DaviddesJ
Deity
Some city improvements are destroyed when I capture a city. Can I predict which ones? Is it always the same?
I found it fairly difficult if you don't want yourself to be involved in any war. It may be easier if you sign some MAs or MPPs first to initiate the chain war declarations, then quickly sue for peace with your enemies. However, you may have to sacrifice your reputation somewhat.Originally posted by vincenzo
I noticed sometimes people refer to causing a war between the AI civs.
How do you do that ?
Thanks
AFAIK, nope.Originally posted by eric2075
Is there a way to activate all units of the same type? For example, I'm at war and want to activate all my MA without having to go to each individual city. Seems like you could do it similar to how you do mass upgrades but I haven't figured it out yet.
Sounds to me you're pretty warmongering here.Originally posted by vincenzo
I have just about defeated the nasty Romans that invaded. I ended up losing a lot fewer mil units than I expected. I have 125 military units now. I do not foresee any wars from Egypt, my underdeveloped neighbor on this continent. But I have no idea what awaits when I head to other continents. (This is my first game where I got this far).
Is 125 military (50 of them are defense units) way too much, or is it reasonable? It is 1160 AD, I have 22 cities, I am working toward a scientific victory.
Also, I have built 5 galleys. Are they used for anything other than exploration, and is 5 a good number to start with?
Improvements that generate culture and small wonders always get destroyed, while aqueducts and hospitals never get destroyed. For all the others, the chance is 50% and you don't get to predict what will be destroyed.Originally posted by DaviddesJ
Some city improvements are destroyed when I capture a city. Can I predict which ones? Is it always the same?
As long as the city does not have an airport, that is correct.Originally posted by DaviddesJ
So if I surround a city, it doesn't have access to any resources, even if I haven't pillaged the roads?
Originally posted by Ben E Gas
Why does this happen?:
Every time I adjust the slider for my science output, it is reset on the next turn and I have to readjust it. It happens every turn and is becoming annoying.
I'm trying to keep my income out of the negative by adjusting the science slider to 10% or so.
Originally posted by vincenzo
I noticed sometimes people refer to causing a war between the AI civs.
How do you do that ?
Thanks
Originally posted by eric2075
Is there a way to activate all units of the same type? For example, I'm at war and want to activate all my MA without having to go to each individual city. Seems like you could do it similar to how you do mass upgrades but I haven't figured it out yet.
Originally posted by vincenzo
I have just about defeated the nasty Romans that invaded. I ended up losing a lot fewer mil units than I expected. I have 125 military units now. I do not foresee any wars from Egypt, my underdeveloped neighbor on this continent. But I have no idea what awaits when I head to other continents. (This is my first game where I got this far).
Is 125 military (50 of them are defense units) way too much, or is it reasonable? It is 1160 AD, I have 22 cities, I am working toward a scientific victory.
Also, I have built 5 galleys. Are they used for anything other than exploration, and is 5 a good number to start with?
Thanks