joyous_gard
Prince
- Joined
- Oct 10, 2010
- Messages
- 476
I have had cases where I try to attack from two tiles away and my unit fights an invisible unit that is "on" the tile I was trying to use to attack the city.
I'm a perfectionist myself and I don't like unpolished rushed products...but I will continue to support Firaxis and play CiV because I luv the series. :-/
To be honest I think it's a feature. How those Roman soldiers were able to smuggle that Trebuchet out of the capital while remaining undetected is a mystery. I suggest we play it safe and assume an inside job by your own military. To eliminate the conspirators within your ranks, send the military unit in control of Rome on a suicide mission since they were the ones responsible for security but failed.
The Romans perfected cloaking technology in 880 AD![]()
Actually, in the second pic I am mousing over the tile. You can see the pop-up information, but not the mouse itself.
Moderator Action: Please do not necro threads unless you have something substantive to contribute that furthers the topic.After such a failure they don't deserve a warrior's death. Garrison them in an polar city for 50 turns then delete.
next time try a to mouse over the suspicious tile. I might be that the catapult was already there, but had its cloaking device activated
Seriously, in quite a lot of cases I have seen that there was a discrepancy regarding the position of a unit between what the game engine was thinking and what the graphics engine was displaying
Things that happened to me
- invisible units (decloak usually next turn)
- two units sharing a tile (one of those actually occupies an adjacent tile)
- ghost units (killed unit is still displayed)