RobyuanKenoby
Chieftain
- Joined
- Dec 5, 2001
- Messages
- 10
Resources, pollution are pieces in the hand of the AI (the enemy) and this is natural:
The enemy is powerfull and he has eyes everywhere and everywhere he can found servants...
But sometime very funny events happens:
*When you begin a war, the turns after your pollution increase also if you don't mobilze for war.
*A long war to obtain control of a resource, then when you have conquered the city, a long period follows to rebuild roads and harbor to bring the precious resource to your capital city, when you have obtained this (in the modern age it takes to me about 10 - 15 turns) the turn after... PUFF... "Sire our resources is depleted" (== teletrasported in enemy territory)...
Fortunately this don't happen always, but in my play it happens 2 time in a row (1st for aluminium 2nd Uranium)...
Now to solve this problem I'm used to take (when it's possible) control of 2 resources per type.
The enemy is powerfull and he has eyes everywhere and everywhere he can found servants...
But sometime very funny events happens:
*When you begin a war, the turns after your pollution increase also if you don't mobilze for war.
*A long war to obtain control of a resource, then when you have conquered the city, a long period follows to rebuild roads and harbor to bring the precious resource to your capital city, when you have obtained this (in the modern age it takes to me about 10 - 15 turns) the turn after... PUFF... "Sire our resources is depleted" (== teletrasported in enemy territory)...
Fortunately this don't happen always, but in my play it happens 2 time in a row (1st for aluminium 2nd Uranium)...
Now to solve this problem I'm used to take (when it's possible) control of 2 resources per type.