MacBalt
Learnéd Fool
Aztec Jaguars and Arabian Camel Archers sound positively frightening. What an intriguing game concept! This one needs a test game for sure... maybe several. Good thing it is starting over a holiday!
Well, slavery will turn food into hammers ... I'd want as much food as possible in my Bureau capital (if I live that long) ... I can spare forests to offset the floodplains ill health. And its Noble.As to where to settle. I seem to recall reading that each floodplain gives 0.4 unhealthiness(?) That would seem to give an argument for settling 1NE or 1SW, so you only get 2 floodplains, and therefore no unhealthiness from them. In place looks to me like you get 3. If that reasoning holds, I imagine the ideal placing for cities is each one on a river and with 2 floodplains, to maximize food/health.
AIs who have resourceless UUs:
Incan quecha
Babylonian bowman
Mali skirmisher
Aztec jaguar
Korean hwacha
Ottoman janissary
Arabian camel archer
French musketeer
English redcoats
.............................
As to where to settle. I seem to recall reading that each floodplain gives 0.4 unhealthiness(?) That would seem to give an argument for settling 1NE or 1SW, so you only get 2 floodplains, and therefore no unhealthiness from them. In place looks to me like you get 3. If that reasoning holds, I imagine the ideal placing for cities is each one on a river and with 2 floodplains, to maximize food/health.
AIs who have resourceless UUs:
Incan quecha
Babylonian bowman
Mali skirmisher
Aztec jaguar
Korean hwacha
Ottoman janissary
Arabian camel archer
French musketeer
English redcoats
..... except for some flood plains, is completely forested and entirely flat.
All jungle tiles have been converted to forest tiles. Unless I missed one, there should be no jungle tiles.Does "forested" mean just trees, or could there be some jungles as well?
There are two kinds of ice tiles, ones that represent land and ones that are sea ice. Any land ice tiles have been forested. Deserts were either converted to flood plains or changed to grassland or plains, again, unless I missed one somewhere, so no 100% guarantee.Desert and ice tiles usually have no trees. Does that mean that all desert and ice tiles have been edited to turn them into plains or grassland?
In this WOTM, you will be playing in a world that has exhausted its resources and suffered a cataclysm in which civilization has begun all over again, from what is now known as 4000 BC.
If this file was built in the HoF Mod, please rename it before playing to ensure the HoF Mod does not think it is the WOTM27 save. This could cause problems to show up in your submitted save file of the real WOTM.No guarantees that everything is as it should be, but I've tried my best. All AI have resourceless UUs, I think...
As for the strategy - I'm definitely toying with the idea of a super early warrior rush. Has anyone else had success with this kind of strategy at this level and normal game speed?
Cool! Thanks Leif.
(Don't suppose I could push my luck and request a challenger version? )
(...'course, if I weren't such a sluggard I suppose I could just make the adjustments myself... )
Best wishes to you all.
Time for me to go to bed so Santa will visit. Hope I've been good enough...