Nikis-Knight's Erebus map for Orbis

Hehe, tonight's distraction was actually playing the Orbis mod. (plus game 2).

I opened up a random game and was on my way to worldbuilder to load up my work in progress, but I had a pretty interesting start location so... I played. Probably good to get a feel for the mod before making a map for it anyhow. :D
 
Better to check out twice, you never know what you could have missed !

I recommend erebus continent mapscript, with a notch less desert and jungle (for AI ease).
 
I've never really cared much for the Erebus mapscript. Having little pockets for each civ seems strange and artificial. I think my game is just on a pangea map.

The "Erebus Continent" mapscript doesn't do that ;)
 
There isn't much in common between those two scripts, there are much less mountains, and they don't seem to form a precise pattern each game, it's rather a big continent, with a desert in the center, jungle in the south and tundra to the north ( which, combined with the new erebus plot finder, is quite efficient in giving everyone the correct terrain, auric won't end in desert), other minor landmasses can a priori be present, I remember having seen one.

The real good thing is you can choose the density level of desert/tundra/jungle (and mountain ?). It gives you quite a good control other the composition of the map. And/but the central desert tends to be the infernals playground.

All in all, it's rather a fantastic world mapscript, more than a modification of the classical Erebus mapscript.
 
Ah, neat. I haven't tried that one yet. That sounds much better. I dunno about having a predictable desert in the middle of each map, should be more variety than that, but if there is civ-appropriate terrain and no civ-pockets, I'll definitely check it out.
 
Ah, neat. I haven't tried that one yet. That sounds much better. I dunno about having a predictable desert in the middle of each map, should be more variety than that, but if there is civ-appropriate terrain and no civ-pockets, I'll definitely check it out.

You can control the amount of desert, tundra, mountains and jungle, so it's pretty easy to get something you'll like.
 
Probably caused by FlavourMod. Check in python/entrypoints/FlavourInterface.py; search for things about Marsh, you should find where it puts them in.
 
Also, now I'm getting a python exception about 100 turns into a game. It has come up 3 turns in a row:

Traceback (most recent call last):

File "CvSpellInterface", line 32, in cast

File "string", line 0, in ?

File "CvSpellInterface", line 4591, in spellHauntedLands

NameError: global name 'iSwamp' is not defined.
 
Also, now I'm getting a python exception about 100 turns into a game. It has come up 3 turns in a row:

Traceback (most recent call last):

File "CvSpellInterface", line 32, in cast

File "string", line 0, in ?

File "CvSpellInterface", line 4591, in spellHauntedLands

NameError: global name 'iSwamp' is not defined.
That is not related to mapscript, but a spell bug.
What version of Orbis are you running? I think there was such bug but it was fixed a long time ago. Also, swamp placing was changed in patch 24 i. It was done in python and added swamp on every gamestart. This no longer happens as of Orbis 24 m/n
The version number can be checked on flag mouseover.
 
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