News: BOTM 16 Final Spoiler: Game Submitted or Abandoned

Niklas

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BOTM 16 Final Spoiler



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So how did y'all do? :)
 
:cool: I've only won on Immortal level once before (in BOTM__). That makes me 2 for 2 on this level, so maybe I should stop calling myself a Monarch/emperor level player and just admit that I'm a full fledged emperor level player.:dance:

Here's a little recap of the continuation from 500AD:
Spoiler :
OK, at 500AD I was working on Machinery and planning to then get a force of Macemen and take over Viscious Vicky's world. However, by the time I got a few mace built, I noticed Vicky had upgraded to LB's. So I detoured to Guilds for Knights, and then realized that the Liberalism race could be close if I don't get going (and as stated I was going for Astronomy as free tech, so that I still had Optics to tech). Besides, there are two or three barbarian cities just sitting there waiting for some band of pirates to take them, so my units have enough on their hands anyhow.


And then there was this diversion (notice the year is 1000AD, not BC); something I never expected to see, especially on Immortal level. But here it is:





Liberalism 1080AD, now prepare for... more diversion...
Spoiler :
Then as you know, Education is needed for Liberalism, and when that comes along you are in a hurry to get 6 universities and an Oxford built(1715AD:()... Liberalism in 1080AD, winning me Astronomy. So all in all my English invasion plans got deferred quite a bit. Until 1680AD, to be exact. Invasion had Frigate support and was carried out with Riflemen and Cannons. I'd usually attack the Capital first, and in this case it was one of the closest. However, in this case I went after her settled-on-Iron city (York) first so that she could not build Frigates. After taking 3 such periferal cities, I was no longer ready to attack the home island (London and Warwick), due to shortage of units. But I can't give her peace without taking those because then my winnings will get killed by her culture. Not to mention the fact that if she gets Redcoats then my Riflemen will be toast.


So with one lonely Frigate I begin the bombardment of London. Here is a depiction of stupid AI:

Spoiler :
OK, London is defended by 1 musket, 2 LB's and a maceman. And more than 10 Galleons and at least 4 Frigates. My attack force is 3 rifles, one wounded cannon, and one Frigate. Rather than build more land units, Vicky builds me the Statue of Liberty, and a few more galleons:rolleyes:. About 5 turns my frigate is sitting there knocking down her defenses, while her navy does nothing but cower in fear!:lol: Turn 6 the navy decised I'm going to take that city soon, so the navy heads for blue water!:confused: Oh well... London and her 4 wonders is mine. Add that to the two in York and that's some pretty good booty!


London captured (our finest hour!)

Spoiler :
After London falls (1760AD), I am forced to let Vicky buy peace. Why? Because her navy has succeeded in pillaging my very last seafood resource. How do I know this? Because after beelining Medicine and using a saved GM to found Sushi Inc, my Corp Exec build gets canceld with 1 hammer left (can't build it apparently if you have none of the resources). OK, London only has half its BFC due to culture from Vicky's new capital, but its better than starving across my entire empire.


Forward and onward:

Spoiler :
WB are then spammed, as are Sushi execs. My economy never gets above 50% research, but even at 0% research can manage a pretty good tech rate due to so many specialists I guess. (Specialist Economy sort of inevitable on this type of map with very little cottageable land). I was always able to keep tech pace, though, and benefitted from a lot of trading which enabled me to keep my own researched focused on the space techs. Only right after the war I was a little worried... Crimson Perry had about 5 techs he would trade me, but I had nothing he wanted (and all I could get from others was like Divine Right or such). But I managed to get a few bait techs that let me catch up and even get ahead a bit. Also, Perry was teching all over the place in a very unfocused manner -- I decided long ago what type of victory (space) to go for and focused only on those techs, allowing me to acheive many of them first.

