Just out of interest, what terrain do WB'ed Nightmares not revert in? If I WB them in on any non-Hell terrain, they revert, and if I put the Hell terrain in after it, they seem to revert as well. Asking because I accidentally cast Sanctify on it
Just out of interest, what terrain do WB'ed Nightmares not revert in? If I WB them in on any non-Hell terrain, they revert, and if I put the Hell terrain in after it, they seem to revert as well. Asking because I accidentally cast Sanctify on it
Every plot has a hell counter attribute. If it gets high enough it switches the plot to hell terrain, switches bonuses, etc. So the bonus states are controlled by the hell coutner fo the plot, not the terrain type (likewise the terrain is controlled by the hell counter).
The hard part is there is no good easy to set a hell count on a plot with the worldbuilder (or that it will be saved in a scenario).
Every plot has a hell counter attribute. If it gets high enough it switches the plot to hell terrain, switches bonuses, etc. So the bonus states are controlled by the hell coutner for the plot, not the terrain type (likewise the terrain is controlled by the hell counter).
You could add a tag to an improvement which raises the Hell Counter of the plot it is stationed on. This would allow you to create "Hell Improvements" which will make the different types of resources able to stay after the loss of hell terrain.
For the purposes of Scenario making, I'd probably also make a tag which prevents Hell Terrain from spreading (the Tag would cause the Hell Counter in neighboring tiles to go DOWN each turn by exactly what they would normally go UP by for having Hell in a neighboring Tile).
With those 2 tags you could lay some permanent improvements around the border of your Hell Area to make it persistant, but not spreadable outside the boundary.
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