Newbie Questions - Ask here and get Answers!

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1. Shift-P will assign workers to clean polloution in your territory if there is any. If not they will go to the nearest city and do nothing, and will need to be re-activated when pollution appears again.

2. I wouldn't assign any, I suggest you micromanage your workers, especially if you are moving up through the difficulty levels. This may seem like a lot of work, but it is much more important to decide these things yourself than to let a stupid AI to do it for you.

For example, in a large empire you may get 3 polluted tiles in one turn. The automation will not select the "best" one to clear up as it doesn't know which ones are important to do first. You also need to reassign the citizen from the city to work the tile you just cleaned up, the automation doesn't do this for you (*very* annoying, since you often won't notice which tiles were polluted and have been cleaned). Also, polloution is sporadic and when ther eis no more to do your workers dissapear in to cities and need to be hunted down again (also very annoying).

3. That 12 turns equates to 36 "normal" worker-turns (x2 for industrious and x1.5 for democracy). This is expected, as it is 12 worker turns for grass (or equivalent), 24 for hills and 36 for mountains/jungle.
 
Thanks for the info, Anarres.
So do you recommend assigning workers to regular improvement duties, and then when there is pollution to take them off that job and take care of the pollution? or do you leave some workers idle so they are available when pollution arises?
When I try to reassign workers to pollution, I often get the message that "this unit has already moved" and then it is not available until next turn.
Thanks
 
I think I noticed that polution clearing workers announce themselves when they are finished and there is no more clearing up to do. But the benefit of micromanaging them is that you can decide the priority of which tiles need to be done first and can re-assign the tiles to a city once cleared much easier (but it 's till a pain), as anarres said.
 
Originally posted by anarres (emphasis changed)
pdescobar, Since the editor wording (in the difficulty section) says attack bonus against barbs I take it to mean just that, not defense as well. I have not tested this.

Dunno about the great wall, I only ever built it once (failed GL attempt).
Yeah, I am going to go strictly with the editor wording if I don't get an answer from someone with more experience in this area as you or I since it's not important enough for me to spend the time to thoroughly test....
Sorry my knowledge is as limited as yours on this, but does anyone actually care with barbs? They are so weak as to die pretty much all the time anyway...
Two things on this last bit. The first is that they are not always dismissably weak in every mod. ;) The second is that the reason I am asking this is for my Combat Calculator Creator which I'd like to be as accurate as possible. :) FWIW, the current calculator thinks both bonuses apply regardless of attacking or defending.
 
Can somebody help me?
I can't play my PTW only civ III becouse when i reach Industrial time or some of other AI nation ,on screen i got: ERROR can't find "Art/Units/Settler Modern Times/Settler Modern Times.INI" or "Art/Units/Worker Modern Times/Worker Modern Times Default.flc" and then it switch of complitly to desktop. Same thing if i wanted to start directly from Ind.time in scenario. Until that moment everything is o.k.
Is there solution or i doomed to play only Civ III ?
 
Can somebody help me?
I can't play my PTW only civ III becouse when i reach Industrial time or some of other AI nation ,on screen i got: ERROR can't find "Art/Units/Settler Modern Times/Settler Modern Times.INI" or "Art/Units/Worker Modern Times/Worker Modern Times Default.flc" and then it switch of complitly to desktop. Same thing if i wanted to start directly from Ind.time in scenario. Until that moment everything is o.k.
Is there solution or i 'm doomed to play only Civ III ?
 
Originally posted by anarres
1. Shift-P will assign workers to clean polloution in your territory if there is any. If not they will go to the nearest city and do nothing, and will need to be re-activated when pollution appears again.
This is *not* true in my experience. Shift-A (full autmoation without improvement-changing) workers will sleep in cities when there is nothing to do, but they will automatically go after any future pollution with no prompting. They will also do other things like road/rail any tile within your borders that doesn't have one.

However Shift-P (clean pollution only) workers will just sit there and look at you if there is nothing to clean. I believe this is what Orc is referring to in another response. When I have used this feature, I have a stack or two of workers outside my capital and I will look on the demographic screen every turn to see if there is any pollution; if so I will wake the stack and shift-P enough of them to clear it. If there is less pollution next turn, they remain on the same spot they cleaned asking for orders, so I J-move them back to the gathering spot and fortify them again.
 
Just for a second opinion, my experiences are the same as pdescobar's
 
Can somebody help me?
I can't play my PTW only civ III becouse when i reach Industrial time or some of other AI nation ,on screen i got: ERROR can't find "Art/Units/Settler Modern Times/Settler Modern Times.INI" or "Art/Units/Worker Modern Times/Worker Modern Times Default.flc" and then it switch of complitly to desktop. Same thing if i wanted to start directly from Ind.time in scenario. Until that moment everything is o.k.
Is there solution or i 'm doomed to play only Civ III ?
 
Alone, please don't keep posting the same thing over and over. Gainy Bo has already given a suggestion to the first instance of this, although I don't think that goes far enough. Those are standard Civ3 files (original civ3, not PTW) and if you don't have them, you should uninstall and reinstall the whole game.
 
Ahh, I am almost certainly wrong about Shift-P, I could have sworn they went to cities when I last used it (although that was probably in my second or third game).
 
Originally posted by pdescobar
Shift-P (clean pollution only) workers will just sit there and look at you if there is nothing to clean. I believe this is what Orc is referring to in another response. When I have used this feature, I have a stack or two of workers outside my capital and I will look on the demographic screen every turn to see if there is any pollution; if so I will wake the stack and shift-P enough of them to clear it. If there is less pollution next turn, they remain on the same spot they cleaned asking for orders, so I J-move them back to the gathering spot and fortify them again.

Yes that is what I meant. I also use the stacks of workers method sometimes, making sure the stacks are made up of groups of four (or eight slaves), so they can clear any pollution instantly. In a non-industrious democracy, two of such groups (8 workers) can clear a forest, three of them a a mountain. I think those are the numbers.
It is fun to see a Shift-P'ed worker run around a railroaded country (the only time you actually see some movement on the rails afaik) but again, not the most efficient way.
 
PM her and ask. Didja check the War Academy? You might try clicking on 'thread starter' and page through till you find Moonsinger listed, and find it that way.

When the search function is re-enabled, you can search for it that way.
 
Take a look at this screenshot of my current game:

civildisorder.GIF


Alexandria is in civil disorder, but all of the citizens are content! WTH is up with that?!
 
If you boost the luxery rate up before you check on that city all of the citizens might be content.

Also if a worker cuts down a road making the city finish a cathedral it might also do that.
 
Originally posted by Strider
If you boost the luxery rate up before you check on that city all of the citizens might be content.

Also if a worker cuts down a road making the city finish a cathedral it might also do that.
The luxury rate has been 0% the entire game, and no improvements were built recently.
 
Have you made peace or gone to war this turn?

You can become more happy / sad form either when Traditional Enemies are involved...
 
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