Oddly, H. Cannibal was teching very fast despite being far down in the score list. At least he was teching fast until Long Kon Silver DOW'd him. (Wish I could say I was responsible for that, but I wasn't, it was just luck). The Mad Viking has lots of techs I'd like to get, and I have lots of techs he wants... but whole game he is "not like you enough". What's with that? Oh well... its not like I'm going to give away anything for free just to make him like me.:twitch:


Back to the game...
Spoiler :
After taking London, I tech Railroad to try and snag Mining Inc., but have a . .. .. .. .. . of a time trying to pop a GE. 12 GS's no problem, a GE... good luck! Anyhow, I then beeline Industrialism to see if I will have Aluminium or if I will have to war first (and if the latter, tanks are good). I am short on happiness resources, somewhat. That dye in Canturbury looks tempting... But for now I'll settle a 1t island near some whale, and fatten them with Sushi. I really love the Creative trait.


"War, what is it good for?"
Spoiler :
Actually its good for freeing up London to reach its full potential as a Space Race contributor, and net me some happy resources too. 1880AD, as I am still worried about Perry or Hannibal making a run for space, I decide that England is just slowing me down. But I have to make it a quick war or else I'll lose my tenuous tech lead again. So with Tanks, artillery, marines, infantry and riflemen I attack the remaining 3 English cities defended by Redcoats and cavalry. Did I ever mention that you should never attack cavalry with artillery? No? Maybe I should mention that now.:blush:My destroyers are enough for attacking cities, but not enough for protecting all my seafood. Once again, a gigantic fleet of galleons is off to pillage all my workboats. Fortunately, the offensive is short and victorious, and the English fleet of tall ships sails off into the sunset never to be seen again, 1894AD.


Hell no, we won't go, we won't die for Mining Co.
Spoiler :
After Artillery, I go straight for Rocketry and start the Apollo Prog in Amsterdam. Then its straight for Fusion. Maybe I'll get a GE that way.:rolleyes: But miracles do happen (at 6% odds) I pop a GE, and found Mining Co. This one needs only be spread to the 6 cities that will actually build space parts. It gains them +15:hammers:. Sushi is meanwhile is gaining +12:food: in almost every city. And 3 turns from Fusion, some bonehead at the UN (at the behest of Al-Gore-Perry) gets the idea to force everyone into Environmentalism civic (everyone knows that global warming crap isn't happening, but if it is happening its just natural climate variation, surely). I do not dare defy since I still haven't upgraded very many of my riflemen. :blush: Suddenly my research drops from 30-40% down to 0% and I'm still lozing like 100:gold: per turn! Damn... though actually that makes it plainer to see the use of forcing some other civ to suffer from corporate greed if the situation is reversed one day. Anyhow, by converting lots of research building to wealth building (nothing else but research, wealth, and SS parts being built at this stage) double the time to Fusion up to 6 turns. :eek:


Race for Space
Spoiler :
I'm first to Fusion and this game's in the bag. Just accede to all demands, and vote no to the single Diplo Victory resolution that was proposed 1 turn before launch. I burn a couple GP's to get a Golden Age (my second and final one for this game) and speed up some builds and final techs. I am able to launch 5 turns after Ecology. 10 turns to build a mech inf or two for Amsterdam (which is now the only city that matters).

Sorry! I remove a screeshot which reveals resources!


Space victory in 1955AD. Not fast, perhaps, but like I said before, any win at immortal level is a cause for celebration for me.:woohoo: To the admins I just want to say :thanx:

Hammer Time:
And the curves... this shows that although my GDP was comparable to the leader(s), my mfg output was the difference.


Now if I can only get that hammer rise to occur more rapidly (perhaps slave out the infrasturcture like dikes and factoryies?) I can put up a more decent finish date as well.
 
When I left off at 500AD, I had just conquered Hannibal and was building universities.

Joao to the northwest still only had three cities, and he hadn't yet hooked any metal. I took the survivors from the previous wars, added some elephants, and got to work on adding some more cities. Portugal collapsed like a bad soufflé in 980AD.

A couple turns earlier, I had finished researching Astro. Surveying the situation, I could now attack my main power rival Perry, or the much weaker Long Kon and Mad Viking. Mad Viking still had just 1 city, and Long Kon 3. I decided to take the path of least resistance and leave Perry alone. Perry didn't like either Kon or Viking, so if I could keep Perry at Pleased, he shouldn't bother me.

