News: Announcement TSG202

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Civilization 5 - Game of the Month Training Series Game 202
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Welcome to the 202nd game in the GOTM V Training Series! This Series will allow new and old GOTM fans to try out these features from Civ5's expansions and DLCs in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. You can read more about the GOTM and Training Series concept in this thread.
Must Read!
We would like to ask you to abide by our most sacred rule: Dont replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif, Hammer Rabbi or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.
Civ V BNW - TSG202 Details:
Player (You): Gustav of sweeden
Victory Condition
: Culture all other VCs are enabled, Difficulty: Immortal
Civs/City-States (including player): 8/16
Map Type/Size: small continents/standard
Game pace: Quick
Game options:
Start - Ancient Era
Enabled - Quick Combat, Quick Movement,
No Barbs, no city razing.

(Regardless of starting options, you may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279.
Game Requirements: korea, mongolia . Gods and Kings expansion, Brave New World Expansion.
Sweden Unique Abilities:
Spoiler :
UA:
Nobel Prize. Gain 90 Influence with a Great Person gift to a City-State. When declaring friendship, Sweden and their friend gain a +10% boost to Great Person generation.

You can train the Hakkapeliita, it replaces the Lancer. The Hakkapeliita are the elite mounted units of the late Renaissance Swedish Army. Stack them with a Great General if possible. The Great General receives the movement allowance of the Hakkapeliita if they begin the turn stacked. The Hakkapeliita receives a +15% combat bonus when stacked with a Great General. The Hakkapeliita requires that you discover the technology of Metallurgy and requires the Horse resource to build them.

You can also train the Carolean, it replaces the Rifleman. The Carolean is a strong, front-line unit that specializes in long marches. They start with the March promotion that allows it to heal every turn, even if it performs an action. The Carolean requires that you discover the technology of Rifling and you do not need a resource to build them.

This is where you will start:
tsg202.jpg


Information about threads associated with each individual TSG -- Must Read if you are new to our Game of the Month!
Spoiler :
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.
TSG Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (dont be afraid to ask questions). Its also used to discuss the game before you start, and post problems with opening the save. Please dont post any game-related info once you open and play the save. Instead use the next thread.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by earliest date and highest score ). We will issue a medal to the top winner (based on earliest date finished for each VC). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.

File Upload System
We have a game file upload system you can find here. Please use it to upload your completed first attempt by saving the game on the turn after your victory or defeat. (by using the "lemme play one more turn" feature) Please note: you must submit your game on the turn following Victory. If you continue to play, the game overwrites the data and your submission could be rejected by the submission system.
This game runs for a month and ends February 20th 2021.
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Wow, a 3 lux start! A CV on Immortal is not going to be easy though. I don’t think I’ve ever been able to do that. Small Continents might make it slightly easier because the AI capitals will be more likely to be coastal I would think. And so will be easier to take if we have a cultural runaway.

I see no reason to move. I might have considered moving to the hill but this location is kind of low on production so that mine will be needed. I’ll SiP and start exploring west with the warrior.
 
I can't wait for the warrior to go on that hill to see what's around. :move:

Vive la Sweeden! :culture:
 
I can't wait for the warrior to go on that hill to see what's around. :move:

Vive la Sweeden! :culture:
Yea, you're probably right. May as well move the warrior to the hill. If there's more hills to the NE it may be advantageous to settle on that hill. That would allow to build Neuschwanstein which I love.
 
I don't even have to move my warrior first, will settle on the hill. No barbs is interesting; whenever Sweden is in my games, Gustav always goes Honor plus Patronage and seems to gift excess generals to the CS's. I don't know if that makes sense without barbs, although only the opener is a waste. No barbs does mean it's a lot safer to build fishing boats early, and to embark scouts and settlers.
 
For the record, I've already messed up my game. I confused the worker for the warrior because the icons are similar hammer-like images. Mad at myself. You gotta pay attention!
 
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