digitCruncher
Emperor
- Joined
- Oct 28, 2007
- Messages
- 1,012
Right... there is a LOT to say about having a massive production bonus over the AI. However, having the 13th lowest life expectancy was... interesting. Not surprising, as many of my cities are running with 11 net unhealthiness 
Anyway... an update.
Apologies for the images. Unfortunately, I still have some tweaking to do with this ImageShack toolbar. In the meantime, everything is described, and if you want to look at the state of the world, just click the link
[img=http://img81.imageshack.us/img81/355/civ4screenshot0000kq0.th.jpg]
July 1989: Well... the Internet is (again) behind that of reality, but meh. It will secure my hold on the tech lead.
[img=http://img294.imageshack.us/img294/3412/civ4screenshot0001ms3.th.jpg]
July 1991: The Byzantines and the Babylonians... and the Vikings and the Dutch and the Incas are all having constant revolutionary problems. Maybe the AI hates this mod somehow??
[img=http://img294.imageshack.us/img294/6771/civ4screenshot0002xu9.th.jpg]
July 1992: Whats highway robbery? 7 modern era techs... for ~600 gold. Joao III may be more than a LITTLE crazy... But I needed his (?) support for the war. I also give out a bunch of other techs to my 'trustworthy' vassals (Greece and Russia)
[img=http://img294.imageshack.us/img294/7772/civ4screenshot0003xq5.th.jpg]
January 1996: Hollywood. 30 years late, but meh. These things need to be taken with a pinch of salt...
[img=http://img81.imageshack.us/img81/4199/civ4screenshot0004un4.th.jpg]
[img=http://img294.imageshack.us/img294/7334/civ4screenshot0005dl2.th.jpg]
January 1998: BIG events. Firstly the Dutch super-empire declares war on the Babylonian super-empire. Considering that they are already LOSING this war (By now I have rebuilt my military to approximately pre-O-day levels, and I am showing no signs of slowing down), that was weird.
Then, the Dutch allow 5 of his BEST CITIES (All of these cities are cities with 4 religions, a holy city in at least 2 of them, and 60~80% culture!) to go to Isabella, but in exchange, the revolution REALLY slows.
Finally, the Babylonians have MORE revolutionaries... Ack.
[img=http://img294.imageshack.us/img294/212/civ4screenshot0006dv4.th.jpg]
January 1999: The Japanese rebels pop up, and attempt to over-throw the Dutch. They fail, and the Carthaginians who follow in their foot-steps ALSO fail... the Dutch are just too secure for rebels to take them down. An organized civ like mine will do it...
[img=http://img294.imageshack.us/img294/3233/civ4screenshot0007yr0.th.jpg]
July 2001: The first Mongolian city is razed, and Partisans take to the hills. I cut them all down. Tanks are powerful.
Oh, and the Partisan event is fixed now. It happens 100% of the time, in 100% of the games, if and only if the civ is running emancipation. It makes razing cities difficult. And keeping cities is just as bad!!
[img=http://img294.imageshack.us/img294/8192/civ4screenshot0008py7.th.jpg]
July 2002: I gather intelligence against the Dutch, and what I see amazes me...
They have 10 unhappiness in a size 10 city, due to WW!! Since they are constantly adopting Universal Suffrage to suppress revolution, this is unlikely to change any time soon... but that is just insane!!
I think that my theory about civs getting 'capped' WW is wrong. Obviously, however, Monty has found a way to reduce WW.
[img=http://img294.imageshack.us/img294/2914/civ4screenshot0009zu6.th.jpg]
July 2005: A new bug to fix. Methinks its because there is no more room in the high-scores list to my right, and thus further civs won't be spawned. Its a good bug, however, as keeping it will prevent what I call 'World-wide stupifying'
[img=http://img81.imageshack.us/img81/7911/civ4screenshot0010ix1.th.jpg]
January 2008: The capturing of his two 'buffer' cities between me and Russia, as well as further losses in his war, mean that Egypt FINALLY breaks away. As soon as I am able to make a nice bit of gold out of her, I settle for 80 gold now, and 9 GPT for the next 10 turns.