Viking's only city fell in 1070AD and Kon's last city fell in 1160AD. That was the end of the military campaign, except for capturing a few barb cities later. From this point, my attention turned to Sushi.

Sid's Sushi was established in 1240AD after taking Medicine with Liberalism. I started spamming settlers and workboats all over the map to secure all of the seafood resources. I turned research down to zero to accumulate cash. Sushi was going to be an expensive pursuit. My next tech goal was Steam Power, to get some dikes. I was still making 400-600 bpt with specialists under Representation.

After a couple hundred years of settler spamming, and after getting all of Perry's surplus seafood, Sid's Sushi was bringing in a whopping 64 food per turn. This was a mixed blessing. It meant that Sushi cities would grow 1 pop per turn for quite a while (until they got into the Pop45-50 range). It also meant that the corporation payments were huge. And since I needed cash to make these payments, I couldn't rely on the culture slider for happiness. So I was growing a lot of useless mouths to feed. I whipped markets, banks, and grocers in most Sushi cities, and whipped Wall Street in the Sushi HQ when it was about half built. When I teched Steam Power, I whipped dikes so I could build wealth effectively. Still, I couldn't expand Sushi too quickly or I'd go bankrupt and lose all of my ships.

One problem looming on the horizon was Perry teching Democracy and adopting Emancipation. I really wanted to stay in Slavery to be able to whip granaries, lighthouses, and courthouses in my newer cities, and banks, markets, and Sushi reps in my older cities. I was nervous when my espionage revealed Perry teching Constitution and then Democracy. But after teching Democracy, he didn't immediately change civics, so I though I was safe. Well, about 5-10 turns later, the bomb dropped. Perry adopted Emancipation, and my Pop30+ cities were now getting 8-10 extra unhappiness. They couldn't work a lot of their coastal tiles, and the bottom fell out of my economy. Stupidly, I hadn't teched Democracy as a precaution, so I couldn't switch to Emancipation myself. I was just a few turns from going bankrupt and losing ships to disbanding. What to do?

I had already used my 1GP and 2GP golden ages. I had an artist and scientist sitting in Amsterdam, and was waiting on a third GP from Carthage. There was an 85% chance that it would be something other than a scientist or artist, so I was relieved when a great spy was born a turn before I went bankrupt. I started the golden age and was back in the black. Meanwhile, I sent several spies to Perry's nearest city and forced him back into Slavery. My economy jumped to near 2000gpt, and disaster was averted. I started stockpiling cash for the final victory push. Now I could start spamming Sushi reps at full speed.

Final result was Domination victory in 1700AD, for a final score of 482,544. The victory came earlier than I had wanted. Even on archipeligo, the culture from Sid's Sushi quickly gets out of hand. It was bringing in 255 culture per turn, so Sushi cities were reaching the 1000 culture mark in 4 turns. Perry didn't want to take any cities off my hands, so I was handcuffed. My score was still rising at ~7000 per turn at 1700AD, so it would have plateaued well above 500K if not for the early domination. I hope this didn't cost me a medal.
 
Final result was Domination victory in 1700AD, for a final score of 482,544. The victory came earlier than I had wanted. Even on archipeligo, the culture from Sid's Sushi quickly gets out of hand. It was bringing in 255 culture per turn, so Sushi cities were reaching the 1000 culture mark in 4 turns. Perry didn't want to take any cities off my hands, so I was handcuffed. My score was still rising at ~7000 per turn at 1700AD, so it would have plateaued well above 500K if not for the early domination. I hope this didn't cost me a medal.

:bowdown:

Wow... Thanks for th enice write-up. I'm not up to it on Immortal, but I think I can follow what you did enough to replicate on Monarch or so. Since I've never reached the 100k score barrier yet, I'm inspired by your performance to do it soon.

(:lol: And I was happy getting 15:food: per trun from Sushi. :eek:)
 
I abandonned the game in mid 1600.

I was really suffering from not having enough cities while the AIs were spamming away.
Still my techhing was ok, but I missed liberalism by 4 turns ...

