4000 BC: Move the warrior SE to the plains hill. He can see that there is nothing in that direction, as I suspected. In fact it is worse than I thought as there are 2 mountains and I only guessed 1 desert. Settle in place and research BW while I build a warrior. Normally I would consider that a waste, but I want to bump up my power rating early. Working the unimproved gold hill will pop the warrior in 8 turns and shave 2 turns off the research to BW. I will switch to the ivory when the border pops. I see what looks like Egyptian borders to the S so Hatty's capital is probably 5S of my start. Not a bad neighbor, temperamentally, but I would rather not have a creative border so close.
3970 BC: Oops. There are pigs E of the desert hill so the plains hill would have been a viable start after all. Well, as I said in the pre-game discussion, I might have tried that if I had a scout but as it is it would have been a gamble. I am not sure that even now I would have done anything different, but that might make a decent 2nd city if I get the chance.
3880 BC: There are flood plains and gold E of the pigs, but also Louis. Grr. Two creative neighbors fairly close. Do I detect a theme? As long as Kathy isn't breathing down my neck, I should be OK, but this is going to make early expansion even more difficult.
3760 BC: The warrior comes in on the same turn as the border pop. Saladin's scout is now visible to the NW. I decide to work the plains hill instead of the elephants to churn out a work boat in 11 turns. This sacrifices a lot of growth but at least I will have a 4F2C tile when building the worker, and it comes on the 19th turn rather than the 23rd so I think I am still ahead of my normal worker-1st approach. The warrior may have been a mistake as my power rating is still pathetic, but it might be enough to ward off attacks by my non-aggressive neighbors.
Louis plants a settler on the plains hill to the SE, getting the pigs, gold and flood plains in his fatX. Nothing much I could have done about that.
3610 BC: Alex is to the NW. Crap. My 1st aggressive opponent, and a psychotic one to boot. Well, it looks like he is between me and Salah, so perhaps they will get in a religious argument and leave me alone. Hatty's second city is in a crappy location. Silver and deer, but lots of ice and tundra too. My 1st warrior is taking the long walk around Louis while my 2nd explores to the W.
3310 BC: The workboat is done and I ... wait a minute! Did I screw something up? This is turn 23 and I expected that boat 4 turns ago. Looking at the city manager, I see that I have been working the ivory after all. Well, I could have shaved a couple of turns off BW the other way, but now I only have 5 turns before a pop (after switching to work the clams) so no big loss. It was a controversial move to begin with. BW due in 2.
3250 BC: BW in and the nearest copper is in the desert tile W of Louis' second city. Damn. Nothing I could have done about it but, just damn.
2500 BC: Saladin beats me to settling the gems to the NW. I now notice that he has another city on my NE border as well, which was camoflaged by the trees in that area. Well, my settler can still get the gold/banana city to the W and the mountains make a nice barrier to Alex if he decides to get fiesty.
2350 BC: Yikes! I almost spoke too soon. Founded Antium on the plain 2E of the gold getting the bananas in the fat cross, eventually. But the new border pushed an exploring party of Alex back through the mountains, which contained a settler! One turn more and I would have been stuck in OCC mode with a useless settler hanging around. I just hope that there is iron nearby or I am totally screwed. My second warrior is still trapped in the SE by Louis and Hatty, neither of whom have had the courtesy to research Writing. Judaism founded by Louis on the previous turn. Buddhism is out there but it must be one of the two unknown AIs.
2080 BC: Well, hello there! My prodigal warrior turns up on my SE border. Looking at the area he was last seen, I see that Louis built a city down there to capture the fur, pushing my warrior through 8 tiles of Hatty's land. Talk about the Orient Express! Time to kill the fatted calf, or at least fortify the warrior in Antium. I see lots of Arab soldiers milling about in the N. Hope those are intended for Louis or Alex, not me. Archers due in 2 turns.
