Harbourboy
Deity
Yes, there is a big difference between immediate horses and horses that take another 30 or 40 turns to hook up.
The discussions that emphasize immortals over all seem to carry a risk if the horses don't show up in the capital, don't they?
Lehm - If I settle on rice and work a farmed river side, I will get 3+3 food and 1 commerce. The other way around will net me the same food (4+2) but no extra commerce. Not until civil service will there be any difference in food.
Hey, so I was seeing double at the time. Gnejs suggests I refrain from helping you in that direction.LC - I can't find the 2C flood plains, please help me![]()
There's no "risk", because you will find out whether or not you have horses long before you have to make any decisions about them.
It looked like he was going to forgo the first settler. But if AH is researched early, DaviddesJ is right that you know whether you need that second city for the horses or not well before the you'd be building that first settler anyway.1 settler = 4 immortals in terms of hammers. I tend to get better odds with combat, and I get gold.
Am I the only one that considers settle in place and work FP for the extra commerce, then corn, then mine? Wrk, war, war, settler ?
A.H. then mining? Second city on rice or close to far horse? Then
immortals...
Maybe an alternative approach is to pillage enemies but don't take their cities ... until you have the ability to make courthouses. Why not keep the AI weak but let them build the infrastructure in those cities for a while, before you eventually take them!Once again I didn´t destroy the cities. I kept them. By the year 1 AD I had 8 or 9 cities and killed one enemy leaving 3 more on the continent and one more somewhere else.
Now that (of course) I have a negative income at 0% science I got about 35% of the worlds territory. I just started building cats and now I am falling behind in tech. From now on it will be a hard fight which I don´t know how to continue...
Okay... I know I have to raze more cities... haaa.... but it´s so hard... I think I can´t win without maceman.
Plus, leaving weak surivivors may be necessary to keep a trading partner, as I recall if you are the only civ an AI knows, they won't trade with you? or is it ever knew (living or dead)?(help me out here, guys!)
dV
Will they build infrastructure, or will they just continue to build best available units?Why not keep the AI weak but let them build the infrastructure in those cities for a while, before you eventually take them!
Adventurer Class bonuses:
- Player starts with a worker (same square as the settler).
- Player starts with two arches (one on plot with settler, one on plot with scout)
- Player starts with mining & the wheel.
Challenger Class Equalisers:
- Gold visible in the starting screenshot is removed.
- Start without knowledge of agriculture.
Arches huh![]()
I never know what the hell to do to open adventurer starts. I guess with this one the first tech is AH the first build is barracks till size 2 after farming the corn then settler?
The archers can go forth and worker steal and then follow up with immortals.
I just never know what the first build should be since it's 9/10 times worker then settler.
Oh well. I'm considering just doing the normal save and seeing how long I last.