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GOTM 16: Montezuma
[img=right]http://www.civfanatics.com/civ4/info/leaders/leaders0017.jpg[/img]This month, the difficulty comes back down to earth, and we have what should be a fun, quick game.
This game MUST be played in patch version 1.61. We will NOT accept any games played under any other patch versions, and you can't play it in warlords!
Further, it MUST be played using HOF mod version 1.61.010.
Game settings:
Civilization: Aztec (Leader: Montezuma ; Traits: Aggressive, Spiritual)
Rivals: 4
Difficulty: Prince
Map: Pangea
Mapsize: Small
Climate: cold
Water level: Low
Starting Era: Ancient
Speed: Normal
Options: Aggressive AI, Raging Barbs
Victory Conditions: all enabled
Montezuma:
Montezuma is Aggressive and Spiritual; starting with Hunting and Mysticism. Aggressive allows a free combat 1 promotion for melee & gunpowder units, and double production speed of barracks and drydocks. Spiritual allows no anarchy when changing civics, as well as double production speed of temples.
Unique unit: Jaguar:
The Jaguar replaces the standard swordsman. The strength is reduced by 1 to 5, and the cost is reduced by 5 hammers from 40 to 35. In addition to the 10% attack bonus for cities, the Jaguar receives an additional 25% defensive bonus for jungle. Critically, unlike the swordsman, it is a resourceless unit - you don't need to have secured iron.
The starting screenshot is here (click for a bigger version!)

Adventurer Class bonuses:
- Start knowledge of mining.
- Start with a worker.
Challenger Class Equalisers:
- All other civilizations begin with an archer.
- All other civilizations start with a bonus tech.