The discussion is unfortunately pointless.
I had quite a bad set, tho i would like to think it is not entirely my fault.
Built the Settler in Amsterdam as soon as i could, but the site was already taken when he arrived.
Does not look too good on the Great Lighthouse front either - Amsterdam is just too poor on

... Whipping something for overflow is our only chance there - if any.
And last - however not the worst thing - our cows near Amsterdam got pillaged by a Barb Spear... No way to prevent him from doing so with a Archer and a Warrior i hat at disposal.
Worker is dispatched (on Goto) to fix the problem.
Utrech built two Axes. I ordered Barracks now, then it should go back to Axes. There was a "Someone completes his great work" popup at the beginning of my set and we were dead last in power.
And there is lots of Barb activity as well.
Archers might be enought to protect the cities, but they cant counterattack against pillaging Barbs.
Turns 91 - 117 / 1725 BC - 1075 BC
Turn 92: Meet just anothrt jerk AI. Who let all those in ?! On the bright side - he already got 2 Worst enemies. I wonder how... Coming from the south, i think - only seen his archer.
Turn 96: Meet Rameses... Suddnely i start worrying about us getting the GLH in time... He seem to be somewhere in the West, past Charlemagne.
Also Naps has a Slave Revolt.
On a sidenote, because it happens to be in the screenshot: We shall be carefull where we road - roads have great negative impact on forest spread and can not be pillaged back. So let at least when possible try not too road tiles where the forest can spread to - we are not allowed to improve them further anyway. Otherwise its really pointless to leave those tiles unimproved.
Turn 103: Exploring Archer dies on a hill vs a Barb Archer
Turn 104: Meet Justinian. Should be the last AI. And of course a insane one as well. No idea where he is - i did not even see the unit that made contact. But i think past Charlie to the west, as i dont have explorers left in the south.
Turn 111: Utrecht got a food boost from those "Mooses"
Turn 112: Loose another Explorer to barbs
Turn 113: Come to find gold/cow/banana site claimed by Charlie already.
Not sure how long it is there - i could have had the settler there maybe 2 or 3 turns sooner at best. Don't know if it would have made a difference, but i dont think so - the city must have been founded in the very first turns of my set (or be there already) - i had a warrior patroling Charlies Boarder and seen no Settling Party move past me.
IW in a couple of turns, so i hild back the Settler fo a moment.
Trun 116: Lighhouse built in amsterdam, GLH will take 50 Turns in the

-poor capital.
Turn 117: At least some good news - Iron is close, with the Settler who failed to claim Gold/Cow/Banana in the proximity...
There is also another interesting site with gold some food and lots of Jungle in the south near Ragnar. I am thinking Rice/Jumbo/Gold - 1NW from gold.
We need to decide on new tech (Preliminary Clicked Writing);
And on new City location;
And on if pursuing the GLH with ETA 49 is a good idea... (We could gain a few turns by a couple of overflow whips i guess...)
Edit:
Oh, yes, you need the save...