1960 BC: Judaism spreads to Antium, furnishing me with some free culture. I don't convert, however, as Alex has adopted Buddhism and Salah is still Hindu. This is good news, of course, because it means they are likely to fight each other sooner rather than later.
1390 BC: Iron in the desert SE of Antium. The hair stands up on the back of my neck when I think how close I was to losing that to Alex! (Who already has 2 surplus copper.)
1210 BC: Bella appears in Alex's land. She founded Buddhism (of course) which means that the two psychos a) have open borders and b) are the same religion. This could be bad. Since I have judaism, I could try to send some missionaries to convert a couple of Alex's cities, but that is a long way off. First I need lots of praetorians, then I can worry about diplomatic dirty tricks.
France and Egypt decide to go to war, surprisingly because they are both Jewish. The next turn, Hatty demands that I close border with Louis, but he is closer to me and has a bigger power graph so nothing doing. I might decide to attack him later, and I hope she is still drawing his forces to the S when I do, but I can't afford to get invovled at this point.
970 BC: The iron mine is finally built and I switch all production to praetorians. The stupid desert tile that the iron is on took 11 turns to build the mine and another 5 for the road. I forgot to take that into account. I probably should have chopped another worker before starting on it, but too late now.
A Persian scout appears in Greece and, not surprisingly, Cyrus is also Buddhist. Meanwhile Judaism has spread to my capital. So that makes 3 strong civs in the Buddhist coalition and 3 mediocre ones in the Jewish coalition, which is at war with itself. There is something vaguely allegorical about all this, but, being a non-spiritual leader, I can't make out what it is.
625 BC: Hatty demands that I convert to Judaism. I have been expecting this, but I hoped it would be Louis that made the demand. Well I really can't afford it right now, but if I don't, Louis is likely to make the demand anyway and it will just waste the good will I could have had with Hatty. If I spend 5 turns as a Jew, then turn it off Louis will have to wait another 5 before he can demand a new conversion. The anger I provoke from the Buddhists will be temporary, and since I've built up some years-o'peace good will, it shouldn't cause any problems.
580 BC: Memphis falls to the French dropping Hatty's power rating. I am almost equal to her now. Salah was actually more upset with my conversion than the Buddhists (surprising because he is usually much cooler about such things than Bella, though she does cancel OB with me on the next turn). But I am still not anyone's worst enemy, so I should survive untill my planned recidivism in 2 turns.
530 BC: As if to prove my point, Saladin declares war ... on Egypt. Actually, looking at the power graph, I might want a piece of that action. Hatty built Heliopolis on her NE shore, which has been putting pressure on Antium's water tiles. Those tiles are not useful to me at the present, but that city is in a nice location and it would be a good addition to my shrunken empire. Unfortunately, since neither Hatty nor I have writing yet, I have no idea what her troop strength is. Might be worth looking into, though as soon as the opportunity presents itelf.
400 BC: I decide to risk it. Thebes has only 3 wounded defenders and I can get there next turn. Louis is besieging the city with 2 units, so he can't take it from me and Salah has a big stack on the way but I will get into attack range first. Heliopolis to the NE only has a couple of archers so I might be able to take that as well.
385 BC: Thebes is mine. Unfortunately, for a capital, it is not a very attractive city. There is rice and spice but not a lot of production or other food. Leaving my archer to defend I move my 2 wounded and 1 healthy praetorian to Heliopolis.
340 BC: Hatty stupidly sends a raiding party to try to take out my iron. I easily kill her archers (losing a warrior promoted to axe in the process, though) and her city is now down to 3 defenders. This will likely allow Salah to take the city with his horses before I get there. Louis demands that I convert to Judaism, so I do.
310 BC: Yep, Salah takes Heliopolis. I actually got a shot at it, since Louis decided to make peace at the last minute causing Salah to waste a couple of horse archers, but my wounded praetorian died against a wounded archer at 62% odds in my favor. So close. I had hoped that Saladin would raze the city, but it looks like he is going to keep it, making the utility of this whole exercise somewhat questionable. Still, I got my 3rd city out of the deal, so if I don't lose it to French and Arabic culture, I'm still ahead of the game at the cost of only 2 units.
