http://www.rockpapershotgun.com/2011/09/09/mods-and-ends-civilization-v-nights/
Well guys, good job. AFAIK, the first Civ 5 Mod to be featured on a gaming site.
Great job everyone!
Well guys, good job. AFAIK, the first Civ 5 Mod to be featured on a gaming site.
It would be bold and incorrect to say that Civilisation NiGHTS eliminates all the problems with the AI but it does a damn good job. While there are still issues, over an entire game I find opponents to be more unpredictable, more difficult to box in and more believable. Thats a very good thing and tackles my three major complaints but its the parts that I didnt want to change that impress me the most.
I said earlier that I loved policies. Now I adore them. There are seven branches now and over a 100 policies to choose from. Although you have to start from the bottom of each branch, theyre all open and picking one will never lock off another. This means a civilisation can change more dramatically over time, adapting to its new place as the political situation evolves. Crucially, players dont need to decide which victory type theyre aiming for quite so early on in proceedings.
Not only is that a lot of new stuff but its been added with a high degree of polish. The tool-tips are accurate, and the policy screen looks professional while fitting the graphical style of the game. Whats more, whenever DLC or patches are added to the game, Civilisation NiGHTS is made to fit them, not just so that it doesnt crash but so that anything new that requires tuning is integrated.
If youve been frustrated by Civ V, this may be your way back in. And if youre enjoying the base game already, give this a try and you may well find you never want to go back to vanilla.
Great job everyone!
