News: BOTM 15 Final Spoiler: Game Submitted or Abandoned

OMG, SirDrake, that has to be the best write-up I've ever seen on civfanatics. When I got to the Sulli Sury-Augustus statue I knew all resistance was futile. ROFLMAO!

:rotfl: :rotfl: :rotfl: :rotfl:

73.5 = Stupid Mistakes

I couldn't help but wonder what the ".5" "stupid mistake" was? :lol: Well, it doesn't matter... For once, at least, even the question of stupidity stands irrelevant -- completely overshadowed by eloquence. Bravo! :bowdown:

I was all set to crow about my first over-100,000 point game (domination in 1720), but after your write-up, my game sounded about as romantic as Lexad's joyless Russian turnip (or whatever that old sig of his about winning contests used to say). I like your way better! :thumbsup:

:lol: :lol: :lol:
 
You're too kind. It was downright awful at times (especially the split landing on non-defensible terrain). But that's what's great about GotM, you stick with something and have a different sort of playing experience whereas otherwise you might (I might) call it off and start over.

Ah good... glad you realised that. I was about to post that you should have at least landed both forces together, and much better still on the forest outside Vilcabamba. Forests near cities (especially on continent coastlines) should be the first things to go if you're expecting to be on the receiving end of an invasion...
 
SirDrake - What a writeup! The most creative, witty and entertaining I've ever read on this site. Great use of photos too. Good job!
This could open up a whole new contest. Voting for who has the best writeup? It would be hard to compete again a pro such as yourself though...
 
This looks like a bug in the programming, what do you think?
Pic1 is just before war. Mongols are escorting settler with 2 archers. I have one warrior next to the settler/archers and 2 chariots at northwest corner. Karakorum pop 2.
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Chariots move next to city. Karakorum defended by 1 archer.
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Warrior moves one NE.

Turn 86
Mongol settler now undefended. The 2 archers are "frozen" with fear at the one warrior :) and don't move.
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The warrior takes the settler and makes a worker out of him.
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Chariots attack the one archer. First chariot dies, next one kills archer. Karakorum now only defended by a scout (must have been lurking somewhere out of sight?). Karakorum pop 1 (mongols whip an archer)
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Turn 87
The scout runs away. The chariot dies. The warrior takes city plus another worker. No Mongols.

It seems to me this is a program error. Why would the AI send the well-defended settler to a tile next to the enemy with no defender? Why wouldn't the 2 archers simply destroy the warrior or simply carry on with the settler and found new city? Of all the options available the AI chooses the worst - freeze the archers and abandon the settler.

Anyone have anything similar?
 

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Sir Drake, :goodjob: But Balthalion also hit the nail on the head, such a great write-up could discourage every other player from posting their spoilers here, as they would pale in comparison with one of the best write-ups ever in GOTM history. :lol:

I could tell a story of how a 10-city empire could go from losing money at 0% research in the late BC's to an early 1700's culture victory but even then this wouldn't be of much interest as pnp_dredd has beat my date by a couple of turns... Oh well, there's always next XOTM... :)

p.s @ Ronnie1: Great game!
 
Civilizer - I wonder if this problem can be fixed by the HOF programmers? I wonder if they have access to all the source code. I also wonder if the problem is in vanilla version as well?
 
In 500AD I had 7 cities. I was at war with Gandhi alongside KK since 750BC. I was slowly building up an army of BE and catapults to invade Mongolia, my primary objectives being Karakorum (3 settled GG) and the city on the marble (to speed up GLib and NE, since I had not settled in the far north at that time).
I finished CS in 595AD and revolted to bureaucracy. Taoism was spreading like wildfire in Khmer and Mongolia, and KK converted in 730AD.
After CS, I teched Lit and MC, then Machinery and Engineering. I had been too long and KK had Feudalism now, so I wanted Trebs to soften those lbows. Besides, the extra movement on roads is allways useful.

First Mongolian WAR
I finally declared in 860AD, and took karakorum in 920AD. Gandhi and KK signed peace in 970AD, which didn't bother me. But they immediately signed open borders and Gandhi traded ivory to KK who now had elephant, and that was less fun! That bastard Gandhi also sent a small stack to attack me in Mongolian territory but I killed it and we signed peace (1080AD). I proceeded to take a fourth Mongolian city then signed peace with KK to regroup and consolidate (1150AD).
My situation at that point :
- 12 cities
- GLib (1060AD) and NE (1140AD) built in GPFarm. Building now Universities, then Oxford goes in Capital, and Univ of Sankore in GPFarm.
- Techs learned : Engineering - Paper - Education (1120AD) - working now on compass + optics, then it's liberalism to grab astronomy


I finished Optics in 1265AD and sent caravels exploring.
Gandhi DOWed KK in 1280AD! Is that the real Gandhi? He took back two cities he had lost previously. Anyway I was happy about that, that meant no more elephants for KK, he was ready to fall!