[img=http://img294.imageshack.us/img294/7382/civ4screenshot0011lt8.th.jpg]
July 2008: I am the most advanced civilization in the world. Not shocking. HOWEVER, Joao III, my VASSAL, is the SECOND most advanced, and the Incans slightly further back.
[img=http://img294.imageshack.us/img294/7581/civ4screenshot0012eq0.th.jpg]
July 2009: Sure enough, the Dutch and the Babylonians get peace...
[img=http://img294.imageshack.us/img294/6769/civ4screenshot0013kk5.th.jpg]
January 2010: And the very next turn, that opertunity arises for me. I decline, simply as I could get some VERY nice gold supplies (and a small city, on the edge of the 'chaotic' zone) for peace, and a +1 relations isn't going to cut it
[img=http://img81.imageshack.us/img81/5931/civ4screenshot0014ip8.th.jpg]
July 2010: This has NEVER happened to me before... On the same turn, Kublai Khan breaks free from the Dutch, as he has been reduced to less than 50% of his original land area, due to me razing his last major city, with Modern Armors (my NEW toys. NOTHING can touch them, as long as the Artillery destroy all the city defenses first). Then, the VERY SAME TURN, he becomes a VOLUNTARY vassal of the person he just shunned. Whats the logic of that? I think the AI said "He is losing this war, so we will leave this agreement", and then the very same turn "Dang, I am all alone in this massive world war. I need someone to protect me. Hey, William, you are in the same wars I am in ^^)
[img=http://img294.imageshack.us/img294/43/civ4screenshot0015tj3.th.jpg]
July 2011: I get the technology "Hydroponics" the first future tech.
There are new sounds for these techs, and (sorry man, but the truth needs to be told) these voices have the same problem as Sid's tech quotes have. They are FAR too expressive. Even though I have only got one tech quote so far, the fact that the speaker over-emphasized "sure" in that quote was just cringe-inducing.
That said, the voice is slightly lower than Sids. Thats a good thing, at least, and at least my brains aren't leaking out my ears
However, less expression would be a good thing. I can't possibly imagine Dexter Ambrose (if he existed), finding his own comment amusing. A sombre voice would be MUCH better, or even one where the word 'sure' is less emphasized. All in all, 5/10 for the voice. Nothing to bee-line for, unless, like me, you are running an Agrian Economy.
Now, a few comments about the mod in general.
Its a great mod. Big ups to everyone involved, and it is awesome. A few tweaks I am suggesting (as the game draws to a slow and powerful finale I may add more, but ATM its not that bad)
#1: Have you considered nerfing Mind Control Centers. I am not 100% sure on how expensive they are to build, but -15%
is NOTHING considering the possibilities having NO UNHAPPINESS can cause. For example:
A) Running an Agrian Economy, and low on production anyway? Re-introduce slavery. Even the slaves will LOVE being tortured by the whip
B) Need Culture ASAP? Or have the Statue of Liberty, and want to run a SE again, just for kicks and giggles? Caste System is for you.
C) WW a problem? Don't worry, the Mind Control center will allow you to maintain Universal Suffrage (or maybe Representation, with Caste System) while still having 30 WW in each size 10 city. As long as a spy doesn't blow it up.
#2: Recycling Centers NEEDED to be nerfed, but what you did was CRAZY. For the SAME PRICE as an old Center, you now gain only 1 health, and 1 happy, whereas you USED to get up to, and beyond, 5 health. Make it 3 health (like an expensive, but happy inducing hospital), or reduce the price to around 70% of that of an Aqueduct.
#3: The AI is a little bad at maintaining stability. Now, some civs in this game, are REALLY stable (The Dutch, The Chinese, the Babylonians, and the Egyptians are all good examples), HOWEVER once they get a small problem, the problem sky-rockets out of control. They get locked in a death spiral, where the revolutionaries cut off happiness, and health resources, destroy large garrisons, and generally reduce the stability of these already weak cities. Also, the default period of revolt further reduces stability, and this means that a revolution can destroy an entire civilization (Remember Persia?)
