First off, I'd like to say that I absolutely love this mod -- I've been trying to get all my Civ-playing friends hooked on it, so that I'll have people to play epic multiplayer games with.
That said... couple things that bugged me.
For one thing, jail lowers crime rate... doesn't really work that way. In fact, there are quite a few reasons why prisons actually *raise* crime rate. I understand that it's not intended to be an accurate socioeconomic model, just bugged me as a sociologist.
Superiority of iron over bronze. Que? This is the same in unmodded Civ IV, but more important in FFH2 just because metals do more. Bronze is actually superior to iron for weapons and armour; the reason for the historical success of civilizations which made the switch to iron has nothing to do with the quality of the equipment and everything to do with economy: bronze is more expensive to produce. The result was that civilizations which used bronze weapons would give the good armour only to the leaders and top warriors, whereas the civilizations that used iron weapons could afford to give it to everyone. I'm sure you can imagine what happens when two armies fight and one has better equipment, but less than half of them have it.
Not sure how I'd go about representing that in-game. It just seems strange that iron weapons get a 10% bonus against enemies with bronze weapons, when really it should be the other way around (albiet with increased production costs for the bronze).
That said... couple things that bugged me.
For one thing, jail lowers crime rate... doesn't really work that way. In fact, there are quite a few reasons why prisons actually *raise* crime rate. I understand that it's not intended to be an accurate socioeconomic model, just bugged me as a sociologist.
Superiority of iron over bronze. Que? This is the same in unmodded Civ IV, but more important in FFH2 just because metals do more. Bronze is actually superior to iron for weapons and armour; the reason for the historical success of civilizations which made the switch to iron has nothing to do with the quality of the equipment and everything to do with economy: bronze is more expensive to produce. The result was that civilizations which used bronze weapons would give the good armour only to the leaders and top warriors, whereas the civilizations that used iron weapons could afford to give it to everyone. I'm sure you can imagine what happens when two armies fight and one has better equipment, but less than half of them have it.
Not sure how I'd go about representing that in-game. It just seems strange that iron weapons get a 10% bonus against enemies with bronze weapons, when really it should be the other way around (albiet with increased production costs for the bronze).