense as well. I have not tested this.

Dunno about the great wall, I only ever built it once (failed GL attempt).

Sorry my knowledge is as limited as yours on this, but does anyone actually care with barbs? They are so weak as to die pretty much all the time anyway...
 
Originally posted by vincenzo
Thanks for the Hoover Dam info.

Is there anything that can be done, other than irrigation and railroads, that will increase the food output of a tile? There are city improvements to increase production and commerce of a city, but I have not seen any that increase food output.
I am constantly finding cities in hilly or mountainous areas that cannot go above 14 or 15 citizens.
Thanks

14 or 15 citizens wold be ok IMHO. You gain the advantages of a metro and will probably have WLTKD all the time.
However, if there was a river in a poor-food city's radius (but no floodplain tiles), you might be interested in hbdraggon's
nuke-terraforming article. There's also a link to Moonsinger's *hard-core* terraforming thread.

@pdescobar:
I'd be interested, too.
Maybe you make a whole thread on the barb topic.
 
1. How does the Shift-P automate clean pollution order work? If there is no pollution, do the workers just stand around playing with their shovels?

2. Any guidelines for deciding how many workers to dedicate to pollution cleanup, shift-p? Some turns I need 15 or 20 to get it cleaned up immediately, some turns there is no pollution.

3. I had a polluted mountain tile and it took 12 workers (industrious and in democracy) to clean that tile in one turn. Is there some kind of penalty for trying to clean it in one turn, or that normal for a polluted mountain tile?

Thanks
 
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