Second Mongolian WAR
I DOWed KK in 1320AD, took his 6 remaining cities with trebs/maces/BE and eliminated him in 1495AD. Gandhi had made peace with him shortly after my DOW.
Built Oxford in capital, Sankore in GPFarm and HE in Karakorum while wiping the mongols.

I met the other continent which consisted in order of strength :
- HC : buddhist, leader of the AP, with a lot of wonders in Cuzco. At war with Brennus
- Justinian : taoist, with a decent sized empire and a few wonders too. At war with Charly
- Brennus : hindu, rather backward but a good chunk of land, with a lot of cultural pressure from HC. At war with HC
- Charly : buddhist, friend with HC, the smallest of the 4 with only 5 cities. At war with justinian
A lot of war had been fought, but nobody had pulled on top, I don't think any city had been taken in the past. Brennus and Justi were pleased with each other, with some mutual war bonus against the buddhists.
I decided to trade with Justi and Brennus only, and invade the other 2 later. I backfilled to banking, music, drama and gunpowder. I took Astro from Lib and went for economics and chemistry next.

The World war (kindda..)
My plan at that point was to take out Charly through bombarding his coastal cities with frigates and attacking with amphibious rifles against his muskets. I loaded 7 or 8 galleons, escorted by a dozen frigates and was on my way when Gandhi DOWed me in 1718AD.. What the f.uck !? I know he doesn't like me, but my power is bigger than his own, he's totally backward in tech. Is that the real Gandhi, or some disguised Shaka?
Anyway I sticked to my plan and DOWed Charly in 1722AD, but I had to delay sending reinforcements due to Gandhi aggression.
The indian took 3 border cities that were lightly defended, but I took them back and invaded him, with infantry, riflemen and cannons vs lbows, macemen, cata and WE. Brennus joined against Gandhi but got nothing. Justinian joined against Charly and got 1 city.
The HRE disappeared in 1766AD, India in 1786AD.

Invading Inca land
At that point I could basically win the way I wanted. I thought that annexing the Inca would be the better way to get a domination victory. Well, it was a bad idea. Sure, I destroyed HC, but it was long and boring (War from 1808AD to 1863AD), I didn't play this part well. It was inf/marines + artillery + tanks + planes vs inf + MG + cannons.

And when I was done, I realized I would miss 3% territory to get a domination victory. At this point, since I had built the UN and was Sec General, I figured I could just grab a diplo victory, as I was too lazy for another war.
When I had to choose the resolution, diplo victory wasn't there.. Sure enough, I had more than 70% pop.. So I had to gift cities to Brennus who would vote for me, but also to Justinian who would not vote for me so that he would remain #2 in pop above Brennus. In the process I lost like 15k in score, but I finally won a diplomatic victory in 1878AD.

Looking back, I should have gone for diplo victory after killing India and HRE. I would have finished around 1830-1840AD without bothering with the war against HC. The Inca was 2nd in pop, and with the votes of Brennus I would have been elected on the first round. Even Justinian might have voted for me..
 
KK founded a city on the little island west so I was able to take his last mainland city and still keep trading with Gandhi.

Good game, Ronnie1!

I think this all thing about keeping KK alive wasn't needed.
- If Gandhi is friendly, he will trade his monopoly techs.
- If Gandhi is not Friendly, KK won't research fast enough to have the same techs as Gandhi in order for the techs not to be 'monopoly'.

The only benefit was Gandhi's spy points being directed to KK, wasn't it?
 
CivFanatics.Com interviews Deckhand about his just completed BOTM15.

CivFanatics.Com: Did you say that SirDrake was your inspiration for this game?
Deckhand: No, SirDrake was my inspiration for this post.

C: Then who was your inspiration for this game?
D: Adama. Her willingness to put on her big girl pants encouraged me to put on my big boy pants. I’d propose to her except I’m already married and I think she might be a Cylon.

C: You submitted your game on March 12 – what took you so long?
D: It was a long game with almost constant war. It took me nearly 43 hours.
C: You realize that TMIT could have played more than ten games and kcd could have played 7 in that time?
D: OK, mostly I’m really slow. But I have done some things to speed up my play. Like fast combat, disabling pop-ups, etc.

C: Is it true that you had several Firsts in this game? What were some of them?
D: First Game at Emperor Level (I started feralminded’s, The Pyramids based SE but haven’t continued since my first session). Also First Win at Emperor Level
First sabotaging of Spaceship Components
First Capture of a Capital after the Civ launched its Spaceship

C: What were some other memorable things that you did that weren’t usual for you?
D: Used lots of Guided Missiles.
Fort in NW corner of Continent to allow ship passage. Two Forts at bottom of Continent to allow ship passage.
Completed circumnavigation with Scouts exploring the New World. (Almost required by map).
Cities in the ice near game end to claim all land for land percentage.
Others certainly, but this post will be long enough without mentioning them.

