Newbie Questions - Ask here and get Answers!

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@anarres: I believe you are correct that buildings do not get the shield bonus. I was probably not clear enough in my response that only units get the bonus, which is what my (admittedly little) experience with mobilization has been. You are correct in that you can build any unit, but are you sure that settlers and workers do not get the shield bonus as well?
 
I have the game open, did a little test, and can confirm settlers, workers and explorers do not get extra shields.
Wealth is also still avialable, but also without the bonus shields.
 
Originally posted by WillJ
Alexandria is in civil disorder, but all of the citizens are content! WTH is up with that?!

Your city goes into civil disorder, or emerges from it, at the end of your turn. So if you end your turn with more unhappy people than happy people, you will immediately enter civil disorder (and won't produce anything that turn). Then, even if something changes on the following turn so that you have a favorable happiness balance, you won't re-emerge from civil disorder until you end the following turn.
 
Originally posted by DaviddesJ


Your city goes into civil disorder, or emerges from it, at the end of your turn. So if you end your turn with more unhappy people than happy people, you will immediately enter civil disorder (and won't produce anything that turn). Then, even if something changes on the following turn so that you have a favorable happiness balance, you won't re-emerge from civil disorder until you end the following turn.
Yep, theoretically.
For example, you could spot 1 unhappy citizen (that was just born in that turn) in X-city by hitting F1, then decide to rush a temple there before you end the turn. In the beginning of the next turn, both pop-ups "X-city has disorder" and "X-city built temple" show up, although that unhappy citizen would be gone now (due to temple no unhappy citizens on city screen). But then you lose a turn of commerce production and spt-accumulation in X-city.
However, Will's pic actually shows shield accumulation, so this example doesn't normally apply here (exception: leader-rush or forest-chopping bonus shields filled the production box - but generally neither would be done while just a worker is ordered to be produced).
So the begin/end war case (ww decreases due to peace treaty or reverse ww increases due to war declaration - both to be signed not inbetween turns, so it would have been Will's negotiations initiative) seems to be true.
Maybe some new lux just entered that city and fixed unhappy citizens (then, at least 2 were unhappy because that city has a marketplace). And lux tax is obviously at zero.
 
Originally posted by Grille
For example, you could spot 1 unhappy citizen (that was just born in that turn) in X-city by hitting F1, then decide to rush a temple there before you end the turn. In the beginning of the next turn, both pop-ups "X-city has disorder" and "X-city built temple" show up....

No, this isn't right. If your city is in civil disorder, then it won't build anything, even if the shield box is full. (This is different from anarchy---if you are in anarchy, you can still build if the shield box is full, even though your cities don't produce any shields.)
 
Q1: What is the refresh rate the game runs at? I want it to run at 60Hz. How can I fix that?

Q2: How can I start a war without getting a bad reputation.
 
Originally posted by Ultraworld
Q2: How can I start a war without getting a bad reputation.
Get the enemy to declare war on you. Use the "remove your forces from our territory or declare war" option, hope they sneak-attack you, or try espionage (Am I right about option 3?)
 
Originally posted by MadScot
Mobilisation:

And there's a hideous exploit with it, so it's banned (disabled in fact) for GOTM and perhaps other competitive games too.

Just for my own info, what's the "hideous exploit" with Mobilization? Thanks in advance.
 
Originally posted by Ultraworld
Q1: What is the refresh rate the game runs at? I want it to run at 60Hz. How can I fix that?

Try this:

From the 1.29f Readme.txt
Additions v1.16f:
* We've added an ini file setting, Refresh. To use, open the civilization3.ini and add 'Refresh=60'. You can try higher frequencies, but 60 is good starting location. If it can't set the frequency, it will default to what Windows believes it should be. If you are not having monitor or frequency problems, do not use this ini setting.

