No Horse No Iron

Resources, pollution are pieces in the hand of the AI (the enemy) and this is natural:

The enemy is powerfull and he has eyes everywhere and everywhere he can found servants...

But sometime very funny events happens:
*When you begin a war, the turns after your pollution increase also if you don't mobilze for war.

*A long war to obtain control of a resource, then when you have conquered the city, a long period follows to rebuild roads and harbor to bring the precious resource to your capital city, when you have obtained this (in the modern age it takes to me about 10 - 15 turns) the turn after... PUFF... "Sire our resources is depleted" (== teletrasported in enemy territory)...
Fortunately this don't happen always, but in my play it happens 2 time in a row (1st for aluminium 2nd Uranium)...

Now to solve this problem I'm used to take (when it's possible) control of 2 resources per type.
 
I feel kind of bad when I have to go and kick my next door neighbors butt to get coal or something. After thousands of years of peacefull co-existance I all of the sudden start demading cities for no apparent reason. They are too dumb at that point to realize that those black lumps on the ground are valuable.

If they knew what it was it would be easy to trade for. Makes the game interesting.

The AI sometimes does not value its resources highly enough. Sometimes I can get coal straightup for furs. Meanwhile they want half my empire for Insense.
 
I think the resource and luxury concepts are very important to the game. As mentioned earlier, if you don't like the resource distribution, you can change it in the editor.

For me though, it has provided a much more challenging game. One of the thrills of the game is discovery. Discovering your lands, what is each goody hut, resources, etc. I play on large or huge maps and thus far have only had one game where I had coal as a resource and it was gone in three turns. The game I am now playing has no coal or iron at all, ever on my continent. I have sole control over a large continent with no coal or iron. Across the sea my neighbors had, and I say had :D , a city with both iron and coal in the same resource box. Needless to say, I now own that city and have built the iron works there. This keeps the game challenging. Try running your empire that is about a 2/5 the size of a huge world with no railroads.

In a way this mimics some of todays issues. Britain went abroad for resources and luxuries and built an empire. Today the US has enough oil to supply itself but buys from other countries to maintain its own reserves. Etc.
 
Heres one for ya. Just took over the southern half of the biggest continent, virtually driving the chinese into extinction, and this part also has the largest swath of plains and desert on the map. When I finally got gunpowder, no saltpepper to be found. But I look at all my opponent civs territory and there is saltpepper everywhere, on the smallest amounts of desert or plains...ARrghh!
So I found the closest saltpepper and luckily it was one space outside my culture zone, so I planted a city in the tile next to it and enveloped it with my culture pocket. Now if I can just keep that settlement from flipping...hmmm..

Trexpack
 
Originally posted by IceBlaZe
Is it me or the entire western world pays 'tax lips' to the arab half island just to get oil?
lets face the facts - if it wasnt for oil the arab half-island was not only technologicly lacking but poor too...
Countries like Syria cant make thier own batteries but they have good resources so they somehow manage to survive..
now they made it so it can happen in civ3 too - and I think its great.
Now you can be like the US, be a large empire, and if someone doesnt give you what you want you attack him, finally civ3 is not one-startegy based and can contain many turns, and IMHO this is much much better.

Yup, just take a guess how much those Middle East countries are hating the fact that the fuel cell is being invented, etc. If and when those are widely used, their economy is going to go down the drain.
 
True. And good.

But as for iron, I can't think of a single time in History a war was began just because one civ had iron and the other did not. That is NOT the case in Civ III - in the game wars start because iron is all too rare. Solution: use the Editor and increase the number of iron tiles somewhat.
 
2 quick things,

Yes i have gotten 3 cities out of deplomacy even when i wasn't at war in the entire game with these people. The only catch was that I had the most land, population, cash, military, tech, and culture out of anybody in the game.

And to zouve (sorry if i spelt it wrong)

why is it a glitch if you have to go into an all out war? This is a game not real life. It was not meant to mimic real life. If it did, you wouldn't start at 4000bc, you wouldn't be able to be the Americans or Germans, maybe others aswell. A modern battle ship wouldn't take 5 years to go between two relativly close continents. Remember this is a game and you dont need to say that anything is a bug simply because its obvious this isn't a historicaly accurate or realistic game.


ANd also, to anbody who doesn't like the ammount of resource dissapearances, Just go to the editor and stick 0 in for the dissaperance factor( dont know the name of it) if you want it to stay around for ever (like horses) or you could just make it a realy big number, If its low like 2 that means every 1 out of 2 chance every turn to dissapear. if its high like 1000 its well 1000 to one it'll dissapear.

Have fun.

And the editor is there for a reason, you wont need to complain too much if you use it :).
 
It was not meant to mimic real life.

Really? :crazyeyes

Civ II was less historically innaccurate and illogical than Civ III.

Sid should have called Civ III "Fantasyworld" and just made up fantasy units then.

Civ III is rife with illogical and unit actions that make a mockery of History. The inability of bombers to sink any warship is ridiculous. That's one example of many.

For you Fantasy fans, Civ III might be acceptable.

For those who expected MORE of a realistic depiction/simulation of actual combat than was in Civ II, this latest version is a flop.

I am also getting very tired of going into the Editor and taking all that time changing values (because Sid got them wrong) for units, resources, and so much more, in various mods. There are also aspects of the game that cannot be changed in the Editor;
hell, I can't even create scenarios as I could in Civ II!! :mad:
 
Originally posted by Cerberus


Really? :crazyeyes

Civ II was less historically innaccurate and illogical than Civ III.

Sid should have called Civ III "Fantasyworld" and just made up fantasy units then.

Civ III is rife with illogical and unit actions that make a mockery of History. The inability of bombers to sink any warship is ridiculous. That's one example of many.

For you Fantasy fans, Civ III might be acceptable.

For those who expected MORE of a realistic depiction/simulation of actual combat than was in Civ II, this latest version is a flop.

I am also getting very tired of going into the Editor and taking all that time changing values (because Sid got them wrong) for units, resources, and so much more, in various mods. There are also aspects of the game that cannot be changed in the Editor;
hell, I can't even create scenarios as I could in Civ II!! :mad:

Just wondering why you play this game if you hate it so much. Seems like every post you mention what a joke and disaster this game is. Maybe you should just switch to a game more your liking.
 
And maybe you should should answer his question instead of attacking him personally. If you can.

There are threads from various people all over these forums with complaints about the game. And the complaints are justified.
 
But as for iron, I can't think of a single time in History a war was began just because one civ had iron and the other

Actually, the Trojan War was about getting trees to burn fire to make iron( Do you really think some god gave some girl to some guy;) ) Troy controlled the waterways from the Black Sea and the poor Greeks had not enough burning fuel.
 
I think the scarce resources are terrific. They force you to think, to adjust, to adapt. Sometimes you can trade for a resource. Sometimes you have to fight for it. I love it.
 
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