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NiGHTS
Happiness System
Spoiler :
In CivNights, the main fundamental difference that distinguishes it from vanilla CIV V, is that Citizens in your Empire do not generate Unhappiness, they generate Happiness (the first 10 in every City) - and Military units require Happiness to be constructed.
Happiness Breakdown
Unhappiness Breakdown
Happiness Breakdown
- Policies = anywhere from 1-50 based on circumstances.
- Governments = anywhere from 1-100 (temporary) based on circumstances.
- Starting bonuses = +45/+40/+35/+30/+30/+30/+30/+30 based on difficulty level.
- Various Buildings/Wonders = 5-15 Happiness
- Luxury Resources = 10 Happiness each
- Natural Wonders inside of your borders = 5 Happiness, (there is no automatic bonus for discovering a NW).
- Citizens = 1 Happiness each up to the first 10 Citizens in a City.
Unhappiness Breakdown
- Normal Cities = -20 Unhappiness each
- Annexed Cities = -30 Unhappiness each (minus automatic Happiness for how many Citizens are in the City).
- Occupied Population in Annexed Cities = -1 per Citizen (was -2)
- Puppeted Cities = -30 Unhappiness each (minus automatic Happiness for how many Citizens are in the City).
- Occupied Population in Puppeted Cities = 0 per Citizen
- Military Units = -5 Unhappiness each