I made a mad rush beeline to get the rifles as first, looking envioulsy toward Vicky, but the time I had a fiew indiaman and my invasion force was ready ..... she upgraded to Raincoats (redcoats).

No chance there.

Only other possibility : DOW on the portugese. It started well, and I took easilly the firs two cities, then Jojo got the AP leadership, voting for peace ....

Oh no ...

I dont know what went on, probably massive tech trading between the AIs, approx 30 turns later Jojo dow'ed on me with destroyers and Infantry...

Then I threw the towel.

I think my mistake was at the very ealry game, instead of trying to get Colossus in the Copper city, should have made a few axes to DOW on vicious Vicky....

Very strange in the game, is that all AIs where happy with each others, even with all having different religions, and the first war happened around 1500.

Very strange....
 
Congratulations to kcd_swede :goodjob: and a great big WOW! on the ShannonCT score~! :king: And of course, to everyone else who posts afterwards...

I've only won on Immortal level once before (in BOTM__). That makes me 2 for 2 on this level, so maybe I should stop calling myself a Monarch/emperor level player and just admit that I'm a full fledged emperor level player.

I won on the Adventurer save and it's my second win (on Immortal) out of three attempts. So, somewhat, maybe, a little like kcd_swede, I'm thinking about stopping calling myself a Prince/Monarch level player, and telling the truth by saying I am actually only a Noble/Prince player !! :lol: :stupid: :rotfl:

:bowdown:

(:lol: And I was happy getting 15:food: per turn from Sushi. :eek:)

I was happy, ah, er, uhm, well, ... just getting Sushi, ah, like a few turns before the end of the game... oh well. I'm not clear on what I was supposed to do with it yet... will read ShannonCT's write-up more closely and try to learn something. :confused:

MY PLAN

My plan basically involved trying to figure out who's capable of being my friend and who's going to be hard to manage long-term. I chose Hannibal the Cannibal and the Mad Viking as potential enemies. I based this on their differences from the others. {you can't please all of the people all of the time- love the one you're with}.

WONDERS

The Vikings didn't build the pyramids until 1230AD in my game!

I built the early wonders mentioned in first spoiler (GLH, GL) and more importantly, late game I got the UN (1901AD) and the Internet Project in 1923 AD (which saved my bacon). :cheers:

GLOBAL WARMING

What causes it? (I mean in Civ). :splat: I guess it's not an "event." It happened to my cities twice late game. :confused:

WAR

I destroyed the Carthagenian empire first (my plan called for this). :ar15: However, everyone else (except the Mad Viking) was getting too strong militarily. Later, Long Jkon Silver invited me to a party at the Vikings, and I attended. Unfortunately, I was way underdressed for the event. I took about 12 infantry and 8 siege weapons, but the Viking capital where I landed was stacked full. I parried with him a few turns when the AP (Apostolic Palace) owner called for a vote to end the war against the Vikings. Oh well. Now, seemingly the only VC open to me was Space. Ha! The Vikings were the only ones weak enough for me to hope to attack with my skills, given the other AI's advanced states.

SPACE

I built everything, whipped many buildings, got dikes in every city, and ran my whipping turns up to over a 100 in many cities (not neccessarily in that order!). [Was I in danger of 'slave revolts'? I have heard about them, but they didn't happen. Is that because events were not 'on', or what? What typically triggers slave revolts?] :confused:

I did the same with the space race; building everything {i.e., factories, nuclear plants, laboratories, etc.}. I got the Space Elevator in 1936AD. I was surprised when I found out that the Internet is a gift that keeps on giving: as any two other civs later finished techs, I got them too. That made my endgame much more "possible" {i.e., I wasn't sure I would be around for an 'endgame' on Immortal level :eek: }.

FUTURE TECHs

This was the first time I have ever made it to researching future techs (I made two).

CORRECT CHOICE

Although this was only Adventurer save, :blush: I figure I made the correct choice in choosing that. The game could not have been even one turn or so closer. Crimson Perry launched his space ship with one engine and all other parts in 1962AD and I launched mine with two engines and all other parts in 1963AD. I won the race in 1973AD.

