smitsk00
plainlyfullofit
JSo settling on turn 3 on epic would be the same as settling on turn 2 on normal?
I have one question about the game set-up. Are you supposed to announce the type of victory you plan to have before you start playing?
Nah, that's just something the ultra-pretentious like to do![]()
I like to first get a good result, and then announce that that was my goal. It works better for me![]()
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It's not all pretense: jesusin has spent the past year perfecting the cultural victory, and lots of other people have appreciated what he's learned.Nah, that's just something the ultra-pretentious like to do![]()
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I like to first get a good result, and then announce that that was my goal. It works better for me![]()
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Be forewarned: BOTM's are not played on randomly generated maps. NEVER. Game admins often like to set specific challenges that would only rarely occur randomly. You can expect the layout of the land to be pretty much indistinguishable from something produced randomly from the designated parameters (unless they say otherwise), but they have chosen your civ and your opponents and the starting locations of each with some consideration. Also, placement of resources may be adjusted to create "balance" (whatever that means).
Pious_pete said:14. When we are in our dotage and discussing WOTM157 and some newbie says "Boy, that Diety level game was tough", we´ll be able to go "Tough? Eee bye gum lad, thou duns´t know the meaning o´t word. Monarch games wer´tough when I were´t lad. I remember WOTM3. It´d make yer weep, you young´uns art that soft. That Gyathaar knew ´ow t´make em. ´Ow we cursed ´im. But I´ll tell y´what - it made a man out of me"
Settling on turn 4 (roaming 3 turns) on Epic = settling on turn 3 on Normal.
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Rover was kiled by a Pontiac, and it was done with such grace and artistry, that the witnesses awarded the driver both ears and the tail.
At my level of inexperience I can't say otherwise, but the LHC (Lonely Hearts Club) intro (admittedly, a very special case) seems to suggest one might decide after fully exploring one's island. More generally, perhaps, after scouting one's immediate area "thoroughly enough"?In my opinion, deciding on a victory condition beforehand is critical in deciding where to put cities and what buildings to construct.
At my level of inexperience I can't say otherwise, but the LHC (Lonely Hearts Club) intro (admittedly, a very special case) seems to suggest one might decide after fully exploring one's island. More generally, perhaps, after scouting one's immediate area "thoroughly enough"?