Recommendations:
A) Every successful time rebels pop up, the stability of the city INCREASES (As all the rebels have left now, yes?), just as if you bribed the city. If it already does so, it should be increased, so that the stability INCREASES, even after the negative effects of the revolt that accompanies it is taken into account
B) Remove the revolt entirely. Instead, reduce the city size, and damage all stationed units.
C) Let the AI get big bonuses in Stability. This is because like the Vikings, and the Persians (and, I fear, the Dutch), after a rebel empire gets a foot-hold, the entire civilization crumbles. However, a Human player would do everything to try and stop them
D) Make the AI smarter in suppressing revolutions. Cities should NEVER have unhappy faces, unless of course they are having WW problems, in which case, starving the unhappy populace should be done ASAP, and as fast as possible too, to reduce the stability hit, or Cultural Output increased. Also, resource trades should address major stability problems.
Now a couple of things I have noticed:
'Revolutionary Death Spiral': Already covered. Basically: [An AI civilization] gets locked in a death spiral, where the revolutionaries cut off happiness, and health resources, destroy large garrisons, and generally reduce the stability of these already weak cities. Revolts caused by the revolution also destabilizes all these cities, and thus more revolutionaries spawn, and more health/happy resources and garrisons get wiped out. Then after some cities fall, the 'stable' cities become unstable (as losing a city globally decreases stability) and revolutionaries spawn, until there is nothing, or nearly nothing, left.
Example: Persia/Vikings/The Dutch (maybe?) The Persians are a very glorious example of a Death Spiral. I mean, from the second strongest civ, with an insane tech lead to 1 (eventually 2) cities, with no resources, a heap of coast tiles, and the rest... ICE.
'Chaotic Zone': Now, after a civ is wiped out due to the Death Spiral, The rebels have to fight the fact that over half of their 'culture' is STILL the original civs culture. Now, if this issue is not addressed quickly, rebels for the rebels will spawn, and wipe most of THAT civ out. Now around two thirds of their culture is foreign, and more rebels spawn. Eventually you get a bunch of 2 or 3 city 'city-state civilizations', with much in-fighting, and suppressing of MORE rebels. This 'Chaotic Zone' is self-replicating, the problem just gets worse and worse, the longer it is left.
Example: The Zulu/English/Viking/Byzantine/Whatever the Incan Rebels are/Holy Roman area that has, in many tiles, no less than 6 different civilizations all having varying levels of culture in them. And all of the above civs have no more than 3 cities (the English MAY have 4, but one doesn't count, on account of it being a desert + Coast + 1 fish city.) I have a hunch that what used to be Dutch land, and isn't Chinese after the world war, will become a 5 or 6 way fight between China, the Dutch, The Spanish, The Mongolians, and 1 or 2 rebel empires (Japan, and some other civ). And if I ever want the Babylonians to become a chaotic area, they can. In the AI Autoplay game I played, China declared War on the Babylonians, and RIPPED them to peaces. The Babylonian cities were split between no less than 7, thats right, 7 civilizations. 2 of whom were rebels!!
'World-Wide stupifying': This is only a theoretical concept, and relies on ALOT of time, and no strong 'stable' civ. However, given enough time, and given that the only victory condition is either Space Race or Domination/Conquest, this is potentially VERY possible.
Imagine that a SIGNIFICANT chunk of the world is 'Chaotic'. Then, if a foreign 'stable' civ over-expands into taking over these rival city-states, then they would also get MAJOR stability problems. If these aren't appropriately addressed, then that 'Stable' civ could be locked in a Death Spiral. From that, more of the world is 'Chaotic'. Again, another self-replicating problem, but this one is much slower, but it is potentially DAMAGING.
