Newest Bug - Surprise Trebuchet

I have had cases where I try to attack from two tiles away and my unit fights an invisible unit that is "on" the tile I was trying to use to attack the city.
 
I'm a perfectionist myself and I don't like unpolished rushed products...but I will continue to support Firaxis and play CiV because I luv the series. :-/

I'm sorry for you. You are blind just like Anakin Skywalker was, about the dark side! HaHa! :-P
 
To be honest I think it's a feature. How those Roman soldiers were able to smuggle that Trebuchet out of the capital while remaining undetected is a mystery. I suggest we play it safe and assume an inside job by your own military. To eliminate the conspirators within your ranks, send the military unit in control of Rome on a suicide mission since they were the ones responsible for security but failed.

After such a failure they don't deserve a warrior's death. Garrison them in an polar city for 50 turns then delete.
 
yeah this is the same bug that shows a longbow shooting 5 tiles away at a unit because the game does not put the unit graphics on the tile the unit is on. Hope they patch it soon. Was not a bug at release from what i remember.
 
Actually, in the second pic I am mousing over the tile. You can see the pop-up information, but not the mouse itself.

Well, if you look closely at the pop-up information - it says, in first line, bold red letters - Roman Trebuchet
 
I'm inclined to think that this is the same old bug I've seen many times before, where the unit graphics and location are different. The unit graphics are also sometimes completely missing, and this may be what has happened here.

I think the correct location of the Trebuchet is on the hill, which tends to agree with the following turn where it is one hex away (being only able to move one hex at a time in enemy territory).

I am also inclined to believe this Trebuchet was probably there or close, the turn before, but was invisible, rather than in the city. Although I have seen this misdrawing of graphics and location bug many times, I've never seen a unit survive in a city that has been taken.

A picture before taking the city, with a blank space on that hex or 1 hex from it would tend to confirm that, especially with a mouseover.
 
People, this is from 2010... what's up with thread necromancy...
 
After such a failure they don't deserve a warrior's death. Garrison them in an polar city for 50 turns then delete.
Moderator Action: Please do not necro threads unless you have something substantive to contribute that furthers the topic.
 
i would say move this to bug reports, I did not realize this has been an old bug that they have not fixed.
 
next time try a to mouse over the suspicious tile. I might be that the catapult was already there, but had its cloaking device activated :D

Seriously, in quite a lot of cases I have seen that there was a discrepancy regarding the position of a unit between what the game engine was thinking and what the graphics engine was displaying :crazyeye:

Things that happened to me
- invisible units (decloak usually next turn)
- two units sharing a tile (one of those actually occupies an adjacent tile)
- ghost units (killed unit is still displayed)

Also sometimes the ghost of a GP remains after they are burnt. Or an enemy unit may be visible but unlabelled and mouseover-proof. I'm not sure every instance of two units sharing a tile is an illusion. Then there are the times a bunch of scenery sticks to the screen.
 
Back
Top Bottom