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NIF Converter Alpha/beta

Discussion in 'Civ4 - Utility Programs' started by MrC, Nov 28, 2005.

  1. Neomega

    Neomega Chieftain

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    Well, I guess you could tell the .nif to point to a different file


    For example, make a new skin for a knight, and have it point to blackknight.dds instead of knight.dds... which you could concievably do with a hex editor as well.
     
  2. Déja

    Déja Beyond the Mod

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    Has anyone tried making civ unit models that don't have animations?
     
  3. Neomega

    Neomega Chieftain

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    Yes. Crash to desktop. I tried simply erasing the entry for the .kf in the artdefines_units.xml. I guess units must have it.

    Units are definite 20.0.0.4 versions I suspect, so support for them from this vector may well still be 6 months away.
     
  4. EdCase

    EdCase Defender of the Faithless

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    I sincerely hope Blender is not the only way models will be imported....ithe interface is horrific .
    Then again I have been using Max since V2..so i'm probably biased;)
     
  5. Déja

    Déja Beyond the Mod

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    Yeah, you're probably bias... the interface is a little less intuitive than other 3D programs, but I've found it to be much more efficient once you beat the steep learning curve
     
  6. Déja

    Déja Beyond the Mod

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    Also, there's a maya plugin they're working on
     
  7. EdCase

    EdCase Defender of the Faithless

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    Not much of a Maya fan either:lol:

    Grumpy old guy...set in his ways...that description fits me best:goodjob:
     
  8. Déja

    Déja Beyond the Mod

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    3DSM, in retrospect, is intuitive to do some very crude basic rudimentary things, but absolutly atrocious for pretty much everything else
     
  9. Bangra 7

    Bangra 7 The Port Of Call

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    Netimmerse (or something to that nature) is the full file format name. Don't worry if it says that, as long as the extension is "*.nif," you are fine.
     
  10. snipperrabbit!!

    snipperrabbit!! Chieftain

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    Congrats, Bangra ! You are officially the necromancer of the year even if it has just started. There is more than 3 years since the thread died !!! :eek::eek::eek:
     
  11. mechaerik

    mechaerik Tuturuu!

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  12. snipperrabbit!!

    snipperrabbit!! Chieftain

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    He was quoting a post from Dec 06, 2005. I think that says it all ... and that my necromancer is better than yours.
     
  13. Bangra 7

    Bangra 7 The Port Of Call

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    Essentially, you work with those all white models. It doesn't effect the textures or anything else with the file. all it tells you, is that you have the "mesh" in the file.

    The Mesh is the object that you see in the file.
     
  14. Bangra 7

    Bangra 7 The Port Of Call

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    Do explain what a "necromancer" is.
    I am sorry, but I am not of this earth.
     
  15. mechaerik

    mechaerik Tuturuu!

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    Well, before you posted, the last reply was 3 years ago.
    You raised the thread from the dead, like a necromancer.
     
  16. Bangra 7

    Bangra 7 The Port Of Call

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    Ahh, understood. Bringing dead threads to life seems to be a strange if not gifted hobby of mines. :)
     
  17. GeoModder

    GeoModder Chieftain

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    Yeah, putting living threads to death seems to come less easier. ;)
     
  18. Bangra 7

    Bangra 7 The Port Of Call

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    Let the discussion live!!!
     
  19. Cruel

    Cruel Chieftain

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    Same problem... I can get a valid "*. nif", with nifscope and export to *. obj. With Blender import, open and edit. To export the *. obj back to nifscope (instead of being white is black) and conversion to the nif is not perfect. In the game gets a red bubble.

    Red bubble is a problem with xml.

    to working plugins for 3ds Studio max (better than the blender in my opinion) some links:
    2010 and and earlier:http://niftools.sourceforge.net/forum/viewtopic.php?f=20&t=2205
    2011:http://niftools.sourceforge.net/forum/viewtopic.php?f=20&t=3005
     

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