anarres
anarchist revolutionary
1. Shift-P will assign workers to clean polloution in your territory if there is any. If not they will go to the nearest city and do nothing, and will need to be re-activated when pollution appears again.
2. I wouldn't assign any, I suggest you micromanage your workers, especially if you are moving up through the difficulty levels. This may seem like a lot of work, but it is much more important to decide these things yourself than to let a stupid AI to do it for you.
For example, in a large empire you may get 3 polluted tiles in one turn. The automation will not select the "best" one to clear up as it doesn't know which ones are important to do first. You also need to reassign the citizen from the city to work the tile you just cleaned up, the automation doesn't do this for you (*very* annoying, since you often won't notice which tiles were polluted and have been cleaned). Also, polloution is sporadic and when ther eis no more to do your workers dissapear in to cities and need to be hunted down again (also very annoying).
3. That 12 turns equates to 36 "normal" worker-turns (x2 for industrious and x1.5 for democracy). This is expected, as it is 12 worker turns for grass (or equivalent), 24 for hills and 36 for mountains/jungle.
2. I wouldn't assign any, I suggest you micromanage your workers, especially if you are moving up through the difficulty levels. This may seem like a lot of work, but it is much more important to decide these things yourself than to let a stupid AI to do it for you.
For example, in a large empire you may get 3 polluted tiles in one turn. The automation will not select the "best" one to clear up as it doesn't know which ones are important to do first. You also need to reassign the citizen from the city to work the tile you just cleaned up, the automation doesn't do this for you (*very* annoying, since you often won't notice which tiles were polluted and have been cleaned). Also, polloution is sporadic and when ther eis no more to do your workers dissapear in to cities and need to be hunted down again (also very annoying).
3. That 12 turns equates to 36 "normal" worker-turns (x2 for industrious and x1.5 for democracy). This is expected, as it is 12 worker turns for grass (or equivalent), 24 for hills and 36 for mountains/jungle.