No harvesting of iron?

qadams

Bohemian
Joined
Jan 2, 2014
Messages
707
Location
Ruritania
So frustrating.

Screen Shot 2017-06-12 at 8.55.37 PM.png

I had this tile in mind since shortly after I founded my city as the perfect spot for a Campus — surrounded by five mountains. But then, when I researched Bronze Working, it turns out there's iron on that spot. Now I can't put a Campus there. As you can see, I just built a mine. The iron is nice, except I had more iron elsewhere.

Does anyone know why iron, and I think horses too (strategic resources), can't be harvested? That doesn't make much sense to me.
 
Game reasons. They don't want you to capture enemy cities, harvest the strategic resources, then give the cities back, devoid of resources. Same with luxuries.
 
You could always load a save and then put the campus there before researching Bronze Working.
 
Game reasons. They don't want you to capture enemy cities, harvest the strategic resources, then give the cities back, devoid of resources. Same with luxuries.
I suppose that makes sense. Except couldn't they just make the rule that you can't harvest resources on captured territory? That would seem more logical.
 
Still find it weird how you can't put districts on lux or strategic resources. Feels like just allowing that would solve a lot of issues. Heck, in some cases almost feels like there should be an extra bonus for it - why not build a market basically on top of where I'm harvesting cocoa?
 
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@qadams if you had put the harbour where the stick figure is and the commercialmdistrict at the river mouth you would get 3 gold from the harbour and 5 gold from the commercial district. And with the eggheads where said you only loose one science so not a biggie
 
Another key point to remember is that losing 1 science adjacency only costs you 1-2 science per turn. That matters a lot when you're only getting 20 science in your empire, but once you're up to 75 or 100, the extra adjacency basically is just a rounding error. I know getting the +4 campus is really sexy, but after a point, it really doesn't matter as much anymore, and it's much more important to worry about other things. I have one case where I was debating putting a holy site in one spot to get an extra adjacency bonus, but doing that would steal a future farm from a big connected zone. So essentially that +1 faith is probably stealing away potentially 6-8 food from me later in the game, when you think about the 3-4 neighbouring farms that are all affected by that as well.
 
Another point is that even if you have more iron, a strategic resource is never useless. You can look at the other civs you have contacted and see if some of them miss iron, then you can sell that iron at a steep price. Strategic resources sell good. I like to play peacefully, and I always sell my resources to the AI; i use the extra money for stuff like buying a monument in every new city i found. I also sell luxury resources if I dont need them too badly and they fetch a good price.
 
Another key point to remember is that losing 1 science adjacency only costs you 1-2 science per turn. That matters a lot when you're only getting 20 science in your empire, but once you're up to 75 or 100, the extra adjacency basically is just a rounding error. I know getting the +4 campus is really sexy, but after a point, it really doesn't matter as much anymore, and it's much more important to worry about other things. I have one case where I was debating putting a holy site in one spot to get an extra adjacency bonus, but doing that would steal a future farm from a big connected zone. So essentially that +1 faith is probably stealing away potentially 6-8 food from me later in the game, when you think about the 3-4 neighbouring farms that are all affected by that as well.
Yeah, I'll admit that sometimes I fall in love with the adjacency bonuses from terrain — it's so hard to resist those five mountain tiles! — and forget about the bonuses from district adjacencies. Thanks for the reminder. :)
 
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