DID I LEARN ANYTHING? :stupid:

I built Sushi late game and had time to send out a couple of execs just to see how the process worked. Will learn more. :thumbsup:

I researched my first future techs. :thumbsup:

I loved the dikes! :thumbsup:

I dashed any illusions that I really am a contender level Immortal player. ( A good dose of realism helps the learning process!) :hide:

TMIT wouldn't approve of my time, but I did try to learn some shortcuts. By the end of the game for instance, I was regularly using the 'insert' key instead of clicking on cities. {yes, I know that I shouldn't ever have to do that if I learned to que properly etc.} :cowboy:

I also learned that I needed more cities with the AP religion (for several reasons). The religious buildings of the AP religion produce a couple of hammers for the city they're in, and more importantly, I needed a LOT more than I had to help stop a religious victory. Next time I'll make an effort to spread the AP religion I think. :D

I learned that you can't build the hydro power plants without rivers. And you can't build coal plants (or at least you can't use them) without coal. :stupid:

I had no oil late in the middle game. I was lucky one Barb city did, and I went and took it. Then I tried to get a Great Artist (something I never want unless I'm going cultural), in case the AI's culture overran my oil. It never did, and I used my GA for a Golden Age very late in the game which was also critical in allowing me to win the close space race. :assimilate:

I learned you can 'catch up' when behind, even on Immortal. Many examples in my game, but to name a couple, when I finished my first war with Hannibal, taking a couple of his cities, I thought about Vicky next. She was my 'friend' that I was least confident wouldn't later backstab me. But, she had her UU Redcoats before I was close to rifles! Another example, the Internet allowed me to catch up nicely in the tech race. One more example (just to make it a 'couple'), I think I whipped way too long-- until forced to quit by war and emancipation-- but my cities were able to recover. :high5:

I learned that even a simpleton's plan like mine for this game is better than no plan at all. I more or less stuck to the plan, e.g., ignoring possible profitable trades with the Viking which would have gotten others PO'd with me. I gave in to demands from my 'friends' and declined invitations from my not-so-dear far-removed acquaintances. :agree:

I kept plodding along, even when things looked dim. I used Hereditary Rule, and I spent some bit of time shuffling troops around (sorry TMIT), and I spent a great deal of time checking cities when I was whipping regularly. I hope to speed up my play and learn more of TMIT's time-saving tips from his article and apply them. That article has already cut my playing time by maybe 15%, even on this unfamiliar advanced level (for me). :thanx: <---- to TMIT for writing it.

CONCLUSION

Thanks to Niklas (and staff) :thanx: for an interesting and challenging game! I learned a lot. If you are a lurker reading this, and don't play xOTM's above your current level, I'd encourage you to give the adventurer saves a trial run. I was able to proceed slowly and try to do the things I knew to do, and I still eeked out a very close victory. Okay, so I might not have felt quite as good if Crimson Red's, uhm, that's Crimson Perry's last three-point shot had went in the bucket at the buzzer, but I thoroughly enjoyed the experience.

Looking forward to reading the other 'real' players write-ups!
Adama
 
Played an awfully slow game. Saw the city placing I though impossible:

@Adama:
Slave revolts are random events - all random events were switched off in this game.
 

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Lexad, that's really interesting! I would have thought that impossible too.

Hmm, is that possible because the two islands are counted as separate areas, and the distance check is only done per-area? :hmm:
 
Yeah, as long as the cities are on different landmasses the ">2-tile" rule does not apply.
 
Thanx, Rusten. The more we know...
 
This exception to the city distance rule is good for Sushi-milking on archipeligo maps.
 
Was stuck for things to do in my normal gaming passtime, World of Warcraft, so I re-installed Civ for the first time in about a year or so. Was looking for some game tips and info and stumbled accross this site a few days ago, been reading around game accounts and the like and thought I'd have a go and see where I few days reading would get me on Immortal.