This is for Vanilla Civ3. I have not tried to modify the PTW.INI file, so I'm not sure if it would work the same in PTW.
 
tomart109,

The Mobilisation exploit is a really bad bug. What possible reason could you have for wanting to know it? :mischief:
 
Okay, thanks everyone for solving my disorder thing. :)
Originally posted by RegentMan
Originally posted by Ultraworld
Q2: How can I start a war without getting a bad reputation.


Get the enemy to declare war on you. Use the "remove your forces from our territory or declare war" option, hope they sneak-attack you, or try espionage (Am I right about option 3?)
Or you could simply declare war on them through diplomacy ("That's it! Prepare for war!" or something like that) without any of your units in their territory. Then, on that same turn (but after the declaration), you can move your units in.
 
Someone corect me if I 'm wrong, but afaik declaring war is always bad for your reputation, with units in their territory it 's just be worse.
Making them angry by constantly tresspassing, demanding tributes and spying until it fails and giving them a lure they can't resist in the form of an undefended bordertown, are good ways to increase the chance of having them declare war on you.
 
Originally posted by ivory
Someone corect me if I 'm wrong, but afaik declaring war is always bad for your reputation, with units in their territory it 's just be worse.
Unless it's changed in one of the patches, I'm pretty sure you're wrong. I can't find any links supporting either side, though (especially with the search feature disabled)....
 
Regarding cities going into civil disorder - I am trying to decide if it is worth it to leave the governor on to prevent this.

My question is, if at the beginning of a turn, you get the message that a city is in disorder, have you already lost some commerce production for that city? or can you take steps to eliminate the disorder and nothing will have been lost?
Thanks
 
If the message pops up, you have already lost that turn's worth of production. It means that they had grown unhappy the turn before.
If you leave it to the governor, he will take action on that first turn, which means you have no unhappinees but less production then already.
I usually scan the F1 page for any unhappiness at the end of each turn, until I have so many cities that a bit of disorder here or there doesn't matter anymore.
If I see a town has just become unhappy on the turn before the message would appear, I can still buy a temple there. If that is all I do, then the next turn I will get two messages: one to say they are rioting, and the next to say they have built the temple. Then zoom in to the city, there is a lot of smoke, they have not turned in their taxes this turn but they are content again because of the new temple. So the best is to buy the temple and at the same time make one a specialist for one turn.
 
When your City/town goes into disorder you lose all sheilds per turn(cant build anything), but disorder doesnt affect your commerce thingie.
Ie, If you only had one town and it went into disorder, this wouldnt affect your science output.

...and i would never use a Governor btw

hope that helps :)

Edit: seems im too slow :rolleyes:
 
disorder doesnt affect your commerce
Is that so? In my rioting cities commerce shows up as red and wasted iirc, and the Civilopedia entry for Civil Disorder clearly states that there is no income from a city in disorder. But the Civilopedia has been wrong before...
 
Originally posted by ivory
Is that so? In my rioting cities commerce shows up as red and wasted iirc, and the Civilopedia entry for Civil Disorder clearly states that there is no income from a city in disorder. But the Civilopedia has been wrong before...
Well, in the screenshot that I took of Alexandria during civil disorder, there's still a commerce icon in the science output. I'll have to check a bit later as to be sure about it in the actual game (since the city info screen might be wrong somehow, but I doubt it).
 
Thanks for the disorder info.
I notice that the Persians have researched Espionage. I do not have it yet.
Do they need an embassy here in order to spy? Is there anything I can do to block their spying if I do not have espionage?
Also, I think I read that my Democracy makes it harder for them to spy on me?
Thanks
 
No, they don't need an embassy for their spy. And even if you had espionage, there would little you can do to block them. If you have a spy, there is the option to "expose enemy mole" but for me that has never worked, only infuriated the other civ and killed my spy. Don't know what I 'm doing wrong.
Democracy makes you immune to propaganda, that is the only difference I know of. Communism has "veteran" spies, which probably means their missions are successful more often.

I wouldn't know how to do it better, but espionage is poorly implemented in the game imo. Everything seems to depend on the Random Numbers.
 
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