Now, remember that when a rebel empire spawns, it LOSES techs, but exchanges that for power. Now, in theory, if the ENTIRE WORLD was a 'chaotic zone', and all 34 civs were allowed, and each have 2 or 3 cities, then in theory, technology could slowly, but surely, go BACKWARDS, until all that is left is a bunch of technologically backward Middle Age civs, around the 23rd century.
This is all speculation, but its interesting speculation, right??

Anyway... an update.
Apologies for the images. Unfortunately, I still have some tweaking to do with this ImageShack toolbar. In the meantime, everything is described, and if you want to look at the state of the world, just click the link

Regeneration
[img=http://img81.imageshack.us/img81/355/civ4screenshot0000kq0.th.jpg]
July 1989: Well... the Internet is (again) behind that of reality, but meh. It will secure my hold on the tech lead.
[img=http://img294.imageshack.us/img294/3412/civ4screenshot0001ms3.th.jpg]
July 1991: The Byzantines and the Babylonians... and the Vikings and the Dutch and the Incas are all having constant revolutionary problems. Maybe the AI hates this mod somehow??
[img=http://img294.imageshack.us/img294/6771/civ4screenshot0002xu9.th.jpg]
July 1992: Whats highway robbery? 7 modern era techs... for ~600 gold. Joao III may be more than a LITTLE crazy... But I needed his (?) support for the war. I also give out a bunch of other techs to my 'trustworthy' vassals (Greece and Russia)
[img=http://img294.imageshack.us/img294/7772/civ4screenshot0003xq5.th.jpg]
January 1996: Hollywood. 30 years late, but meh. These things need to be taken with a pinch of salt...
[img=http://img81.imageshack.us/img81/4199/civ4screenshot0004un4.th.jpg]
[img=http://img294.imageshack.us/img294/7334/civ4screenshot0005dl2.th.jpg]
January 1998: BIG events. Firstly the Dutch super-empire declares war on the Babylonian super-empire. Considering that they are already LOSING this war (By now I have rebuilt my military to approximately pre-O-day levels, and I am showing no signs of slowing down), that was weird.
Then, the Dutch allow 5 of his BEST CITIES (All of these cities are cities with 4 religions, a holy city in at least 2 of them, and 60~80% culture!) to go to Isabella, but in exchange, the revolution REALLY slows.
Finally, the Babylonians have MORE revolutionaries... Ack.
[img=http://img294.imageshack.us/img294/212/civ4screenshot0006dv4.th.jpg]
January 1999: The Japanese rebels pop up, and attempt to over-throw the Dutch. They fail, and the Carthaginians who follow in their foot-steps ALSO fail... the Dutch are just too secure for rebels to take them down. An organized civ like mine will do it...
[img=http://img294.imageshack.us/img294/3233/civ4screenshot0007yr0.th.jpg]
July 2001: The first Mongolian city is razed, and Partisans take to the hills. I cut them all down. Tanks are powerful.
Oh, and the Partisan event is fixed now. It happens 100% of the time, in 100% of the games, if and only if the civ is running emancipation. It makes razing cities difficult. And keeping cities is just as bad!!
[img=http://img294.imageshack.us/img294/8192/civ4screenshot0008py7.th.jpg]
July 2002: I gather intelligence against the Dutch, and what I see amazes me...
They have 10 unhappiness in a size 10 city, due to WW!! Since they are constantly adopting Universal Suffrage to suppress revolution, this is unlikely to change any time soon... but that is just insane!!
I think that my theory about civs getting 'capped' WW is wrong. Obviously, however, Monty has found a way to reduce WW.
[img=http://img294.imageshack.us/img294/2914/civ4screenshot0009zu6.th.jpg]
July 2005: A new bug to fix. Methinks its because there is no more room in the high-scores list to my right, and thus further civs won't be spawned. Its a good bug, however, as keeping it will prevent what I call 'World-wide stupifying'
[img=http://img81.imageshack.us/img81/7911/civ4screenshot0010ix1.th.jpg]
January 2008: The capturing of his two 'buffer' cities between me and Russia, as well as further losses in his war, mean that Egypt FINALLY breaks away. As soon as I am able to make a nice bit of gold out of her, I settle for 80 gold now, and 9 GPT for the next 10 turns.
