News: GOTM 16 Pre-Game Discussion

:blush: oops - just checked and the climate is actually "cold". Sorry about that.....

I wondered why I was shivering on the way into work....;)
 
My last completed game was an Aztec conquest ([c4w] though) on a small pangaea, and that was a totally random start. I'm thinking maybe again, but then, so is everyone else. My last two Civ3 GOTMs as the Aztecs ended up in space, so maybe my Aztonauts will make a re-appearance ;)
 
I think that the scouting wont help you. If you move SW-NW you will see the two forest, which are visible now and nothing more.

Well, I think I am going to find 2 fishes and 1 whale in the tiles 3S, so I will happily settle 1S. If you are not going to move your Scout my way, you won't see all those sea resources and you won't settle 1S. ;)

Settling 1S or 1E loses 2 health from river.
 
Well, I think I am going to find 2 fishes and 1 whale in the tiles 3S, so I will happily settle 1S. If you are not going to move your Scout my way, you won't see all those sea resources and you won't settle 1S. ;)

Settling 1S or 1E loses 2 health from river.


But at least I won't finish settling on the iron which is just hidden there ;)
 
:blush: oops - just checked and the climate is actually "cold". Sorry about that.....

I just wonder how that changes the plans for the game. By the way on the download page, there is written that we have 6 opponents. Thats quite crowded and would definitely change the game if it is true. (in favour of jaguars)
 
I just played a couple of trial games and learned a couple of lessons.

1. Jaguars ar slow when the game is "normal" speed. The time (and opponent techs) just seem to fly by once you've shut down research and gone all out military.
2. Horse archers just don't charge through jungle like Keshiks! ;)
3. If you're going for conquest, make sure you do it before any of your enemies get feudalism. Once they do that, you might as well pension off your jags and horse archers and build lots of settlers hoping for domination before you go broke!
4. If Caesar's in the game, stomp on him before he gets iron!

Having said all that, the jag/horse archer thing seems to work quite well. You need to keep an eye on barbs, and good positioning of cities and fogbusters helps.
 
By the way on the download page, there is written that we have 6 opponents. Thats quite crowded and would definitely change the game if it is true. (in favour of jaguars)

Hmm. So which s right? In this thread it says 4 rivals which is the normal for a small map. I guess we'll find out once we start playing and get to about 2000BC. On a small map, you meet everyone fairly quickly. If it is six rivals, there will be more of a window for the jaguars, and perhaps less trouble with barbs.

ainwood said:
oops - just checked and the climate is actually "cold". Sorry about that.....

It might change things, making conquest a little easier as there might be a lot of ice that other civs won't be in a hurry to settle on - the barbarians will settle it though.
 
Is it just me or does the submission date and the advice to NOTE that date make anyone nervous about what supposedly will be a simple and quick "Prince" game? :mischief:
 
Huh? It's exactly the same time period as every other GOTM game.

Sorry, just trying to be clever. I meant the fact it's to be turned in on April Fools Day?
Of course, the same fear could also apply ON April 1st for GOTM17?
 
Hmm. So which s right? In this thread it says 4 rivals which is the normal for a small map. I guess we'll find out once we start playing and get to about 2000BC. On a small map, you meet everyone fairly quickly.

You can find out much earlier than that... I am not sure if it shows up in 4000 BC, but certainly by the next turn (as soon as you hit "end turn"), if you go to the victory conditions screen, in the conquest section it will tell you how many rivals are still alive.
 
Ignoring religions would be fine. You will be conquering the cities where the religions were founded anyway. :evil:

You can then spread the religions if you need them.
 
Ignoring religions would be fine. You will be conquering the cities where the religions were founded anyway. :evil:

You can then spread the religions if you need them.

I agree. In one practice I founded buddhism, but I decided it was a waste of time. Just beeline for more important stuff and capture the Buddhist holy city later ;)
 
I agree. In one practice I founded buddhism, but I decided it was a waste of time. Just beeline for more important stuff and capture the Buddhist holy city later ;)

Mostly agree, but it's worth pointing out that if you start on a continent with few or no AI's on it, and you're planning on a cultural victory, then it may be more important to try and grab early religions just to make sure you do get some pre-caravels (especially as if you're going cultural, optics isn't a tech that you'd probably want to research anyway). Also, if you're intending to build the Oracle, that means you will need to research either polytheism or meditation quite early on anyway, which may give an additional argument for doing it first.
 
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