End of session.
85 BC: Unfortunately the common military struggle with Salah and Louis did not last long enough to get any brownie points with them. Isabella has been surreptitiously been sending missionaries to my cities and Antium and Rome now have Buddhism. She comes with a demand, but it is not, as I suspect, to convert but for 60 gp tribute. I can afford that and she upgrades me to Pleased. I try to turn it around but she is not quite pleased enough to give me a free tech. That gives me an idea, however, and I ask Alex for Mysticism and he agrees, shockingly. I could probably get a freebie from Bella as well if I convert to Buddhism. I am rather inclined to join the Western Buddhist Coalition as it is pretty powerful, but the problem is that Salah and Louis are individually the most powerful civs and they are right on my doorstep. In fact, they are both taking territory from my cities. Hopefully Salah will go to war with Louis soon, or, failing that, Alex but he has been trading resources with both of them for many turns so that doesn't look likely. His worst enemies are Bella and Cyrus but they are probably too far away to pick on. Finally, I renegotiate a trade deal where I was giving Bella surplus gold for free, and get 4 more gp for it, which allows me to cut a turn of my Math research.
65 AD: For some strange reason Rome suddenly goes unhappy. I look at the reason and it is just because of overcrowding, but the city has been stagnant for several turns. This is puzzling until I realize that Alex's culture stole my surplus gold and I am trading the other one to Bella. Rats. I cancel the deal, but I really could have used the extra cash. But while I am investigating this unhappiness mystery, I notice that my remaining scientist is pulling down 4 GPP rather than the usual 3. Looking at the breakdown, I see that I am getting a 50% bonus from buildings but I only have a library, barracks and the palace there. Looking around, I discover that Thebes has the Parthenon, which I hadn't noticed. Also a free lighthouse, even though I am just now researching Sailing. Meditation comes in this turn and I immediately start building monasteries in all cities. My borders are being eaten away by foreign culture and I need to start pushing back. On the plus side I stole a farm from Louis that he built near Thebes for no aparent reason. He does not have a city that can work that tile.
260 AD: My first great scientist. Unfortunately, since I have iron working, he wants to bulb Compass so I make him build an academy in Rome instead. This will be a problem until I get to Philosophy.
290 AD: Cyrus circumnavigates. In the same turn Saladin demands that I stop trading with Cyrus. I have several troops in his territory, though so I pass. This hurts my relations with Salah temporarily, but the demerit goes away after a couple of turns which surprises me. Perhaps because, having mapped out his territory, I had stopped trading with Cyrus anyway?
485 AD: Calendar finally in. I decide to forgo Construction because it wouldn't do me much good anyway. Soon I will have to pay attention to victory conditions. Culture seems the only viable option at this point unless a war breaks out so I need to start assuring some friendly neighbors. The diplomatic situation has not changed in several years so I decide to start researching toward Monarchy and Theology to get some favorit civic points. Bella's favorite is Police State and Cyrus likes Representation neither of which will be happening for centuries, but Alex and Louis like HR and Salah likes Theocracy which are both doable. Conveniently those three are my only neighbors so they are the biggest threat anyway.
500 AD: Bella shocks me by offering free Construction without my asking! I am still totally amazed that Alex and Bella are my best friends in a Deity game. This is so not going the way I had expected. Looking at the map, I note something interesting. Cyrus is still Buddhist, but he has founded both Christianity and Islam. Islam is not spreading but all of Cyrus' cities have a cross as does Spain's Madrid. You know that couldn't happen spontaneously, so Cyrus must be actively spreading his religion, presumably because he has the shrine. Now there is no particular reason he should convert while only his own cities have Christianity, but if he is exporting it, there are some good tactical reasons he might want it as his state religion. No one has discovered Liberalism yet so there is a slight possibility that a religious war might break up the Buddhist coalition even as it did the Jewish one. Food for thought anyway.