Not very far at all, in fact a crushing loss, but it was fun seeing the game on a different difficulty level, so far I'd played on Warlord and Noble over the past 2-3 days and even struggled to my victories there so stepping up this to I was utterly thrown off by how quickly the AI's got ahead, surrounded me and gave me almost no options. I was pretty much resigned to a horrible defeat and "End Turn" until someone else won, but I didn't want to go out like that so I decided to load up a few boats, galleys and caravels when the rest of the world is seemingly a few turns away from Transports and Destroyers was a little disheartening but I found some unclaimed land, well there were Barbarians but I left them alone and they left me alone for around a hundred years or so then I decided I should take their useless little post.

However, the main saving grace of this expansion wasn't the piss poor little colony I founded but finally meeting the last race, the Vikings! I'd seen the boundries of a tiny bit of their territory on an exchanged world map but had assumed they were doing as well as the other AI's and not bothered to investigate, when I finally met The Mad Viking I was delighted to find that they were at my tech level and only had 2 cities. So I spent a hundred years or so gearing up for war and around the time the UN was formed and I was thinking I'll start hearing about Spaceship parts soon I loaded up my Galleys with Catapults and Musketmen and headed to my staging point north, or extremely south of the Vikings. Dropped a Great Merchant off on the way and had enough money, after dropping Science to 0, to buy a few techs and upgrade the Muskets to Rifles and the Galleys to East Indiamen! My second wave of troops even included some Trebuchets and Grenadiers after some trading around my purchased techs. Misfortune struck as I took too long to set up my attack and as war was declared and my first wave of troops landed on Viking soil and the Cats and Trebs started to beat down his capital I'd taken too long and the Longbows and Berzerkers inside became Rifles and Grenadiers, no fear though, I was packing a lot more troops than he had defenders and after a few turns of sloooow bombardment and then fast collateral damage suicides his defenders were eventually drowned in Pirate blood >.>

I managed to wipe out the Vikings in 1971 IIRC and the game was over in '81 to Joao via Spaceship with a final defeated score of around 2,500! Which I think all in all is still pretty terrible even for a complete n00b 8D
 
Lost the spaceship race by 6 turns in 2008. I could have played better. But, the AIs were pretty mellow this time. I think they should have been Perry the Pacifist, Very Pleasant Vicky, The Mellow Viking, Hannibal the Hunky-Dory, Joao the Jocular, Kon the Quite Nice. That made things much easier. I should have pushed someone aside early, but didn't. Wonders were very slow. The UN was built before the Apostolic Palace. The only thing that bothered me was that resources played against me. It seemed that if there were two immediate choices for a new city, I chose the place without a useful future resource. I barely had coal. No aluminum, no oil.

Still, this was really fun. 6 turns from an Immortal victory! If I'd only gotten aluminum...
 
Still, this was really fun. 6 turns from an Immortal victory! If I'd only gotten aluminum...

There's a reason that Sid puts the revelation of aluminium on the same tech that enables Tanks. Its that important.:mischief:

OK... you didn't have oil. That's hard. I think you did pretty well to only lose by 6 turns under those circumstances.

@Adama: :goodjob: Congrats on your victory!

@gagnarath: Reminds me of my early experiences here (playing Deity level BOTM when I could only barely handle Prince difficulty). You can have fun accomplishing smaller goals than victory. Nice kill! :goodjob:
 
Very poor domination victory in 1935. I'm pretty certain this was the most cities I've had in 1 game. My computer is to old for large/huge maps but having 70+ cities on a normal map was stretching it as well. :)

How did things go? My first big mistake was not going for the navigation bonus. Second going for Joao before Viccie. (perhaps). I took Joao's first cities easily then decided to head for London. What with healing troops and 2 move galleys this took much to much time but did manage to take London before a peace deal. By that time I'd decided to give up on galleys and go for Astro. No chance for being the first to Lib as WK got it circa 880AD but I wasn't trying for it.

