No raze, puppet or annex in new patch?

MeatyThud

Chieftain
Joined
Nov 13, 2014
Messages
9
I tried a quick n easy game on Gemini yesterday to see how the new patch plays. When I took my first water city I was surprised to have no option to raze or puppet or annex. The city just became mine with no unrest. I could use it as normal immediately, but there was also no way to raze it from the city screen..

I thought maybe this is the way it works with water cities but when I took a land city it was the same.

Is there some option I have ticked without realising or is this a bug?

It was Gemini as NSA on frigid taigan with domination only and frenzied aliens.
 
Has been reported a few times on the steam forums. Loading the game from the turn before taking the city seems to bring up the pop up next time, at least for some.

Not sure what's the cause of this though.
 
it's really sad because puppet cities are the best way for warmonger to increase their virtue acquisition speed ( Puppet cities don't increase the virtue cost ) and to not get too much unhealth ( Puppet cities doesn't count in the unhealth from city count )
Moreover you are forced to keep those :) :) :) :):) :) :) :):) :) :) :):) :) :) :):) :) :) :):) :) :) :) cities near snow and/or without any resources or river ...
I hope Firaxis will fix it soon because it makes no sense to fix war score and leave a huge bug that break the warmonger game ....
 
Has been reported a few times on the steam forums. Loading the game from the turn before taking the city seems to bring up the pop up next time, at least for some.

Not sure what's the cause of this though.

Wait what? So normally people are getting the option to annex, puppet, or raze when taking a city? I thought this was just a wholesale change for rising tide but apparently I'm just bugged?
 
Wait what? So normally people are getting the option to annex, puppet, or raze when taking a city? I thought this was just a wholesale change for rising tide but apparently I'm just bugged?

I haven't had the bug a single time yet and I've played a lot of games with RT. All my city capturing has been pretty normal. The only city-reated bug I've had to deal with so far has been the one where after taking a sponsor's capital any new cities that become their capital can't be razed when captured.
 
Wow that's crazy. I've played a ton of games of rising tide and have always taken new cities without penalty. Its been consistent enough that I never thought it was a bug. The raze/puppet/annex option was only available when a civ conceded a city through peace negotiations though I think I did get it a couple times when recapturing a city.

Re-installing the game I guess.
 
Verifying files through steam should be enough.
 
Ugh, files validated, game reinstalled, and I can still take cities without penalty. Guess I'll have to wait for another patch.
 
It seems to happen more often with small cities < 3? Just throwing this in there, could be totally wrong. I do remember in Civ 4 there were certain different rules around small cities.
 
Ugh, files validated, game reinstalled, and I can still take cities without penalty. Guess I'll have to wait for another patch.

You should report this on the 2K forums with your save uploaded. It's probably the best chance of getting it fixed, most of us haven't been able to replicate the bug in order to report it properly.
 
I have never experienced this problem, though I complete quite a few of my games without grabbing a single city. It was ok in my last game, though.

Unfortunately, there's some other issue.
When you take a city, you're hit with the standard rebel/opposition penalty that makes cities useless for many turns. When you puppet first and then turn into annexed cities, penalty is applied again, just as it's supposed to. BUT! If you start razing the city, stop it, and then start razing it again, you'll get the annexation penalty every time.

In one game, I wanted to puppet a city, but then it turned out that there's a better city right after it that will allow me to control the sea, so I annexed and started razing the city. Unfortunately, the new city was taken by my ally, so I had to get back to my initial idea. Then a missclick happened, cities was turned into burning state and penalty for annexation was applied. It was just a mistake, so I turned razing off, but annexation penalty was awarded again. Finally, I decided that i'm not waiting 50 turns for the city to start producing anything and it went in flames again. 10 population, 65 turns of unrest to go. Neat.
 
You should report this on the 2K forums with your save uploaded. It's probably the best chance of getting it fixed, most of us haven't been able to replicate the bug in order to report it properly.

Not sure exactly what it was, but some combination of fiddling with reward popups, saving my game, and restarting my computer seemed to fix the problem.
 
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