[img=http://img294.imageshack.us/img294/7382/civ4screenshot0011lt8.th.jpg]
July 2008: I am the most advanced civilization in the world. Not shocking. HOWEVER, Joao III, my VASSAL, is the SECOND most advanced, and the Incans slightly further back.
[img=http://img294.imageshack.us/img294/7581/civ4screenshot0012eq0.th.jpg]
July 2009: Sure enough, the Dutch and the Babylonians get peace...
[img=http://img294.imageshack.us/img294/6769/civ4screenshot0013kk5.th.jpg]
January 2010: And the very next turn, that opertunity arises for me. I decline, simply as I could get some VERY nice gold supplies (and a small city, on the edge of the 'chaotic' zone) for peace, and a +1 relations isn't going to cut it
[img=http://img81.imageshack.us/img81/5931/civ4screenshot0014ip8.th.jpg]
July 2010: This has NEVER happened to me before... On the same turn, Kublai Khan breaks free from the Dutch, as he has been reduced to less than 50% of his original land area, due to me razing his last major city, with Modern Armors (my NEW toys. NOTHING can touch them, as long as the Artillery destroy all the city defenses first). Then, the VERY SAME TURN, he becomes a VOLUNTARY vassal of the person he just shunned. Whats the logic of that? I think the AI said "He is losing this war, so we will leave this agreement", and then the very same turn "Dang, I am all alone in this massive world war. I need someone to protect me. Hey, William, you are in the same wars I am in ^^)
[img=http://img294.imageshack.us/img294/43/civ4screenshot0015tj3.th.jpg]
July 2011: I get the technology "Hydroponics" the first future tech.
There are new sounds for these techs, and (sorry man, but the truth needs to be told) these voices have the same problem as Sid's tech quotes have. They are FAR too expressive. Even though I have only got one tech quote so far, the fact that the speaker over-emphasized "sure" in that quote was just cringe-inducing.
That said, the voice is slightly lower than Sids. Thats a good thing, at least, and at least my brains aren't leaking out my ears

Now, a few comments about the mod in general.
Its a great mod. Big ups to everyone involved, and it is awesome. A few tweaks I am suggesting (as the game draws to a slow and powerful finale I may add more, but ATM its not that bad)
#1: Have you considered nerfing Mind Control Centers. I am not 100% sure on how expensive they are to build, but -15%

A) Running an Agrian Economy, and low on production anyway? Re-introduce slavery. Even the slaves will LOVE being tortured by the whip
B) Need Culture ASAP? Or have the Statue of Liberty, and want to run a SE again, just for kicks and giggles? Caste System is for you.
C) WW a problem? Don't worry, the Mind Control center will allow you to maintain Universal Suffrage (or maybe Representation, with Caste System) while still having 30 WW in each size 10 city. As long as a spy doesn't blow it up.
#2: Recycling Centers NEEDED to be nerfed, but what you did was CRAZY. For the SAME PRICE as an old Center, you now gain only 1 health, and 1 happy, whereas you USED to get up to, and beyond, 5 health. Make it 3 health (like an expensive, but happy inducing hospital), or reduce the price to around 70% of that of an Aqueduct.
#3: The AI is a little bad at maintaining stability. Now, some civs in this game, are REALLY stable (The Dutch, The Chinese, the Babylonians, and the Egyptians are all good examples), HOWEVER once they get a small problem, the problem sky-rockets out of control. They get locked in a death spiral, where the revolutionaries cut off happiness, and health resources, destroy large garrisons, and generally reduce the stability of these already weak cities. Also, the default period of revolt further reduces stability, and this means that a revolution can destroy an entire civilization (Remember Persia?)