C: Where the canals useful?
D: Somewhat. The first one in the North let me send a trireme to fight the barbarian pirates and then a workboat from my production city on the East to the fisheries on the west. The Southern Canal was only used twice.

C: Speaking of cities, you have been part of some of the pregame discussions regarding city placement. Where did you build your first cities and what are some of your fears about moving from the starting location.

D: One of my concerns has always been that I would settle on a resource. I believe the starting location is never a resource.

Yasodharapura, 3975 BC, “Suryavarman settled the Khmer tribe on a rocky hill betwtixt the rivers Yaso and Pura.” Oxford, Wall Street, Sid’s Sushi Co, Mining Inc
Hariharalaya, 2900 BC, on the West Coast, with access to two Fish, Pigs, (Uranium), and (to my surprise) on Horses. National Epic, Globe Theatre, Scotland Yard
Angkor Thom, 2125 BC, on the East Coast, North of Pigs near Stone. Pyramids, Heroic Epic, Moai Statues
Angkor Wat, 550 BC, N/NE of Gems. Ironworks, West Point, Military Academy

C: Those are certainly some impressive sounding city names. Did you rename any of them?
D: Not this game, but I will in the future.

C: Other posters include pictures. In fact, the pictures are often the best part of the posts. Why don’t you include pictures?
D: Perhaps you mistake me for someone that is computer literate.
Spoiler :

OK, I've added the power graph attachment. Still need to learn how to get it to show up here. Note relative strengths in early 1900s.


C: Did you build any world wonders?
D: I already mentioned The Pyramids (230 BC), didn’t I?

C: You said it was almost constant war? Tell us about them.
D: The initial peace lasted well over a thousand years.

Kublai Khan declared on Gandhi in 525 BC. At Kublai’s request, I joined. (KK peace w/ G 235 BC)

440 BC - 700 AD = Cold War:
between Kmer and India. No actual fighting IIRC.
595 AD – 820 AD = Mongols join in and continue fight against India (real blood this time).

970 – 1275 = Border War:
declare on KK, take two cities, lose one of them, return other for peace

1390 – 1838 = Long War,
KK declares on S’M. For 300 years it’s a defensive war of Ball’Phants vs Keshiks. Overall, Built 21 Ballista Elephants and lost 19. Killed 20 Keshiks, 19 War Elephants, and 25 Knights.
Then in 1720 I go on the offensive. Cannons, macemen, musketmen, rifles. KK loses much of his empire and sues for peace in 1838.

C: How did you feel when cities you captured from the Mongols revolted and joined the Indians?
D: How did I feel? What kind of question is that? How would you feel? Actually I’m more experienced now and I took it in stride. I knew it would only be temporary and eventually they would be part of the Kmer.

1900 – 1950 = Proxy War.
In 1896 Huayna Capac (and his vassals Brennus & Charlemagne) and Kublai Khan declare on Ghandi. I wait a few turns to be invited to the party, then join in unasked. The new world forces never even show up. (HC is probably scared of Justinian) During the war, KK continuously begs to become my vassal.
“Vassals? We don’t need no stinkin’ vassals!” I’d rather have the UN votes for all his land and population, so no thanks. KK makes peace with Ghandi a few times, but I bribe him back in. After the end of the Indian civilization, there are three years of peace.

1953 – 1956 = It’s my continent now!
The final war to unify the Eastern Continent is quick and the Mongols join the Indians as a memory.

C: So, your plan is a Domination Victory?
D: No. Justinian built the United Nations in 1933. I’m the Secretary General and propose a diplomatic victory at every opportunity. Charlemagne and Brennus vote for me but Huyana Capac abstains. I was hoping the diplomacy points for shared war would get him to +10, but it never happened.

Justinian and Huyana Capac each have about twice my power rating.

Justinian now does me a favor and declares on HC in 1958.
I declared in 1961. But even this shared struggle doesn’t get HC happy enough with me.

Pretty sweet, watching their power ratings go down as they beat on each other and Justinian takes some HC cities that remain surrounded by Incan culture. I start to really build up my military with a whole continent of production, and lots of Sid’s Sushi and Mining Inc. They are way ahead in tech though. (And my slider is like 70% Cash to stay solvent.) Justinian probably could have won by space if he hadn’t DoW’d HC. I’m behind in espionage too, but start to put a lot of points in it and build spies. Twice sabotage Justinian space ship components.
Now I’m ready to join the battle. Plan is to capture enough of Byzantium to win the Diplomacy victory. Except Justinian launches and I have to capture his capital to keep him from winning (had at least 3 turns to spare :) ). Now HC has more population than Justinian and his vassals will vote for him, so Diplomacy win is out. So, I take the rest of Byzantium by 1989. Only 28 years of war, but 56 turns and maybe 8 hours of real time.
I captured the Space Elevator (and lots of other wonders) from Byzantium; planned to turn off tech after capturing Teh Internet. Did you know you can’t capture the Internet?

