No Raze Patch

Embryodead is correct. to make the kind of changes you want you would have to be able to read and understand machine language (Binary), and use a decompiler, a hexidecimal editor, and compiler. All of these are ready available, but there are probably thousands of lines of code and unless you know exactly what you are looking for and are familiar with binary or ASCii code you may never find it, especially if the original coder was a sloppy and down and dirty code writer.
( which means the coding could be fragmented, and disorganise. Example: In line 2124 of the code, there is a reference for the machine to run a certain process composed of three lines of code. Those three lines of code could be anywhere within the 10,000 lines of could you are looking at. It could take you days or even weeks to find it. I know of only one person (personally) who can read machine language the way most of us read english. Anyone with this expertise is going to be extremely expensive to hire. Reverse engineering of code is a teadious time consuming proposition, and requires a great deal of skill.

What are his rates?
 
Skyer 2 gave some hints to the patches he did:

NoRaze-Patch:

Replace 0F846F0100008B4C2418 on E970010000908B4C2418
Replace 0F85E3000000E8A371F1FF on E9E400000090E8A371F1FF

http://forums.civfanatics.com/showpost.php?p=4828440&postcount=1


Replace 0F85E3000000E8A371F1FF on E9E400000090E8A371F1FF
AI will always capture cities with size 1, not raize them.

http://forums.civfanatics.com/showpost.php?p=4828002&postcount=1


Barbarians capture cities:

Replace 0F856A0400008B6C2440 on E96B040000908B6C2440

http://forums.civfanatics.com/showpost.php?p=4828934&postcount=1

About tools:

Men, go here www.hexworkshop.com
Download or buy this ****. Then edit your .exe file and replace strings I have you on strings I gave you That would make patches work 100%

http://forums.civfanatics.com/showpost.php?p=4835477&postcount=30


In my eyes the patches he created, were some of the biggest presents ever given to the Civ 3 community. :clap::worship: :hatsoff:
 
:confused: The "Barbarians Capture Cities" is new(s) to me. What does the AI do with Barb cities? IIRC they were run in Civ2 - to quote - "Like the aftermath of a terrible experiment involving gorillas and whiskey."

:crazyeye: ,

Oz
 
:confused: The "Barbarians Capture Cities" is new(s) to me. What does the AI do with Barb cities? IIRC they were run in Civ2 - to quote - "Like the aftermath of a terrible experiment involving gorillas and whiskey."

:crazyeye: ,

Oz

I think it was never fully tested. I made a testgame long ago but at that time I wasn´t aware, that this patch must be used with an exe without copyprotection (knowledge we have from the NoRaze-patch).
 
Oz, I sent you a pm. :)
 
I used to have a no-raze patch that worked with Civ Complete, but lost it in a harddrive crash. I'd love to have one that did all those things at once.

Steph's experiments with hexes are promising, but he's said elsewhere that he isn't more than a hobbyist himself; someone with an idea of what he's looking at could do amazing things with the biq files alone. I find it hard to believe that no one in this group knows anyone who can read hex code well enough to tell us what the hell it says. I hope that can be changed.

I'd like, for instance, to be able to change the terrain files with each era, perhaps by being able to designate them by Era in the Search Folders field of the editor so that they would load (or just switch) automatically at the beginning at each era without stopping or starting the game (as Steph's current method mandates). Such a relatively small change would allow the terrain to age, would allow seasons, day/night terrains, and would allow my terrain cities to go from ancient to modern without changing any rules of an in-progress game, so it wouldn't interrupt normal gameplay at all. Please, someone find someone who can do this.
 
I am encountering a problem with the No-Raze Patch (screenshot attached) and was wondering if anybody knows what I should do. The normal C3C works fine. Three different sources for the Patch have produced this exact result. Yes, I have tried both the Complete and the Regular versions.

Thanks for any light you can shed on this.
 

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