Recommendations:
A) Every successful time rebels pop up, the stability of the city INCREASES (As all the rebels have left now, yes?), just as if you bribed the city. If it already does so, it should be increased, so that the stability INCREASES, even after the negative effects of the revolt that accompanies it is taken into account
B) Remove the revolt entirely. Instead, reduce the city size, and damage all stationed units.
C) Let the AI get big bonuses in Stability. This is because like the Vikings, and the Persians (and, I fear, the Dutch), after a rebel empire gets a foot-hold, the entire civilization crumbles. However, a Human player would do everything to try and stop them
D) Make the AI smarter in suppressing revolutions. Cities should NEVER have unhappy faces, unless of course they are having WW problems, in which case, starving the unhappy populace should be done ASAP, and as fast as possible too, to reduce the stability hit, or Cultural Output increased. Also, resource trades should address major stability problems.
Now a couple of things I have noticed:
'Revolutionary Death Spiral': Already covered. Basically: [An AI civilization] gets locked in a death spiral, where the revolutionaries cut off happiness, and health resources, destroy large garrisons, and generally reduce the stability of these already weak cities. Revolts caused by the revolution also destabilizes all these cities, and thus more revolutionaries spawn, and more health/happy resources and garrisons get wiped out. Then after some cities fall, the 'stable' cities become unstable (as losing a city globally decreases stability) and revolutionaries spawn, until there is nothing, or nearly nothing, left.
Example: Persia/Vikings/The Dutch (maybe?) The Persians are a very glorious example of a Death Spiral. I mean, from the second strongest civ, with an insane tech lead to 1 (eventually 2) cities, with no resources, a heap of coast tiles, and the rest... ICE.
'Chaotic Zone': Now, after a civ is wiped out due to the Death Spiral, The rebels have to fight the fact that over half of their 'culture' is STILL the original civs culture. Now, if this issue is not addressed quickly, rebels for the rebels will spawn, and wipe most of THAT civ out. Now around two thirds of their culture is foreign, and more rebels spawn. Eventually you get a bunch of 2 or 3 city 'city-state civilizations', with much in-fighting, and suppressing of MORE rebels. This 'Chaotic Zone' is self-replicating, the problem just gets worse and worse, the longer it is left.
Example: The Zulu/English/Viking/Byzantine/Whatever the Incan Rebels are/Holy Roman area that has, in many tiles, no less than 6 different civilizations all having varying levels of culture in them. And all of the above civs have no more than 3 cities (the English MAY have 4, but one doesn't count, on account of it being a desert + Coast + 1 fish city.) I have a hunch that what used to be Dutch land, and isn't Chinese after the world war, will become a 5 or 6 way fight between China, the Dutch, The Spanish, The Mongolians, and 1 or 2 rebel empires (Japan, and some other civ). And if I ever want the Babylonians to become a chaotic area, they can. In the AI Autoplay game I played, China declared War on the Babylonians, and RIPPED them to peaces. The Babylonian cities were split between no less than 7, thats right, 7 civilizations. 2 of whom were rebels!!
'World-Wide stupifying': This is only a theoretical concept, and relies on ALOT of time, and no strong 'stable' civ. However, given enough time, and given that the only victory condition is either Space Race or Domination/Conquest, this is potentially VERY possible.
Imagine that a SIGNIFICANT chunk of the world is 'Chaotic'. Then, if a foreign 'stable' civ over-expands into taking over these rival city-states, then they would also get MAJOR stability problems. If these aren't appropriately addressed, then that 'Stable' civ could be locked in a Death Spiral. From that, more of the world is 'Chaotic'. Again, another self-replicating problem, but this one is much slower, but it is potentially DAMAGING.
Now, remember that when a rebel empire spawns, it LOSES techs, but exchanges that for power. Now, in theory, if the ENTIRE WORLD was a 'chaotic zone', and all 34 civs were allowed, and each have 2 or 3 cities, then in theory, technology could slowly, but surely, go BACKWARDS, until all that is left is a bunch of technologically backward Middle Age civs, around the 23rd century.
This is all speculation, but its interesting speculation, right??