Hmm. I'd better get a move on with TSG41.
I have played one game as Pacal. The Long Count thing is a bit peculiar. You can only take each great person once, and of course some are more useful than others, and they push up the number of GPPs you need for your GSs. So should you try to get theology as early as possible (when each turn is worth a lot of years), take a GS and settle him, then a GE for one of the mid-game wonders? Or should you try to delay theology to avoid pushing up the GPP counter with useless great people?
And what a terrible starting position! We're surrounded by swamp and jungle. I'll probably settle in place, then I can least clear the jungle from the hill I'm on. Somewhat tempting to try moving the settler east to find a better location, but if there's nothing there, the delay will be horrendous.
Just a FYI, you can re-pick a GP if you get through all of them once first (it starts the whole cycle over again)