BOTM09: First spoiler (to 500AD)
Adventurer save (+1 worker + Agri)
Goal: survive and expand and try to stay close enough in tech to pull out a space victory and avoid being a target for invasion.
Settle location: Free worker and Agriculture makes for an easy choice
Moscow is founded between rice and stone. Losing 2 turns to get founded will be easily made up for by having farms on the food tiles.
Immediate actions: farm the rice and corn. Research Wheel and then Masonry to get stone on-line. Timing turns out perfect, since the worker finishes road on stone same turn Masonry is available, and I start building a quarry. Since I already have a worker, I am very slowly building a warrior while my city grows. At size 3, I debate halting warrior production to build settler, but decide that I shouldnt let the power compared to AI get too low here on Immortal level. Nice to have as escort if needed as well. Start building settler at size 3 (half way to size 4) on about turn 24. After masonry I research BW because to take advantage of some forest tiles, and find metals for settlement.
St. Pete is settled on what I think was the original start location, 1N from the Gems. Had no idea I would find copper there (and in Moscow!). Just looking for a good site for getting fast tech rates. Built a second worker in Moscow and built another warrior in St Pete. Farmed one dye tile and cottaged the other. (After BW I teched AH then pottery. thus gaining all the worker-techs). Then beeline to writing and Alphabet. After warrior, St Pete starts immediately on building the GW. (Probably my best decision the whole game). 10-15 turns later, just 2 turns after I see the first barb soldier, I am immune from barbs! The eventual GSpy was settled in Moscow because I have difficult choosing who to get spy points on at this point, and I figure the extra research and GPP (plus +4 spy ppt) will be more tangible benefit in early game.
I didnt do a lot of chopping, keeping 6 forest in Moscow BFC for +3 health bonus. I did chop the 2nd settler out so that I could start Pyramids in Moscow earlier. I also chopped 1 to help the Mids, fearing I might lose out on them I shouldnt have worried. Immediately revolt to Repr (but not slavery) on completing the Mids. Because of food resources I am quickly at the happy cap and can run max # of sci specialists (2 after library built quickly after writing). Alphabet was then a very slow tech, 24 turns or so, but figured it was my best chance to pick up missing techs in trade, since my scout had made contact with all civs.
Novograd was settled 4S + 2E from St Pete, getting copper in the inner ring for production and enabling Cow in the BFC.
Building axes just because its better to have them and not need them, than need them and not have them.
I did not trade alphabet away until two other civs had already gotten it. Since alphabet was the only tech I could give for IW, that meant I went a long time not knowing where any iron was. I had settled Rostov 3N+2W from Moscow because of the cow and a big blue circle (made me hope iron was nearby too
2 turns before I finally broke down and gave Gilga (the tech leader). Saw barb city (Apache) 3 NE from Rostov, and built enough axes to take out its 4 archers once it gets to size 2. Alpha for IW and I now see the only reachable iron is either 4E + 2S of Novograd, or in the far north. After taking Apache, no losses, lots of good fortune there, I also see that Cyrus is headed to the N iron with a settler, and Bismark headed to the south iron with a settler. Bismarcks city is sure to be a better one, so he is kind enough to settle there for me. But the dirtbag settletd ON the iron. So I built a settler to be able to raze and re-settle 1 SW of the iron, which gives the city cow and incense in the BFC in addition to the iron. I got horse in Apache, but I think I only built one chariot. HBR wasnt on my priority list. So the war with Bismark was done with a highly-promoted axe stack. But his iron city didnt put up any resistance (one horse archer vs 6 axe + 1 spear), so I set my sites on Cologne, guarded by 1 sword and 1 axe. Cologne gets razed I already have 6 cities (after settling iron), running 40% research and losing 4 gpt (treasury at 85 gold), and simply cant afford it. Besides, it isnt a very good city.
But now I either must sue for peace or find some way to break down high cultural defenses. So it is peace (until catapults come on-line first three under construction
the year is about 200BC). Ive already decided to run the table with Bismark, taking first his horse city (Munich) on the coast. Ive DOWd Rome several times on the request of others, but am safely too far away to be affected. He gives nice goodies to get peace, too.  Cyrus dislikes me more than anyone else, but he is at only -2 at this point so he shouldnt attack.
Well
things always take longer than you think. Bismark becomes the first to get Machinery and his crossbows would be too much for my axes/swords/cats.
So in the meantime, I built the GLib by teching Lit right after Alpha and building it the hard way (no marble). I had gotten 2 GEs along the way, too, which built the Parthenon and the Swed Paya (wonders I left alone and didnt plan to build
but heck why not if its free? St Pete built the Oracle which was supposed to sling me to CS, but even though I timed it for after CoL, I forgot Math and had to take MetalCasting instead. But with cheap forges, thats a fair consolation. Revolted to Castes. Had to tech Math and then currency looked more urgent, so then finally teched CS and revolted to Bureau, and Free Relig.
But in year 500AD, Berlin has fallen. Bismark has Hamburg (a city I want to keep) and tundra Burgundian (one I could raze
or keep), and probably 2 more I cant see which arent worth anything. So shear numbers will be his doom soon. I have gotten my first Maces into action, though most of the killing was done by axes/swords/cats. I have LBs to hold all my gains.
Cyrus hates me (-5, worst enemy) and has an enormous stack of Immortals with a few axe and cats and swords, that could EASILY overrun St Pete (1 warrior) or any of the other border cities (Rostov + Apache, 2 axe in one, 1axe 1 spear in the other). My armies are far in the south.
Game status: Only warred with Bismark. Wars have gone well with few losses and lots of promotions. St Petes has barracks, military adviser and Heroic Epic and can turn out Mace in 4-5 turns each. Which it is doing to stop Cyrus from any ideas before Bismark is dead.
I remain the tech leader, but the lead is slowly eroding. I am 3rd in score 1036 (behind Saldin 1130 and Wang 1065) and 5th in power (ahead of Bismarck and probably Rome). Basically this game has the same feel as every other XOTM at Emperor or higher level
I am holding on near the leaders and accomplishing most of the things I set out to do, but see that the AI edge will soon push them insurmountably ahead if I dont come up with a good plan. For now it is to mop up Bismark (normally, Id have taken him as vassal about now, so maybe complete conquest is the difference that will set this game apart from all those other failures?). Then keep on teching military to keep my qualitative edge, and prepare for probably inevitable war with Cyrus. However, my immediate tech aim is to be first to Liberalism since Cats/LBs/Maces will be sufficient for the time that takes (I am 12 turns from Philosophy, 33 turns for education, and 30 turns for Liberalism at present rates, but those will speed up once the war is done). I might detour for Printing if I lead the race enough. My economy is presently at only 10% Research and the army of specialists in Moscow are pulling me along. After the war I should be back up to 40% or so and speed up. Well see about that in the next spoiler!
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