Nexus Buddy 2

Nexus Buddy 2 - Granny Editor for Civ 5 2.5.3

This looks good Deliverator! One question though, does it still work if you do everything in Blender 2.49b as I will purely out of habit? (unless for skeleton importing)

2.2 should load .br2 files created via the Blender 2.49 scripts just fine, but let me know if you have any issues.
 
Tiny bug report, when I Resave All Files in a folder I have to select the folder twice (the window closes then reappears) before it will resave. This never happened with 2.1.

Yeah, I noticed that - it's a bit of weird one. I'll try and fix it, but until then you could always use 2.1. There's not much advantage in using 2.2 over 2.1 unless you are working on 3D Leaders to be honest - the support for unit/building modding is exactly the same apart from the auto-pruning of texture filenames which is a convenience thing only.
 
i know im not in the right place to ask this since its a different game but im wondering if its possible to use this with a game called trove? i want to edit animations for that game but im not sure how to do it with this program since i cant use blueprint files which that game uses. i can edit my civ 5 files no problem but with trove i cant since it doesnt use fbx or obj files it uses blueprint files.
 
Hello. I try to overwrite my B1 tank mesh with my new Imperial tank.br2. But the Nexus Buddy give me the error "Input string was not in a correct format." I included all the files in the zip attachment. Note that the "ImperialTankAfter.blend" one is after I parented the meshes to the armature and for "ImperialTank.blend" one is before i parented the meshes to the armature. Please answer me A.S.A.P. Thanks.
 

Attachments

Hello. I try to overwrite my B1 tank mesh with my new Imperial tank.br2. But the Nexus Buddy give me the error "Input string was not in a correct format." I included all the files in the zip attachment. Note that the "ImperialTankAfter.blend" one is after I parented the meshes to the armature and for "ImperialTank.blend" one is before i parented the meshes to the armature. Please answer me A.S.A.P. Thanks.

It looks like you still have the camera and lamp, these should always be deleted. Also you have 2 skeletons, you will need to delete the one you are not using as your template.:)
 
It looks like you still have the camera and lamp, these should always be deleted.
I've never encountered an issue with that before...

Anyway, I took a look at this myself to see what was going on (I've been helping Eric with this), and encountered something odd - I seemed to set it up correctly, but in 2.74 I got an error about "Noname" when I tried to export to br2. However, when I saved it as a legacy blend and then opened it in 2.49b, it exported to br2 fine. Any idea what's going on here?

ImperialTankAfter_Ty.blend is the prepared mesh in 2.74 format, and ImperialTank_Ty_legacy.blend is the prepared mesh in legacy format. ImperialTank_Ty.blend is the mesh before I parented it to the armature.
 

Attachments

I've never encountered an issue with that before...

Anyway, I took a look at this myself to see what was going on (I've been helping Eric with this), and encountered something odd - I seemed to set it up correctly, but in 2.74 I got an error about "Noname" when I tried to export to br2. However, when I saved it as a legacy blend and then opened it in 2.49b, it exported to br2 fine. Any idea what's going on here?

ImperialTankAfter_Ty.blend is the prepared mesh in 2.74 format, and ImperialTank_Ty_legacy.blend is the prepared mesh in legacy format. ImperialTank_Ty.blend is the mesh before I parented it to the armature.

The second skeleton needs to be deleted and the vertex groups need to be unique for each mesh (curently there are double ups in each mesh). Also you need to re add the vertex groups that have been deleted even if they have no vertexes assigned to them and the second mesh needs to parented to the first skeleton.
 
The second skeleton needs to be deleted and the vertex groups need to be unique for each mesh (curently there are double ups in each mesh). Also you need to re add the vertex groups that have been deleted even if they have no vertexes assigned to them and the second mesh needs to parented to the first skeleton.
I thought I did remove the second skeleton in the "After" one. Then again I didn't start this myself so I don't know if Eric might have done something odd I didn't know about. I might have to try some more of my own imports and exports using 2.7.

It still seems a bit odd that 2.49b exported it fine, though. Is having unique vertex groups a new requirement for the 2.7 exporter? I'm sure I've exported other models before in 2.49b that had multiple meshes with the same list of vertex groups (even if some did not have any assigned verticies).

This might be getting off-topic though since this is more about the Blender export script than Nexus Buddy, sorry about that.
 
I thought I did remove the second skeleton in the "After" one. Then again I didn't start this myself so I don't know if Eric might have done something odd I didn't know about. I might have to try some more of my own imports and exports using 2.7.

It still seems a bit odd that 2.49b exported it fine, though. Is having unique vertex groups a new requirement for the 2.7 exporter? I'm sure I've exported other models before in 2.49b that had multiple meshes with the same list of vertex groups (even if some did not have any assigned verticies).

This might be getting off-topic though since this is more about the Blender export script than Nexus Buddy, sorry about that.

Sorry, I was going of the original .blend file, I did not look at the new one. But yes you are right this is off topic and probably should be discussed elsewhere. You may be able to have multiple vertex groups if they are unassigned but I am pretty sure if they have vertexes assigned they can only be in one mesh.
 
will there ever be an option to export just the animation?

No, I don't think so. The .gr2 animations use some sort of curves data and I'd have no idea how to export that to keyframes type animation data for import into Blender. I plan to upload the Nexus Buddy source so anyone who wants to could have a go but I think it's highly unlikely anyone would be able to crack it.
 
Tiny bug report, when I Resave All Files in a folder I have to select the folder twice (the window closes then reappears) before it will resave. This never happened with 2.1.

I've just uploaded anew bugfix release of Nexus Buddy 2 - version 2.2.1.

Latest Changelog: Nexus Buddy 2.2.1 - 6th July 2015 - Bugfix Release

* Occasional crash when clicking Save should now be fixed
* Fixed multiple file dialog issue when using "Resave All Files in Directory"

Latest Version: Nexus Buddy 2.2.1 - compiled under Windows 8.1
 
I've just uploaded anew bugfix release of Nexus Buddy 2 - version 2.2.1.

Latest Changelog: Nexus Buddy 2.2.1 - 6th July 2015 - Bugfix Release

* Occasional crash when clicking Save should now be fixed
* Fixed multiple file dialog issue when using "Resave All Files in Directory"

Latest Version: Nexus Buddy 2.2.1 - compiled under Windows 8.1

I just wanted to say thank you for doing what you do.:thumbsup:
 
When I try to import a particular .nb2 to Blender, I get a Python error and then all that is imported is the vertices. No faces, no edges, no vertex groups.
Does anybody know what might cause this? I imported it to Blender 2.49b, I'll try 2.7 in the hopes that that might make a difference.
EDIT: Nope, Blender 2.7 does the same thing.
 
Back
Top Bottom