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This looks good Deliverator! One question though, does it still work if you do everything in Blender 2.49b as I will purely out of habit? (unless for skeleton importing)
This looks good Deliverator! One question though, does it still work if you do everything in Blender 2.49b as I will purely out of habit? (unless for skeleton importing)
Tiny bug report, when I Resave All Files in a folder I have to select the folder twice (the window closes then reappears) before it will resave. This never happened with 2.1.
Hello. I try to overwrite my B1 tank mesh with my new Imperial tank.br2. But the Nexus Buddy give me the error "Input string was not in a correct format." I included all the files in the zip attachment. Note that the "ImperialTankAfter.blend" one is after I parented the meshes to the armature and for "ImperialTank.blend" one is before i parented the meshes to the armature. Please answer me A.S.A.P. Thanks.
I've never encountered an issue with that before...It looks like you still have the camera and lamp, these should always be deleted.
I've never encountered an issue with that before...
Anyway, I took a look at this myself to see what was going on (I've been helping Eric with this), and encountered something odd - I seemed to set it up correctly, but in 2.74 I got an error about "Noname" when I tried to export to br2. However, when I saved it as a legacy blend and then opened it in 2.49b, it exported to br2 fine. Any idea what's going on here?
ImperialTankAfter_Ty.blend is the prepared mesh in 2.74 format, and ImperialTank_Ty_legacy.blend is the prepared mesh in legacy format. ImperialTank_Ty.blend is the mesh before I parented it to the armature.
I thought I did remove the second skeleton in the "After" one. Then again I didn't start this myself so I don't know if Eric might have done something odd I didn't know about. I might have to try some more of my own imports and exports using 2.7.The second skeleton needs to be deleted and the vertex groups need to be unique for each mesh (curently there are double ups in each mesh). Also you need to re add the vertex groups that have been deleted even if they have no vertexes assigned to them and the second mesh needs to parented to the first skeleton.
I thought I did remove the second skeleton in the "After" one. Then again I didn't start this myself so I don't know if Eric might have done something odd I didn't know about. I might have to try some more of my own imports and exports using 2.7.
It still seems a bit odd that 2.49b exported it fine, though. Is having unique vertex groups a new requirement for the 2.7 exporter? I'm sure I've exported other models before in 2.49b that had multiple meshes with the same list of vertex groups (even if some did not have any assigned verticies).
This might be getting off-topic though since this is more about the Blender export script than Nexus Buddy, sorry about that.
will there ever be an option to export just the animation?
Tiny bug report, when I Resave All Files in a folder I have to select the folder twice (the window closes then reappears) before it will resave. This never happened with 2.1.
I've just uploaded anew bugfix release of Nexus Buddy 2 - version 2.2.1.
Latest Changelog: Nexus Buddy 2.2.1 - 6th July 2015 - Bugfix Release
* Occasional crash when clicking Save should now be fixed
* Fixed multiple file dialog issue when using "Resave All Files in Directory"
Latest Version: Nexus Buddy 2.2.1 - compiled under Windows 8.1