C: Of course not, it is a Project.
D: Oh Yeah, I knew that.

I have over 60% of world’s population but only 59% of the landmass; so I will need to take some more territory. And the Incans are getting closer to launching their spaceship.
I plan for a two front war: Naval landings to capture Charlemagne’s 2 cities with my remaining forces invading Inca. DoW in 1992 and the Holy Roman Empire is no more; however, my tanks and gun ships invading Inca are destroyed just as quickly. What a disaster! I hope they did some damage to their attackers. Adding HRE to my empire only gets me to 62+ percent. I have overwhelming forces now and am airlifting in Modern Armor and Mechanized Infantry every turn, plus lots of Fighters and Guided Missiles. It only takes four more years to take 3 Incan cities and end the game.

C: Anyone you didn’t attack? And why not?
D: Well, Brennus he was Huayna Capac’s vassal and so we were at war in the end but we never really fought. Maybe because he reminds me of my buddy Yamps.

C: Other posters have provided some very interesting statistics; do you have any to share?

Unit Type Units Built Units Killed
Army 307 625
Navy 69 78
AirForce 23 43
Missile Corps 42

Settlers 15
Workers 10 10
WorkBoats 34

Great People 14
Great Generals 9
Spies 30

Sushi Chefs 40
Miners 16

C: :sarcasm: wow! Thank you, that’s really interesting.

C: You don’t provide any information about units lost?
D: I’m sorry, that’s classified information.

C: Which units did you build the most of?
D: 48 Tanks and I only lost 3!
C: Ahem, what about Modern Armor? Is it true that you lost 42?
D: I don’t see how that would be possible; we only built 37 of those.

C: Oh, I see. But the Cavalry Fiasco is public knowledge, isn’t it?
D: Yes. I built a lot of cavalry with eleven promotion points when they were obsolete. The plan was to eventually upgrade them to gunships. It seemed a good idea at the time. They waited around for a long long time before I finally learned advanced flight (I mean, what’s the hurry to hear Sid’s voice again?) So finally, they get upgraded and shipped over to the war. Unfortunately, they were in the army group that invaded Incan Lands and were all wiped out, mostly by modern artillery. In total, I Lost 10 gunships – only built 3 and had 3 at the end.

C: Which building did you build most?
D: 45 Theaters

C: Would you care to discuss any of your mistakes?
D: I was planning a reference to the thread about weak part of our game play and claiming all of them – but this post is long enough. I don’t chop enough forests early enough and develop too many buildings in most of my cities; etc etc. Assuming 3 mistakes per turn, 644 * 3 = 1932; Assuming one per minute, 2567. But those are mostly minor mistakes. I doubt I made more than 70 Major Mistakes (pwns SirDrake).

C: Did you have any difficulties with lawyers or ambitious ivory merchants?
D: Not that I recall.

C: Attacko advises us that one of the most effective units is the Amphibious Ballista Elephant. Did you make many of those?
D: We can neither confirm nor deny.

C: Are your grandchildren the cutest in the world?
D: They sure are cute, I don’t know about the cutest; but they are the smartest.

CFC: Did you know that you’re my hero? You are everything I wish I could be.
DH: :blush:
 

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jesusin, contender. Goal: Gold Medal. Result: the worst game in my civ career.

Disastre. The worst start I've ever had. I have the feeling I didn't play so badly, but the result at 1AD is so discouraging I don't know what to feel anymore.

This is going to be a long write-up (and it is not fun at all). If you have ever had a bad start and abandoned your game, please read on. This is the story of a terrible start and a half-decent comeback.



Settling site and choosing a strategy
Spoiler :

My goal is the Gold medal, so I'll maximize points. I'll have to paralel goals:
- getting to 50% land asap
- getting biology asap

Scout S-SE, all jungle. Settler SW, blue circle, NW, see 2 fish! Settle there, as 1S gets Corn but loses fish and 1 hill. That's how I ended up settling on horses.
Build Worker, research AH. Why not WB? Because a 6food tile is better than a 5-0-2 tile. And I want to have a warrior for possible worker steal before a second WB.

Bear kills Scout very soon. When I get AH, I see I have horses connected. The new plan is clear: I can do a reeeeally early chariot rush on KK, a very dangerous neighbour. My strategy is decided, I'll rush KK, then I'll see if I can finish GAndhi or keep him as a friendly trading partner. Losing a couple of chariots is cheaper than building a settler, isn't it? The war will delay stone-building Pyramids just a little bit. I have a brilliant game in my hands!

Panther kills my warrior, RNG is showing what it will do to my game... No Worker steal for me.

2525BC, I have 4 chariors positioned, while building more. Dow on KK, go in, 2Archers in a 40% defense city, he has horses connected. I attack.


