News: GOTM79 Pre-Game Discussion

civ_steve

Deity
GOTM Staff
Retired Moderator
Joined
Mar 25, 2002
Messages
3,866
Location
formerly Santa Clarita, California

GOTM 79 Pre-Game Discussion



One of my first submitted GOTM's was France at Regent level :cool: so we will somewhat recreate that setting!

Civilization: France
Rivals: 7, preset
Barbarians: Restless
Difficulty: Regent
Land Form: Pangaea, 70% ocean, Standard map.
Geology: 5 billion years old, Wet, Temperate


gotm79large.jpg

gotm79mini.jpg


Conquest-Class Bonuses:
  1. Free Pottery
  2. 2 Bonus Spears
  3. 100 extra Gold


Predator-Class Challenges:
  1. No Masonry
  2. AI get 2 Pikes, 2 Bonus Unit support and 1 Bonus Unit Support per City
  3. hmmm, something else, TBD

A reminder: do not post any game information to this thread after you have downloaded the save file. Absolutely no spoiler information for this or any GOTM is to be posted in this thread!
 
I would definitely move the Settler upstreams in order to make space for RCP3. Can the food situation really be worse up there?

No Masonry means having only the 40-turn Barracks as a pre-build for the Granary. Should suffice.
 
Now these are my kind of GOTM's. Regent difficulty, restless barbs, and a pangaea map. Worker SE to build road/mine. Settler across river due East to build city.
 
I'm leaning toward settling on the spot. Unless there is food nearby, it will take quite a while to fill a complete RCP 3 ring anyway, and it looks more likely that expansion will be done via archer instead of via settler. I subscribe to the theory that unless moving is obviously better (anyone see a game forest?), you should stay put.

I'm not sure I like the sound of this :scared:

Predator-Class Challenges:
*hmmm, something else, TBD
 
Mmm, Regent - I'm tempted to do 20K even though I've just done it in Gotm78. I just love low-level 20K.:)

The setup sounds like a crowded start, with chances for early GL. Starting spot is not too bad for 20K: inset coast, on a river, with BG and a mountain. Hope there's a productive spot nearby for a 2nd barracks/Archer city. I'll see and will do either 20K or Conquest.
 
Start with worker SE and if nothing good (like a couple cows) shows up, settle in place.
I'll probably palace jump later so RCP isn't such a big deal. Research is Pottery then Writing and on to Republic. First build is a scouting warrior then possibly a granary pre-build.

Long term goals a bit fuzzy at the moment. It'll depend on what the warrior finds.
 
...

I'm not sure I like the sound of this :scared:
Well, I'm thinking that loss of Masonry is somewhat significant, and I'm giving the AI defensive units and additional unit support as well, so I'm leaning towards taking away GA attribute of Musketeer. Which you probably wont need anyway. :)
 
Più Freddo;6822235 said:
Would you build a Granary if you plan to jump palace soon?

In GOTM78 I did my palace jump via great leader, and the original capital remained a productive city in the RCP6 around the Forbidden Pallace. So building a granary in the capital, even when planning to jump, may be a worthwhile investion in some circumstances! However, I admit that the occasion for this probably arises only very seldomly.
 
Più Freddo;6822495 said:
...the first forty turns or so.

Yep, in that case a granary would be completely wasted... :)

I guess, I still need to gain more experience with Palace Jumps, I so far didn't figure out yet, how to perform an effective early jump. I tend to do it at a later (much too late?!) stage. My reasoning is: a) disbanding a (powerful) city early on will throw you back quite a bit, won't it? b) after the jump the new core must be more productive than the original one, otherwise you loose production early on.

But I guess jumping the palace into the new core early, has the advantage that the new core gets up to speed more quickly, and this possibly outweighs the production loss early on?! I'll write up a few more thoughts on this in my GOTM78 spoiler, where it'll be more in place than in this pre-game discussion.

Lanzelot
 
I'm thinking about somewhere in the late BC early AD for the palace jump. Once the local cities have been improved and the FP built next next to the original capital. The first MGL will be used to create the new capital, possibly in an AI's former capital. By the time I move the palace, I'll have produced 10-15 settlers (at least) in the capital.

However, if my warrior discovers a situation similar to GOTM 78, then I'm likely to forgo the granary and add a barracks to build something to kill my neighbor with. :hammer:
 
I'll just say this: I will sooner lose this game than win by spaceship.
 
Just a caution about jumping Palaces - be sure the area you jump to has sufficient nearby cities that you don't run afoul of the Rank Corruption Bug. For this map that # should be about 8.
 
Just a caution about jumping Palaces - be sure the area you jump to has sufficient nearby cities that you don't run afoul of the Rank Corruption Bug. For this map that # should be about 8.

Isn't the ruling half OCN? [Edit:] Oops, that is OCN/2, since the FP makes OCN twice as large.
 
Back
Top Bottom