News: BOTM 14 Pregame Discussion

JSo settling on turn 3 on epic would be the same as settling on turn 2 on normal?
 
Settling on turn 4 (roaming 3 turns) on Epic = settling on turn 3 on Normal.
 
Just discovered that you guys are running these games. What an awesome idea! Very cool. I decided to play along with this game on my own to get a feel for playing "Iron Man" style...I've never really played that way before. I'll save my comments on my game for the "500 AD" thread.

Suffice to say I thought I was a pretty good player but obviously I'm not at all. But it's an amazing way to play and get better you guys have set up.

I have one question about the game set-up. Are you supposed to announce the type of victory you plan to have before you start playing? Or is it ok to decide that at a later point while you are playing your game.
 
I have one question about the game set-up. Are you supposed to announce the type of victory you plan to have before you start playing?

Nah, that's just something the ultra-pretentious like to do :lol: :p

I like to first get a good result, and then announce that that was my goal. It works better for me :blush: :rolleyes:
 
Nah, that's just something the ultra-pretentious like to do :lol: :p

I like to first get a good result, and then announce that that was my goal. It works better for me :blush: :rolleyes:


Ha... I kind of figured that out as I read on. It's great that the start positions are still up here from all the games. ( What a great way to practice this style of play)... Play through the old games blind and then read all the comments from the spoiler threads to figure out why you are such a turd!

Another question...About submissions, I've read through the forum rules quite a bit. I downloaded the mod your supposed to use to launch a submission game and I noticed if you click on the "Current game Save" it will just boot you up to the starting position for that game using the mod. So you just play through like that with no reloads and submit it and it's valid. I thought I read something about the submissions needing a "password" or something. Is that something I need to do or is that just something the mod does passively when I boot up the save? Does that make any sense:crazyeye:
 
I like to first get a good result, and then announce that that was my goal. It works better for me :blush: :rolleyes:

This is a great idea. I am going to adopt this approach. That way if I get another accidental win, I can claim that was my plan all along. :goodjob:

So for this game....I am going to win....with more than 1000 points and have at least one city. :D

Damn.... hope I did not jinx myself.
 
Deciding what victory to shoot for isn't pretense. If you want to play competitively--or even win at all under high difficulty conditions--it's pretty much essential. I mean, you can make some switches mid-game (diplo to space ship for example, or domination instead of conquest), but most of the time, deciding on a victory condition and basing your in-game decisions on your goal results in more satisfying and successful games.

But like a lot of people here, I take this game more seriously than a grown man probably should with a video game. So maybe I am pretentious after all.
 
In my opinion, deciding on a victory condition beforehand is critical in deciding where to put cities and what buildings to construct.
 
Be forewarned: BOTM's are not played on randomly generated maps. NEVER. Game admins often like to set specific challenges that would only rarely occur randomly. You can expect the layout of the land to be pretty much indistinguishable from something produced randomly from the designated parameters (unless they say otherwise), but they have chosen your civ and your opponents and the starting locations of each with some consideration. Also, placement of resources may be adjusted to create "balance" (whatever that means).

Sorry kcd_swede (and the admins!) but I couldn't resist, took me I while to find - the game was over 2 years ago now.

Anyone else remember WOTM3?

Pious_pete said:
14. When we are in our dotage and discussing WOTM157 and some newbie says "Boy, that Diety level game was tough", we´ll be able to go "Tough? Eee bye gum lad, thou duns´t know the meaning o´t word. Monarch games wer´tough when I were´t lad. I remember WOTM3. It´d make yer weep, you young´uns art that soft. That Gyathaar knew ´ow t´make em. ´Ow we cursed ´im. But I´ll tell y´what - it made a man out of me"
 
Settling on turn 4 (roaming 3 turns) on Epic = settling on turn 3 on Normal.
__________________
Rover was kiled by a Pontiac, and it was done with such grace and artistry, that the witnesses awarded the driver both ears and the tail.

I wondered a while if this Rover part isnt taken from Larsons cartoons, but no, i bump myself into a song :)

http://pl.youtube.com/watch?v=dYiN5KRpPu4
:lol:
 
In my opinion, deciding on a victory condition beforehand is critical in deciding where to put cities and what buildings to construct.
At my level of inexperience I can't say otherwise, but the LHC (Lonely Hearts Club) intro (admittedly, a very special case) seems to suggest one might decide after fully exploring one's island. More generally, perhaps, after scouting one's immediate area "thoroughly enough"?
 
At my level of inexperience I can't say otherwise, but the LHC (Lonely Hearts Club) intro (admittedly, a very special case) seems to suggest one might decide after fully exploring one's island. More generally, perhaps, after scouting one's immediate area "thoroughly enough"?

You can decide (or of course, change your mind) on a victory condition whenever you want to. But the later you leave that decision, the more likely you are to have made some move (for example, settling a city somewhere, or researching a particular tech) that's actually suboptimal for the victory type you eventually choose - meaning you've somewhat harmed your game. That's why the top players will tend to choose their planned victory type at the outset - so that every decision from the start can be geared towards helping them towards that victory.

So yes, you can explore your starting landmass thoroughly and then decide (there may even be reasons to do that; for example you might fancy going for a cultural victory if you have access to stone, but not if you don't. Or you might be thinking that you fancy conquest IF all civs can be accessed pre-astronomy but not otherwise. You can't answer those questions without exploring your map first, obviously.), but there is a risk that doing that will lead to you not playing as good a game as if you'd chosen the victory type at the start.
 
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