Disastre
Spoiler :

3 of my chariots are dead. The 2 Archers are alive, the best one at 2.5 strength. The 4th chariot retires. What has happened? A single good RNG on the first battle and I would have had 2 cities by now. :(
I continue building chariots non stop, KK won't give me peace. I pillage his improvements and take his workers.

I have 8 chariots next to Karakorum now, but there are 4 Archers inside. Pay a visit to Gandhi instead... no, he has 5 Archers there, go back to KK. 5Archers and a Worker there now, I do nothing, I'm paying units costs for nothing!!!

KK has 6 Archers now and they won't go out. He won't accept a cF. Gandhi has spears, no way to attack him. Gandhi's hands are full, he is preparing to attack someone!


Grow, grow, grow... disastre again
Spoiler :

Finally KK Archers go have a walk, leaving 3 in the capital, I lose 4 chariots and take the city. It's 1525BC and I only have 2 cities, no cottages, no research...

Good news: find a barb city defended by 3 warriors on the South West river. It's very far from home, but I take it from the barb warriors. Build pigs+stone city.

I've CFed KK, Gandhi dows KK. I look from a distance, since I've been so slow to settle the land barbs are raining from the North.

I've quarried Stone, but that city is not connected to my capital!

1000BC stats: 4cities, 10pop. fhg=35, 15, 32. 12sust bpt, 78g.Horses, 0happy, 2health. 3Wor, 1War, 6Cha. Gra, Lib. 12cpt, 6GPPpt. 0WW,0NW,0GP. 9techs: Wri, Sail, Mason, no Agr, no Pott. 0/0 cottages. 0civs killed. 3.5hours.

Worker steal KK, but I forget to retire my workers, so he worker-steals me :rolleyes:

I'm so worried about economy and expansion that I am thin on defenses. All barbs are Spears, how is this possible? I try to reinforce a newly built city. I lose that city (razed by barb spears) and KK retakes Karakorum on the same turn. :Wheep:

A barb city has spawn on the road that connected Stone to capital. So I have to start Pyramids in the stone city. With no cottages near 1AD, I am bound to lose this game if I fail to get Pyramids.

Recover Karakorum. Barb Spears pillage my improvements. I'm not researching so useless a tech as archery. Anyway, even if I wanted to, it would take dozens of turns!

Barb Axe approachs my conquered barb city from a 75% tile. If I wait, he'll kill both my chariot and warrior there. What to do? Attack with my chariot at 90% odds, of course! I lose. The barbs retake the city from me.


Finally get BW and revolt to slavery. research at 0%. A barb Spearman frces me to whip warriors twice in the Stone city. My first GS is born. What do I want an Academy for, 0*1.5=0. Settle him in capital instead. No way to get CF with KK. What kind of a game am I playing?

I connect Stone to capital through sea and Gandhi lands. It will be quicker in capital. But Barbs come from everywhere, capital has to start building troops, Stone city retakes the task of building Pyramids, if I lose them by a few turns I'll smash my nhead against the computer.

I can't stand it any longer. Why 90% of barbs spawned are Spears? I build a useless city, sharing food with Karakorum, just to quickly connect copper.

1AD stats: 5cities, 15pop. fhg=57,20,56. 26sust bpt at -8gpt. Set, 6Wor, 17units(Cha+Axe). Horses, stone, copper. 1happy, 2health. 27cpt,4spt, 8GPPpt. 1WW,0NW,1GP,0GG. 11techs: Wri, BW, Mason. 1reli. 0/6 cottages used. 0 civs killed. 7hours. Pyramids whipped by me this turn!!!!


Grow, grow, grow
Spoiler :

There's hope now I have Pyramids. Revolt to Representation, this happiness feels really good. Keep the 4 cottages I've built in the capital but build no more cottages anywhere.
Find Barb city North, the premature death of my Scout kept me from seeing the pigs there. Take the city.

Settle cities like crazy, I've lost too much time, need to come back to spped, need my culture to defog the land not to have to fight barbs anymore. Settle the marble city. -9gpt at 0% research.

Research: I am avoiding Alpha, in the hopes Gandhi will have it very soon. I'm wrong, he never researches it!

Disband all warrior, set capital to work sea to stay on the green. I get CoL 500AD. What a techpace! Build Moai in Stone city, just because I have nothing better to do with my hammers. Whip 14 pop into courthouses immediately.

800AD: Gandhi Friendly, I get Alpha, I build Parthenon, I settle the gems city now I've traded for IW.

My spy gets construction from Gandhi. I get CS and my GPFarm builds GLIB in 1000AD. Also raze last KK city.

Fail to be first to Music.

1000AD stats: 9city, 66pop, 7wor, 16units(Swo, soon Cats),2gall, all resou. 4Lux, 5health. 2GP,2WW, 1NW, 0GG. FPG: 170-102-300. 161sust bpt, 63GPPpt, 250g. 1Relig, the AP one. 8cottages used. 27Techs: CS, MC, Lite. 13hours.
Ha, I suck, 161 bpt, I normally get this before 1AD. I am back in the game now, but I have a 1000 years delay.


