Newbie Questions - Ask here and get Answers!

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Originally posted by anarres
Have you made peace or gone to war this turn?

You can become more happy / sad form either when Traditional Enemies are involved...
Hmm... I've been at war with the Egyptians for quite a while. Several turns ago I stopped fighting (since I had conquered my continent, and don't feel like taking over the other one), but we're still at war. And Alexandria is a captured city. Could it have anything to do with the number of foreign citizens changing?
 
I'm preparing to sail over to Persia and set things straight. I have some transports and carriers. How do I get my troops off of them when I get there. Do I have to sail right into one of their cities and then unload? I can't just unload on a coast tile, can I?
Thanks
 
Yeah, being at war could do it.

Last turn you may have been getting 2 sad faces (for example) from you being a Traditional Enemy of the Egyptians (i.e. if you started the war), and in your city could have had 1 unhappy citizen and the rest content, which would push it in to riot.

This turn your Traditional Enemy penalty may have dropped to 1 sad face, thereby making all citizens content.
 
vincenzo,

You can unlaod on to any empty tile.

With marines of course you can also attack a non-empty tile like a unit or a city.

Once you have established a beachhead build a city on the coast and unload and move your troops in the same turn.
 
If you unload to a regular square, your units can only start moving on the next turn. But if you sail into a city and unload there, the unloaded units can start moving right away. Settling in foreign territory is an act of war, but you are at war already so problems there.
 
Originally posted by anarres
Yeah, being at war could do it.

Last turn you may have been getting 2 sad faces (for example) from you being a Traditional Enemy of the Egyptians (i.e. if you started the war), and in your city could have had 1 unhappy citizen and the rest content, which would push it in to riot.

This turn your Traditional Enemy penalty may have dropped to 1 sad face, thereby making all citizens content.
Ah, I see. So everthing takes a full turn to take effect on civil disorder?
 
One question about resource denial. If I have a ROP with a neighbor and I move my troops on top of his only source of Iron, will my neighbor be able to use that Iron??? We are not at war, after all.
 
If he has a road to it, your presence there won't have any effect. If he still needs to build that road, then you are preventing him from doing so.
 
Yes, but you can destroy the road. Move a military unit onto the tile and click "Pillage" or shoot at it with a bombarding unit like a catapult or canon. If it is railroaded, you may need to do this twice.
 
Originally posted by ivory
Yes, but you can destroy the road. Move a military unit onto the tile and click "Pillage" or shoot at it with a bombarding unit like a catapult or canon. If it is railroaded, you may need to do this twice.

Whoa! :eek: All this time, I was just foritfying and bringing in more troops, onto the tile. :lol: :confused: :(
 
If you are in the Age of Espionage, you may investigate an enemy city and look in the "Strategic Resource Box" in the upperleft of the screen. That will show you how many of each resource that city has access to. After all, if you destroy all his hooked up iron tiles, he may start trading for it with somebody else. He may even have built a city *on top of* a resource (right-click a city and pick "Terrain Info" to see what they are digging).
 
I have only used it a couple times. but, IIRC once you turn war mobilization on all of your cities will build only military units and I believe it will last for 20 turns, you cannot change it back till it runs its course..

If I am wrong in any way I'm sure you'll get more answers. I personnally don't find any use of it
 
Mobilisation:
Similar to golden age, adds one shield to each tile with a shield iirc. Bonus only applies if city is building a military unit or improvement (barracks etc).
City may not start a non military build, but may complete any (no bonus shields though).
You may start wonders, again no shield bonus.
Must be at war; may not de-mobilise unless you make peace with someone. NB you may still be at war with another civ.
I think culture accumulation is halved during mobilisation too.

And there's a hideous exploit with it, so it's banned (disabled in fact) for GOTM and perhaps other competitive games too.
 
Originally posted by Wardog
War Mobilization - what is it for and how do I use it?
Once you learn Nationalism you can go into War Mobilization.

The main (only?) advantage of Mobilization is that for every city building a military unit, each square which produces shields, produces an extra shield. That's a technical way of saying if you build units, you get a production bonus so they are likely to complete faster than in a Normal economy.

The main disadvantages of Mobilization are:
  • You may only build units or buildings which are flagged "militaristic." Such buildings include (but are not limited to) barracks, walls, harbors, the Military Academy, and the Great Wall. Everything else will disappear from your build queue. Note, that anything you were building before mobilization which is not one of these things will still complete, but if you switch production away from such a thing you can't switch back.
  • You cannot simply end mobilization. The only way to get back to a normal economy is to sign a peace treaty or destroy a nation with whom you are at war. Once one of these things happens, your economy will automaticly revert to "Normalcy." If you make the mistake of mobilizing when you are at peace with everyone, you will have to get into a war and then make peace (or destroy them) in order to get back out of mobilization.
  • Your nation's cultural output is halved during mobilization.

The way to get into mobilization is to click on the "Mobilization" button in the upper right of the Domestic Advisor screen or type SHift-M. The domestic advisor will ask you if you want to mobilize; if so, choose the "War-Time" economy option. If you decide not to mobilize you would choose the "Normalcy" option. The process for switching mobilization is very similar to the process of initiating a government change.
 
Something else not mentioned about Mobilisation. As well as wonders you can also build workers and settlers (without the shield bonus).

IIRC Barracks and Harbours can be built, but also without the shield bonus. Not 100% certian on that, but fairly sure.
 
Originally posted by anarres

IIRC Barracks and Harbours can be built, but also without the shield bonus. Not 100% certian on that, but fairly sure.
:hmm:
I've rarely used mobilisatin. But isn't a baracks supposed to be a *military* building (if not the one w/ the highest advantage amongst military buildings)?
Maybe a militaristic civ doesn't get the mobilisation bonus for barracks and stuff (50% cheaper anyway)?
 
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