NIF Converter Alpha/beta

The Great Apple said:
Lookin' good.
Is this anything we couldn't do before by editting the .dds files, or am I missing something?

Well, I guess you could tell the .nif to point to a different file


For example, make a new skin for a knight, and have it point to blackknight.dds instead of knight.dds... which you could concievably do with a hex editor as well.
 
Has anyone tried making civ unit models that don't have animations?
 
Déja said:
Has anyone tried making civ unit models that don't have animations?

Yes. Crash to desktop. I tried simply erasing the entry for the .kf in the artdefines_units.xml. I guess units must have it.

Units are definite 20.0.0.4 versions I suspect, so support for them from this vector may well still be 6 months away.
 
I sincerely hope Blender is not the only way models will be imported....ithe interface is horrific .
Then again I have been using Max since V2..so i'm probably biased;)
 
Yeah, you're probably bias... the interface is a little less intuitive than other 3D programs, but I've found it to be much more efficient once you beat the steep learning curve
 
Also, there's a maya plugin they're working on
 
Not much of a Maya fan either:lol:

Grumpy old guy...set in his ways...that description fits me best:goodjob:
 
3DSM, in retrospect, is intuitive to do some very crude basic rudimentary things, but absolutly atrocious for pretty much everything else
 
for me, i was unable to import with blender -say it is not netimmerse file (or something similar- don't remember)
Netimmerse (or something to that nature) is the full file format name. Don't worry if it says that, as long as the extension is "*.nif," you are fine.
 
Tried it out and had no luck in importing nif-files with the blender script. With Nifskope I got entirerly white 3D models but I have no idea what to do with it.
Essentially, you work with those all white models. It doesn't effect the textures or anything else with the file. all it tells you, is that you have the "mesh" in the file.

The Mesh is the object that you see in the file.
 
Congrats, Bangra ! You are officially the necromancer of the year even if it has just started. There is more than 3 years since the thread died !!! :eek::eek::eek:
Do explain what a "necromancer" is.
I am sorry, but I am not of this earth.
 
Well, before you posted, the last reply was 3 years ago.
You raised the thread from the dead, like a necromancer.
 
I tired this with Blender. I got a red globe thing, while it was suppose to be a cube. Doesn't seem to work at all.

Same problem... I can get a valid "*. nif", with nifscope and export to *. obj. With Blender import, open and edit. To export the *. obj back to nifscope (instead of being white is black) and conversion to the nif is not perfect. In the game gets a red bubble.

Red bubble is a problem with xml.

to working plugins for 3ds Studio max (better than the blender in my opinion) some links:
2010 and and earlier:http://niftools.sourceforge.net/forum/viewtopic.php?f=20&t=2205
2011:http://niftools.sourceforge.net/forum/viewtopic.php?f=20&t=3005
 
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