How to prepare for a war
Spoiler :

Settling the West small island helps a bit my economy, through improved traderoutes. I beeline Optics (1110AD). Gandhi and I have 50% of the continent each. Settle 1 more city, I'm at -17gpt at 0%.
Circumnavigation and Astro 1260AD, start trading for the other continent resources.

I've counted the tiles, I can get 121 tiles in the other continent and all of mine's before triggering domination.

Bulb Educ, start GAge with GP, revolt to slavery+OR, whip 18 pop into 6 Universities, start Oxford, get it done 1340AD, revolt back to CS and Pacif.

First to Economy, take ReemplParts with Liberalism.

Rifling got 1405AD. Launch GAge with 2 GP, revolt to PolSta, Vass, slav, merc,theo. Whip. Whip. Whip. Revolt back to Repr,Bu,CS,Paci. When the GAge ends, I have whipped 64pop into 33 rifles, 9 galleons, some banks and a few cats.

Transport 30+ units West through galleon chain.
Start attacking from the North, Aachen and Nurember taken in the first 2 turns, everyone of his cities in 8 turns.

1500AD: two rivals gone, 350 sustainable bpt, 35 rifles.

Dow the next one before borders expand after the war. 3 turns later he becomes a vassal of the greatest civ on the other continent and I am at war with both. I didn't check if he was ready to capitulate the previous turn, I thought 10 turns was the minimum, how fast can a civ capitulate? :confused:

Failing to get TajMajal for 1 turn was a real pain, I could have used another GAge free revolutions.


Milking
Spoiler :

Real life got in the way here, one week away from my computer. I have no desire to finish this game. If at all, I want to put a quick end to it. I resist my lazyness, if I always have an excuse not to milk my game I'll never learn how to win the Gold medal.

Anyway, the big civ was as unprepared for that war as I was. My warring was sloppy, haviong so many units makes me divide them in groups of just the needed size and then I'm always short by 1 unit. Took and lost some cities. The turn I killed the last city of the vassal, the master was ready for capitulation, I eagerly took it.
Now, in the fragor of battle I forgot to mention that every city maintenance was about 80gpt. Colonial costs was the biggest reason. -230gpt at 0%. Now all GP I get are GS, no matter the odds. No way to revolt to better civics without sacrificing a bunch of turns.

1600AD: 130000 points, 45% land, -123gpt at 0%.

1615AD: Biology. Pop boom.

Transport 30+ units East through galleon chain. Thsi is time consuming!
1650AD I build FP for a 400gpt increase! I always found the FP to be a bit too shabby. This game it was really important!

Spy steals Corporation from Gandhi, who wouldn't trade it. My mistake was thinking that having researched half of it would result in less spy points needed. It didn't. I wasted all that research.
Sushi founded 1680AD. I could have already won a domination victory if I wanted. I feel bad about not finishing the game when I can.

Sometimes AI is ready to trade me his spare sushi resources, sometimes they are redded out. Why is this? :confused:
Every city receiving sushi must have a courthouse first, even the capital. I didn't know this, I went broke again.
I distributed sushi to every single city, but it was not an important factor, since not many resources meant it only gave 10 fpt to each city.

I attacked my friend Gandhi, let my Pyramids city be taken, retook it, calculated tiles, accepted his capitulation when it lead me to staying 9 tiles bellow the limit.
Now, sushi gives culture too, so border grew and I had to gift 2 pop15 cities back to Gandhi to avoid winning.
What kind of game is this in which I am avoiding victory? I hate milking.

It's 1716AD, I am gifting cities to avoid domination, I could win for 172000 points. Gift Biology to every civ, friend or foe.
Transport 30+ units West through galleon chain (once again).

Builder phase: I forget to keep my army updated, I build lots of happyness and health buildings. If my game had been a good one, I would be researching Future Techs now to help me with this, but I am researching Steel and the likes.

1750AD: gifting a pop17 city with the AP in it costs me 2000 points, from 185500 to 183500.
1770AD: 188500 points, growth is low now. I win points some turns, lose points others. Let's continue, just in case this is not the final decline.
1790AD: AlCo founded, it counts as a WW, 189000 points. I'm bored, let's finish, dow the last civ, attack, take a city, fail to take a second, why didn't I upgradee my rifles to infantries?
Oh,oh, I have no more units. I'm not advancing. Use the airship trick: bombard a couple of times every stack so that the enemy stack leader stops for healing, repeat everyturn.
I am lazy, I don't scout properly, I don't bombard a stack, they retake their city. Hastily build a settler and take some 4 desert tiels in my continent, game over.
1800AD Domination victory for 183000 points.


Result
Spoiler :

1800AD Domination victory for 183000 points.


Conclusions (warning: highly subjective):
Spoiler :

In this game I delayed my 2nd city for ages, I lost half of my cities around 1AD, I had to be at 0% research from 850BC to 1750AD...

