News: GOTM64 - Second Spoiler

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GOTM 64 - second spoiler



OK. So by now you know the starting continent is woefully short in Ancient Age strategic resourcs. OTOH, it's a fairly large chunk of land that you don't share with any AI. How did you resolve your lack of resources, and in general, how is your game going? If you played Predator, which civ do you think had the increased Aggression setting, and did that play any significant part in your game?


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If you played Predator, which civ do you think had the increased Aggression setting, and did that play any significant part in your game?

I assumed it would be the Vikings, but didn't see any evidence of anyone being unusually aggressive (except for me of course :mischief: ).
But about the other predator bonus... has anyone figured what the AI difficulty setting did? I might run some test games to check, but I am wondering whether it actually made things harder for the AI. That is to say, there are certain areas where the AI always plays at regent level - principally tech cost, and I suppose their barb-fighting & hut-popping luck. Perhaps changing that setting made them research at 125% cost same as us humans?
 
Not much to say about the Middle Ages. I made it through Chivalry before halting research (although I learned up through Education and Gunpowder by eventually capturing the Great Library). It was one war after another. I got 2 Great Leaders during the game – one moved the palace to Salamanca, and the other moved the palace again to American lands at the very end of the game.

I never did have my Golden Age :sad:. I cut off my Great Lighthouse build with only about 50 shields accumulated once I found I could reach all civs without it. I assumed I would capture relevant wonders then use a Great Leader to rush something, but the Commercial and Expansionist wonders all ended up too far away.

360 AD – Iroquois destroyed.
500 AD – French destroyed.
600 AD – Vikings destroyed.

Domination victory in I-don’t-remember-when-and-I-can’t-find-the-email, but it was around 700-800 AD, I think.

I don’t know who the aggressive civ was – America was by far my most successful rival this game. Maybe they squashed India early? Although I don’t remember finding American cities with Indian names :hmm:.
 
I think the Iroqouis are more aggressive. They even declared on someone when they were already down to 1 city. But I saw "normal" AIs doing that also occasionally.

Anyway, I was just connecting Iron on the island to the SW, when Iros declared on me. It was before researching Astronomy. I managed to keep that city with a bot of luck vs MWs and conquered their only city on my continent.

With archers I took their city on a small island SE. I signed Vikings and French vs them, the Vikings stayed at war with them very long which suited me cause I was rather safe of Zerks therefore.

When I had Astronomy, I captured the Iro horse town. After building some Knights I declare on Iros again and took the rest of their homeland (as they were still fighting the Vikings that was rather easy) Sadly I didn't get any leader so I had to start the FP in Salamanca from scratch.

The other AIs were (except for America) strong, but could fund my research, so I decided to try to go for a Space victory.

I don't remember when I entered the IA, but it was quite late for a Space Race.
 
Things have not gone well for the English in my game. When I entered the MA in 170BC I was only one tech behind the leaders America and France. I was second to monotheism and had a chance to trade back to parity, but a misclick in the diplo screen saw me giving it to the Iroquois rather than trading for feudalism as intended. Again, this is the kind of thing that would usually cause me to start another game, but I want a victory in this even if my score isn't very good, so I kept playing.

America had settled a city on the extra wines on my continent, so I declared on them and signed an ma with the Vikings and took it with archers. I had hoped the Vikings w/ iron and feudalism would do some damage to them, so I landed a small force near America's gem city. Their defending spearman changed to a pikeman IBT and I failed to take the city, redlining the last spearmen. Then my force was wiped out by counterattacking swordsmen. The Americans got the upper hand on the Vikings as well and were soon taking their colonies. I stayed at war until the alliance ran out, but the Americans would only give me a bit of gold for peace.

I was falling furhter behind in techs and I considered that another failed attack would lead to me losing the game outright. I built infrastructure instead and made some deals for luxuries, but even with improved research, I could only get techs second or third and my whole economy couldn't buy techs that everybody knew. I managed to trade my third-rate techs for others by adding gpt and luxes to the deals and started a long pre-build in London for either Cope's or Newton's. Finally, I got magnetism at monopoly and traded to the IA in 860AD, but the wonder cascade took out my pre-build and it turned into an expensive bank. I had slowy gained musketmen, longbows and caravels during the MA and started a war with the Vikings to gain their dyes and iron when my military was finally average to theirs. This is going very well, and I am about to capture Nidaros and Magellan's Voyage, while researching steam.

I should pull ahead in the IA, but any victory I get will be a little late. My culture is decent, so I have a shot for 100K rather than a late domination, but I'll take any victory after this debacle. I'm still learning the PTW version. For example, I noticed the near worthlessness of specialists compared to C3C and the ai's somewhat different priorities on tech research. Man-o-wars will be fun to use and I hope to build some soon. We'll see, but I think the English are on the rise. I wonder why the ai's are so peaceful in this game and the leader is America? It may be my imagination, but I've never seen them do this good in C3C.
 
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