( and I think only the wheel is necessary for the Immortals ),
Wheel plus horses thus Animal Husbandry.
I can only manage Adventurer, and came late to this discussion, so I hope there are still a few experts who haven't started the game and can still comment.
With the extra starting units, I was thinking that in the west the scout should go 2SW and the archer NW to wind up on hills for max visibility. Is it reasonable to move the worker E-SE to another hill? Should be safe from barbs for a few turns (6?).
If I calculate correctly culture is +4/turn (+2 palace, +2 creative) so the first expansion is in 4 turns (on turn 5), so the worker can't work anything that isn't adjacent to the starting location until then. Settle in place would therefore mean start farming the corn soon; 1NW would mean start on the gold right away? I went for early gold on my abortive attempt at GOTM19 for maximizing early tech (at the cost of city growth) specifically because of wanting AH fast, but it looks here as though the better approach is to farm and build up population.
With two archers and a worker already, and since it seems early warmongering is essential, would building a barracks first make the most sense? or start on settler? or wait on the settler until Bronze for chopping?
People mentioned whipping, which I've never figured out how to use; is there a link to something that explains when to use this? I'm guessing you need to wait until you only lose 1 pop. With this setup I imagine you'd farm the corn and whatever floodplain is in reach to rebuild pop fast?