- If I win the gold with this lousy game, it will be clear that score and skill are not related.
- If I come close to any medal with this lousy game, it will be clear that you can do a comeback in score, while you are never able to regain the lost time when competing for speed.
- Not completing your lost game is a bad idea. AI is stupid. They are not trying to win. You can win any game bellow Deity. Any!
- Real Life time spent on your game depends not only on your playing stile, but also on your early success. I can win a good game in less than 20 hours. I needed more than 44 hours to win this 1AD-hopeless game. Investing time in your first 50 turns will save a lot of real life time at the end of the game.
- I still find no pleasure playing for points. I'm exhausted.


Thanks for reading. Please comment on anything I wrote. I'd like to hear your ideas.
 
Contender save. Cultural victory 1748.
Founded capital to get corn and pigs with 3 hills for production. Worker stole KK. Chariot rush Karakorum - no Mongols. GP farm with 2 fish.
Built Pyramids in Karakorum. After Alpha gave Gandhi a tech and he went to friendly and we were ready to trade. We were both Jews :)

Got 4 religions. Built Parth and Sistine. Actually got 3 of Gandhi's cities culturally. Got Liberalism took Nationalism. Research off after Islam. Then just spread religions, build temples and cathedrals, over and over.

Playing time 6:12

Very nice map DS. Thanks for making it!
 
C: Is it true that you had several Firsts in this game? What were some of them?
D: First Game at Emperor Level (I started feralminded’s, The Pyramids based SE but haven’t continued since my first session). Also First Win at Emperor Level

CFC: Did you know that you’re my hero? You are everything I wish I could be.
DH: :blush:

:goodjob: congrats on your first emperor level win! Stop blushing... No need to be so humble anymore.:lol:
 
jesusin, contender. Goal: Gold Medal. Result: the worst game in my civ career.

Disastre. The worst start I've ever had. I have the feeling I didn't play so badly, but the result at 1AD is so discouraging I don't know what to feel anymore.
Thanks for reading. Please comment on anything I wrote. I'd like to hear your ideas.

So... in your civ career you have never lost a game? Never scored below 183000? :eek:

My own bad starts are all too common... but if I then manage to acheive my goal with good play later, it makes the game all the more fun.

High scores seem to have much in comon with Time victories... you have to spend a lot of energy to prevent winning. Seems counter-intuitive. And not a lot of fun. But I think that everybody should do it once if for no other reason than learning a lot about the game.
 
Well, for the second month in a row I had the game in the bag, but just could not finish. This time I thought I could pull it off & got up early, but missed it by about 55 minutes ... I think I could have done it, but just as I was about to finish off HC, he vassalized to Brennus & I had to then turn to attack him, I hadn't left time for that. But I was so close that I just wanted to FINISH IT, so I did. I was just too nice a weekend here to sit inside and play on saturday or sunday :)

I've only scanned the other entries so far, but it sounds like SirDrake's is a spoiler that I will have to read more closely! My game was not that terribly noteworthy, except for perhaps the fact that I got a domination victory, yet did not take Gandhi or Kubla Kahn out or vassalize them, in fact they were #2 and #3 in score at the end, while meanwhile I annihilated Justinian, HC, and Brennus, dead to the last man at my sword. I only took one of KK's cities (in the very early game, pre-AD, and four of Gandhi's cities, shortly after 500AD, all minor ones along southeast coast --you can maybe make it out in screenshot if you care to. Otherwise I just left them alone & went into builder mode. Probably why it took so darn long!
 

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So... in your civ career you have never lost a game? Never scored below 183000? :eek:

My own bad starts are all too common... but if I then manage to acheive my goal with good play later, it makes the game all the more fun.

High scores seem to have much in comon with Time victories... you have to spend a lot of energy to prevent winning. Seems counter-intuitive. And not a lot of fun. But I think that everybody should do it once if for no other reason than learning a lot about the game.

Yes, I've lost some Deity games, playing much better than this game or having no option at all (very early dow). I've never lost in so low a level. When I lost half of my cities before 1 AD I really thought I was going to lose.

I have never (almost never?) won so late as this, 1800AD. I've never cared about points. I hope I've got my Gold medal so I don't have to care about points ever again.
 
Just a quick report from memory, if anybody is interested now when the game is already finished. :)

Fun game for me, even though I played it a bit hectically in the beginning. Didn't planned to play it at all and I barely finished on time, just 2h before the final deadline. :eek: Well, I couldn't resist Khmer and Surry once more and I wanted to test some new ideas.

From the start my goal was space victory, to have a competitive game this time around and if possible, to take the award of course. :) In the end, it was a somewhat late 1886 AD finish but that was good enough for a second best result so I'm encouraged to keep on trying.

