Nightfang Mafia (Game Concluded)

Arakhor

Dremora Courtier
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Emissaries from three of the Great Houses of the Dunmer nation of Morrowind have assembled in an undisclosed location somewhere in Vvardenfell. Sadly, as negotiations for a mutual entente reach a critical point, the chief mediator is found brutally murdered, along with all his diplomatic aides. It is clear that the horrifying vampires that plague the land have struck again and now the emissaries are too fractured and paranoid to deal with this in any rational fashion, other than slowly lynching people until all the vampires have been found and killed.


The Rules of the Game

The game will follow the typical 48-hour Day/24-hour Night schedule. Phase endings will occur at 11 pm BST (10 pm UTC), unless otherwise announced.

There is to be no in-thread communication during the night and absolutely no private communications other than the QT link provided in your Role PMs.

Night abilities can only be used at night, Passive abilities function constantly and Day abilities can only be used during the first half of the day phase (i.e. before midday).

To keep things tidy, please submit orders in your Role conversation, unless otherwise instructed

You are welcome to reveal anything you like in your faction QTs, but remember that vampires have infiltrated the conference and the vile blood-suckers can easily appear to be mortal.

The default win condition is to have more members of your Great House remaining after the vampiric menace has been identified and purged than the other emissaries do. However, all the emissaries have been accounted for and no one else remains, so clearly the diplomatic parties have already been infiltrated!


Things you can expect in any of my games
No vanilla roles (everyone will have at least one ability)
Limited scanning abilities
One or more abilities affecting the evening vote
Private communication is only via GM-created QTs

Things you can also expect from this game
Multiple factions
Non-standard win conditions
Potential (limited) cult mechanics
Experimental rules that may not be perfectly balanced
No jesters


Players:
1: Topsecret
2: Yakostovian
3: Takhisis
4: Rakkoon
5: JohannaK
6: DoubleA
7: Choxorn
8: Murska
9: Robert Can't
10: Beroli
11: AvatarKhepri
12: Pzelda

Substitutes:
1: Snerk

More substitutes are always welcome!
 
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What is Morrowind?
 
The home of the Dark Elves in the Elder Scrolls universe and the name of the third game in that series. You can read more here, if you wish.
 
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With a sub a dub dub and a sub a dub dub
 
Players:
1: Topsecret
2: Yakstovian
3: Takhisis
I'm just forewarning you lot that I'm third on the ‘in’ bandwaggon, so if I fail to show up on D1 it's obvious that I am mafia.
 
I don't know how much time I have to contribute right now, but this looks too interesting to pass up on.
 
I will be in
 
Well, if we can get two more, I'll have the minimum number I planned for, so that's good at least. Thank you to all who've signed up so far. :)
 
Well, that makes twelve, assuming that AA is planning to play. It'll take some time for me to prepare the PMs, hit up random.org etc., so with any luck, I can get some substitutes too in the meantime.
 
I'm a sub not a full player though. I'll be away from the internets on a few occasions this month so I'll have to sub it for now.
 
Clearly I got too excited and didn't pay attention to what you actually wrote. :(
 
Hey, thanks for an invitation. I could play, if there's a spot left for me. Or you can count me in as a sub.
 
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