BOTM 138: Montezuma of the Aztecs
[img=right]http://gotm.civfanatics.net/civ4games/images/botm138civ.jpg[/img]It's time for you to become that peace-loving, tree-hugging, pacifist, Mr. Montezuma. Montezuma likes jungles, which is just as well because you're playing in a tropical climate. To get you started exploring, besides the usual scout, you also start with a jaguar AND a workboat. Only for exploring, mind, not for any evil conquering, because you know peace-loving Montezuma would never approve of that! Just to make sure, lest you get any ideas of using the workboat to try to capture any AI capitals, be warned that the AIs start with extra defensive units. By the way, unlike most hub maps, it is possible to circumnavigate this map with your starting units. Fairly easily, I'd say. Have fun!
Game settings:
Playing as: Montezuma of Aztec
Rivals: 6 AIs
Difficulty: Monarch
Starting Era: Ancient
Speed: Normal
Options: No random events
Victory Conditions: All enabled
Map settings:
Map: Hub
World Wrap: Cylindrical
Mapsize: Standard
Climate: Tropical
Sea level: High
Montezuma is Aggressive and Spiritual, and you start with Mysticism and Hunting.
The Aggressive trait gives free Combat I promotion for melee and gunpowder units and double production speed of Barracks and Drydock
The Spiritual trait gives no anarchy and double production speed of Temple and Cristo Redentor
Unique unit: Jaguar (replaces Swordsman)
The Jaguar benefits from: base strength = 5, requires access to nothing, free promotions: woodsman1, and 35 hammers to build (on normal speed). This compares with the Swordsman which has: base strength = 6, requires access to iron, and 40 hammers to build (on normal speed).
Unique Building: Sacrificial Altar (replaces Courthouse)
The sacrificial altar is cheaper than a courthouse (90 vs 120 hammers) and has a unique benefit: Besides the lower maintenance costs of the courthouse, it reduces the period of unhappiness following pop-rushing to just 5 turns. Which potentially makes slavery incredibly powerful. Obviously, peace-loving Montezuma would never countenance such cruelty, so in the true spirit of the game, I imagine you'll also wish to avoid those kinds of tactics.
Starting screenshot
This is the start of the game (click for a bigger image):

Note that in this game, any espionage-culture victories will be counted as cultural victories.
To Enter the Competition:
This competition will open at 00:01 am on 1 Sep 2017, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.
Submit the save after your victory (or defeat) here, by 1 Oct 2017.
Here is a link to a list of the differences between Vanilla, Warlords and BtS.
Software Versions
Windows: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the BUFFY mod version 3.19.003 installed. You can download the BUFFY mod here. Players using Windows Vista or Windows 7 are encouraged to read the notes on Vista fixes here.
Macintosh: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the Mac BUFFY mod version 3.19.003 installed. You can download the Mac BUFFY mod here.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.
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