I liked the discussion in HoF G-Major 45 and especially this post by PulisKhan: http://forums.civfanatics.com/showpost.php?p=7779625&postcount=35. It's about hammer economy utilized for space race and that's sth that interested me for some time so I wanted to test it out. Hence from the start I had the goal to at least conquer the starting continent and finish off with state property or mining inc depending on the resources, building wealth to keep science at 100% and make use of strong scientific multipliers in cottage cities. The plan worked well and taking over the AI was a cakewalk, but I still have to figure out some things to get better timings. In the end, whole continent was giving about 4k per turn in beakers. I'm not sure how good or not good is that, but I definitely had worse. :mischief:

Game highlights:

Very early on I decided on peaceful development. In hindsight, I think it would have been much better if I'd rushed Kublai very early. Anyway, I decided to take Theocracy from Oracle and to go for AP. I haven't done it in a while and those hammers from religious buildings were going well with the overall theme of the game. Well, founding Christianity and spreading it to Kublai while he didn't have any religion was good for diplo and it helped with economy since I built a shrine later on.

First session I played was really bad, I really have to stop playing late at night... Major mistake was delaying Alphabet, gambling that AI will discover it. But no, they were slow and started fighting. Kublai invaded Gandhi as one would expect. I didn't join in, not wanting to wait for refuse to talk period with Gandhi to end. It was terrible, I was expecting for Gandhi to discover Alpha anytime soon, delaying basic techs until finally single spear barb almost conquered one important future production center. It took 3 chariots to stop that spear taking the city, and the last chariot almost died with success rate of about 44%. But I got lucky, chariot lived and preserved the city, unlocking HE in the process. This incident meant BW and Archery and some consolidation to clear the mess.

Things were going rather well later on, with big Bure capital, one GP farm and 3 hammer cities. There was also one marginal city to pickup the marble and that was it. Just before the war I back-filled 2 more hammer cites to get more production. I did some trading with Kublai and Gandhi but not much since they were both pretty backward. Kublai was only Pleased since I didn't join wars, but having him Friendly wouldn't have helped much anyway. I kept the military rather small since Kublai hated Gandhi but I did keep a small garrison just in case. I spammed a lot of wonders in hammer cities since both Marble and Stone were available. I also deliberately didn't finish some big wonders, Sistine and Chitzen Itza that I can remember. Much later in the game I went to the extreme and pre-built something like 10 Hermitages and 5 West Points. :D That was real fun and a great thing for a hammer economy imo to get more than plain wealth. I would have spammed more, but I finally stopped when hammers started decaying. I didn't know that wonders decay too, well at least the national wonders do. Does somebody knows about world wonders?

Anyway, there was not much going on on the continent except for some occasional Mongolian invasions on Gandhi. One of the biggest highlights of the game for me was getting a log note that Holy Roman Empire had been destroyed before I even got the chance to meet the other continent! Somebody was having fun... It was Justi, and he proved as a very useful trading partner later on since other civs where rather backward. Eventually I got Friendly with Capac and Justi, mostly using Brennus as a punching bag for fake wars and mutual diplo bonuses. I also used Theocracy and no state religion for some time when I really wanted Justi Friendly to get as many techs as possible from the AI. I also gifted a lot to Capac to boost him, but that didn't help much to make him a better trading partner when whole continent focused on research after the wars with Kublai and Gandhi.

Wars happened after Liberalism, when everything was in place. I took Nationalism to build the Taj and bulbed my why to Chemistry and Physics. Workshops were used to spam Cuirassiers, Airships, Frigates and medieval troops. I deliberately delayed Rifling since rifles cost a lot of hammers and I didn't really need them to tackle LBs and such. Actually, there were 3 golden ages IIRC powered with Mausoleum so I did briefly use Nationhood and some Rifles to speed things up against Gandhi in the end. It didn't take much effort to conquer the whole continent with extremely large production, so things were going pretty well.

I captured plenty of mature towns in the process and got a mixture of cottage-hammer cities for the final push. I didn't have so many Mining Inc resources so I chose SP along with Assembly Line factories. I didn't feel like going for the other continent to increase land: it didn't seem optimal and it would have required more RL time that was running low on me anyway. That was about it, Friendly diplo relations with Justi and Capac made sure that I didn't have to build military units for protection and could focus everything on research.

When I think about this game, I see start as one part of the puzzle that could have been better. Another part is leveraging Caste vs Slavery. In this game I practically didn't use Slavery at all, I relied on Caste to get more GS. OTOH, I missed all that efficient food to hammer conversion in this game. I also tend to over-whip my cities and small cities aren't that strong so that's one reason that kept me from the whip this time around. Anyway, fun game for me and another good learning experience.

Thanks a lot to the staff for these games!
 
Just a quick report from memory, if anybody is interested now when the game is already finished. :)

Of course we are interested, that's why we play xOTM instead of any other game!

As far as I know, hammer decay happens equally to all buildings, after 50 turns of not working on it. For units it's 10 turns.
 
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