London was starved down to size 1 after being totally totally surrounded by Viccies culture for hundreds of years. This is where I found how great the UU is. I could reinforce London without open borders and build up an attack force there. :)

So after taking most of Viccies cities it was time for Hannibal. He fell reasonably easy and I just left him with a few iceballs. Then back to finish Viccie off. No more moaning about joining there homeland. :) Next target was WK. Managed to take his core cities whilst fighting a war with Pericles at the same time. I'm not sure if WK bribed him or he was going to attack me anyway. He had been in WHEEOH for thousands of years without attacking anybody. So I decided to bribe Ragnar into the war against Peri. No peace deals with Peri and eventually wiped him out. After wiping out Pericles I then took WK's remaining two cities and found I was still along way from the domination limit. :(. Time to spam some settlers in the ice and take Hans remaining 3 cities which I duly did. An honorable mention must go to Joao as I had crippled him early and he still ended up with 20ish cities. So perhaps I wasn't wrong to go for him first. :).

So eventually after killing off 4 rivals I hit the domination mark in 1935.
 
Challenger, goal: fast conquest.

Settled in place like most people did. Slower start , but more hammers for either GLH or units. The move south to the plains hill would have been justfied if the tile 3S of the start was a hill, I spent some time fog gazing and guessed correctly that the tile was a jungle. Finding corn in capital's FC meant that the challenger handicap wasn't nearly as bad as it seemed. I started with a worker and researched fishing, mining, bronze, sailing, animal husbandry (for the city on the pig island).

I considered building GLH in the capital, but after finding Vicky close to me and finding copper on the pig, it became clear that an early axe rush would be a better strategy, so I wanted my second city settled ASAP and copper hooked up. I also wanted to secure the circumnavigation bonus, as it is crucial for a quick conquest on archipelago maps, so I also built two early workboats.

Building order in the capital was worker, workboat (fish), workboat (clams), workboat (exploration), warrior (happiness), workboat (exploration), galley (prebuilt), whip settler at size 6 killing 3 citizens, galley (completed by overflow from settler). Some of this stuff was accelerated by chopping. By the time the settler & galley were complete, the worker has finished farming the corn & mining all the 3 hills. Worker & settler were loaded onto the galley and sent to the pig island. The city was founded on top of the ivory, whcih also put iron into the FC after IW was discovered.

Now that I had another productive city founded I could consider building GLH again. I calculated that I could build it in my capital at 1320BC. In my test games (generated 5 maps and pressed shift-Enter until GLH was built) the earliest was 1240BC, two turns later. Still the risk seemed to be significant, and I didn't want to delay axe-rushing of Vicky, so I finally decided not to build any wonders, but hope they get built somewhere close to me, so that I can capture them. So my production from here on was mostly barracks, axes & galleys. I did slot in a cheap library in my capital & hired two scientists to speed up research.

The goal was getting Construction for cats & elephants, but I knew all the AI already at this point, so I decided that a run on Alphabet will pay off getting me more beakers from trades. I did manage to get IW and some cheap techs from the AI, but nobody wanted to trade away math and shortly after all the AI got Alphabet too, so I had to start researching it myself.

I attacked Vicky in 875BC with a dozen axes and quickly captured all of her cities, the war ended in 650 BC. I immidiately started prepairing an assault on Hannibal, he had more units in his cities, so I had to bring more. At 350BC I had about 20 units, mostly axes. I attacked Hannibal and captured all his cities except one (with unknown location) by 75BC. I made peace taking math (half-researched), masonry, mysticism & horseback riding.

I collected a lot of gold from capturing cities, but I was also paying a lot for units & maintenance. I underestimated the cost of my empire, propably because I am used to playing on standard maps. I was loosing 40 gpt at 0% research. With economy in such bad shape I couldn't afford researching construction. I got a GS born in Amsterdam, whcih I used for an academy, whcih was a big mistake as I realised it now. I didn't bulb math, because I hoped to get it in trade (whcih did happen eventually), but still my research slider dropped to quckly to make an academy usefull. The correct thing to do woukld have been saving it untill math is discovered and bulbing calendar, getting coins & happiness from plantations, which would have saved me from going broke.

