News: COTM52 Pre-Game Discussion

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COTM 52: India!



Staying at Monarch level, a Pangaea map with fairly middle of the road settings. Barbs are toned way down - will the AI step up to the challenge?

Civilization: India
Rivals: 7 pre-selected
Barbarians: Roaming
Difficulty: Monarch
Land Form: Pangaea, 70% ocean, Standard map.
Geology:4 billion years old, Normal and Temperate.
AI Aggression: Normal

cotm52large.jpg

cotm52mini.jpg


Conquest-Class Bonuses:

  1. 2 Spears
    Pottery for Free
    100 Bonus Gold

Open-Class Bonuses
None

Predator-Class Obstacles:

  1. No Ceremonial Burial
    AI Off/Def Bonus Units set at Emperor Level and get 3 more Bonus Unit Support
    War Elephants cost increased by 10 shields
 
Yuck, tricky decision to start - move SW to trade a floodplain for some extra shields, or settle in place to get +5 food eventually? Still wouldn't be a 4-turner unless there's like, 3 sugars hiding in the fog.
 
I predict I will still be in control of my own capital after 25 turns :please:. I will still be playing predator regardless...

My fog gazing skills are generally non-existent, but is that an extra commerce on the tile W-SW? Incense?

Worker west will be the first move.
 
I predict I will still be in control of my own capital after 25 turns :please:. I will still be playing predator regardless...

My fog gazing skills are generally non-existent, but is that an extra commerce on the tile W-SW? Incense?

Worker west will be the first move.

Flood plain is w-sw. Just like there is flood plains sw-s

There's a total of 5 flood plain tiles inside radius (3 of them inside early radius).
 
Question really is: do eitehr of the other two FP have cows on them or not?

Those FP can make 3 pop factories after republic. say, a 1 4 turn settler, 1 2 turn worker and a 6 turn settler - or you can try 5 factories - 2 6 turn settlers and 3 3 turn worker factories.

Shields might be a little light, however, for more than 2 or 3.
 
Looks challenging. I think i will try my first ever predator game. I did ok in last monarch level game but for the life of me can't figure out how people get such early completion dates.
Maybe a predator game will sharpen my skills.
Or more likely end my game early.
 
I'm the same way, can't figure how players get early completion dates and learn to be competitive at the higher levels. Maybe it is a life-time commitment. If the squares to w-sw and sw-s are flood plains, let me move the worker 1N to see what's up there and then decide where to settle. Otherwise, most likely in place.
 
In a game like this, the key to getting an early score is often:

1) Build a granary pretty quickly in your capitol (warrior to scout, warrior for MP,granary)
2) Get as close to 5 extra food as possible while having enough shields to build 4 or 6 turn settlers
3) Build a lot of cities, until the AI starts getting too close or you have your UU
4) Stop expanding and build military and kill the AI.

As a general rule, that's what you'll see happening in early Domination, conquest and 100K games. Space and Diplomatic are a little different, as you build more infrastructure and may not do serious war until the late middle ages - 20K is just completely different.

Note that the earliest finishes will rarely happen in games where the human builds the GLib - staying up in tech is done with trading and pointy-stick research where you can't keep up yourself.
 
I'm the same way, can't figure how players get early completion dates and learn to be competitive at the higher levels. Maybe it is a life-time commitment.

No, it's not. But if you have limited time, you must be a fast learner! Try to finish one game per month, either PTW or C3C (since they are fairly different in the details, and it's the details you must study), submit the game and write spoilers describing how you reasoned when you played and what game mechanics you used or wanted to use. Then ask us to comment, and you'll get much useful information.

Also read good spoilers. You could look in old game threads for those that SirPleb wrote. There you can learn a lot.

If the squares to w-sw and sw-s are flood plains, let me move the worker 1N to see what's up there and then decide where to settle.

Now, why would you want to do something like that?

You must know for sure, that the first thing the Worker should do is not to improve a Plains tile. So what do you expect to find up north, away from the River? Possibly a Cattle bonus, since this is after all a civ_steve game. But you must be aware, that that is a gamble. If you find nothing, you have lost three Worker moves.

By moving the Worker SW onto a known FP, you lose only the potential of scouting elsewhere, but get knowledge of the other two FPs -- namely if they have a bonus and then what kind. Only if one of the FPs have a bonus (e.g. Wheat or Incense) should you consider to move away from the starting position before settling, and that move is then towards the bonus in order to get it within city limits already during the first ten turns, before the first culture expansion happens in the capital. If they are plain FPs, then you can still settle in place surrounded by yummy FPs, and you Worker is ready to irrigate the first one.
 
I'm having some problems uploading the last few files to get this game started. Hope to be resolved in the next 24 hours. I'll extend the game for the rough amount of time we are delayed. Sorry!
 
I guess flood plain caused desease is switched on? :rolleyes:

Shouldn't we switch that luck factor off whenever there are floodplains in range of the start position? :hmm:

I know we already had that discussion but I can't recall what lead to keeping that source of injustice...

Well, maybe a little (un-)luck should be involved in these games... :ack:
 
Whether it makes it harder or easier for players, I put in a request for a barbarian free game. No huts, no barbarians whatsoever.
 
Thanks for the insight Automated Teller and Freddo. I'll keep closer track of the spoilers. Some of my games end in disaster and instead submitting it or learning from my mistakes, go on to something else until the next GOTM.
 
seems to be hard to establish a four turner deu to the lack of shield, but a 6 turner should be possible. And...

ehm...

do chariots/horseman upgrade to war elephants?

:crazyeye:
 
Dude, this is like the perfect start. India also has good traits like comercial and religious which will help a lot. This game I'm afraid will be too easy but then again I won't have a lot of time so an easy game is ok too.
 
Don't think it will be too easy, there is usually a surprise waiting, either in the map or the settings. There may be several 1 tile islands, super aggressive neighbors with high defense or offense UUs, or a vast desert near the core, or no luxes or no Iron. No plan survives intact after contact with the enemy.
 
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