But I realised that the GLH still wasn't built by the AI in 75BC (and they were slow on other wonders too, GW was built as late as 425BC in my game!), so I made an attempt on getting GLH. If it gets built by the AI I will at least get the coins which are badly needed, and I can make the city that builds GLH my primary target. I started building GLH in York, and got it in 150AD. This helped a lot. I was still loosing money even at 0% research, but I was getting much more from capturing cities & I could burn some gold researching construction.

Meanwhile my axe army sailed further east and attacked Perry in 175AD. Again I was going for the capital & the most productive cities first finishing off smaller cities later. Perry had many cities (7 or 8, while Vicky had 3 & Hannibal 4), but all were poorly defended, usually just 2 archers per city, or even less, so conquest was quick. By 275AD the greek civilization was reduced to two distant cities. Again, I didn't know their location, and I still haven't found Hannibal's last refuge, which started bothering me. I got some help from the vikings here, as they razed on of the greek cities in tundra. In this war I had to raze all the cities, which wasn't good since some of them were resettled by the AI soon aftewards, and I was always distracted from my main goal having to locate and raze all the newly settled villages, whcih was a pain on this map. I got monarchy & CoL this time in the peace deal, and this also allowed me to trade calendar from someone else, which helped a lot.

Construction was discovered in 225AD, and I started building cats & elephants at home, prepairing for the second front against the more powerfull Joro, while axes made further progress in the east. I got another GS in Amsterdam, I already knew all the important techs, so it was used to launch a golden age. Bad news was that Joro had already learn't Feudalism and had his cities (most of them built on hills) defended by longbows. Killing him will prove to be a problem even with cats & elephants.

Anyway the conquest went on and in 325AD I declared war on the vikings. The viking war was slow, since I was far from home and new troops built were prepairing for the war with Joro. I also took heavy losses due to several unlucky RNG rolls. Some of my troops and galleys were also busy looking for newly settled villages and sending some troops to raze them again. Core viking cities were razed by 540AD, but their small cities survived untill 740AD.

In 500AD the war against Joro finally started, and from here on I was fighting on two fronts. Joro had 8 cities, most of them heavily defended by longbows, and I was loosing a lot of suicide cats each time. Long Kon also had longbows & crossbows, but luckily he only had a few cities. I landed on his island and took his capital (with the Colossus & some other wonders) in 780AD. I also razed core portuguese cities at this point. From now on it was finishing of the minor cities left, whcih did take a lot of time on this map. My logistics was propably very far from perfect at this stage. I was tired from all the small islands & the galley chaining. I also forgot about the no vassals options & researched Feudalism (burining all the gold I got from plundering cities) hoping to force the AI to capitulate, which was just a waste of gold, that put me on the brink of going on strike again.

Anyway in 660AD Hannibal was gone: I found his last city, and saw it captured by Long Kon the turn before I would have razed it. In 740 AD vikings were dead, in 800 AD I finish off Perry. Joro died in 1040AD anf Long Kong in 1060AD for a 1070AD conquest victory.
 
Great to see you back! I have played for conquest, but the style that didn't assume fastest :) - no war before cats, as in my last 2 games failed chariot rushes at great odds.
 
Challenger, goal: fast conquest.


Anyway in 660AD Hannibal was gone: I found his last city, and saw it captured by Long Kon the turn before I would have razed it. In 740 AD vikings were dead, in 800 AD I finish off Perry. Joro died in 1040AD anf Long Kong in 1060AD for a 1070AD conquest victory.

Great write-up:goodjob:

There is lots for me to learn from your game.:)
 
Settled in place and build the GLH. After that I started rex'ing and teched towards Steel and Chemistry (Military Sience). Took Steel from Liberalism and shortly after I started to build my Grens/Cannon army and took the core cities of Hannibal, Victoria and Joao.
But then I realized that I still only have 20% of the land after playing a long time and I couldn't motivate myself to accomplish the tedious task to reach the domination limit. So I retired. Nevertheless it was a great and entertaining game for me!

I was thinking about an early rush towards Victoria but decided against it. But after reading the discussion in the first spoiler I think I would have been a nice move.


Very impressiv games ShannonCT and Obormot!
 
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